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The Prisoner of Azkaban Tour

 
    In his third year at Hogwarts, Harry discovers the joys -- and the fears -- of traveling to Hogsmeade via Hogwarts' secret underground passages. In this third book tour of the World of Magic, you, too, can travel through one of these secret tunnels to access the attractions of England's only wizarding village, Hogsmeade.

Note: Clicking on individual attractions links will take you to the Attractions page and will place the appropriate attraction at the top of your screen.


 
  9:00 am Begin your tour at the Owl Post Service Outpost, at the border of Godric's Hollow and Muggle Land, to check on any virtual owls you might have received.
  9:15 am Things aren't going so well. Why not catch a ride out of town on the Knight Bus*? To flag it down, just hold your wand out over your head. Then hop on board for a fast and bumpy tour of London and the surrounding countryside.
10:30 am Hear what Cornelius Fudge has to say about affairs at the Ministry of Magic.
11:15 am Pass through the Leaky Cauldron*, which temporarily becomes Harry's home base. Then treat yourself to a delicious Sundae at Florean Fortescue's Ice Cream Parlor* in Diagon Alley.
11:30 am Complete your shopping in Diagon Alley with a stop at the Magical Menagerie to purchase a pet of your own. You might consider the resident cat, Crookshanks, or at least a model of him.
11:45 am Pass through the barrier leading to Gate 9 3/4 at King's Cross Station* and take the Hogwarts Express to Hogwarts. Keep your eyes open for sleeping professors and roving dementors.
12:45 pm You've missed the Sorting Ceremony, but you can still feast with your friends in the Great Hall. You may want some chocolate for dessert to calm the dementor chills.
  1:30 pm Attend Professor Lupin's Defense Against the Dark Arts Class*,  for which you have already pre-registered and paid, of course. Or if you prefer, Hagrid can teach you all about Hippogriff training at the Magical Creatures Theater*.
  2:30 pm Climb to the top of Slytherin ("North") Tower to attend Professor Trelawney's Divination Class*. She'll probably be expecting you, thanks to a sly bit of "fortune telling": your name "magically" appears on the list of students who've pre-registered and paid the class fee.
  3:30 pm Thoughts of Sirius Black fill your head. Make a trip to Azkaban Prison to relive his nightmarish imprisonment and escape.
  4:30 pm Afterwards, make a pit stop at the Chocolate Shoppe for an edible remedy.
  5:00 pm Then sneak off to Honeydukes* to replenish your dwindling candy supplies.
  5:30 pm While in Hogsmeade, walk down High Street and stop at Zonko's Joke Shop as Fred and George always do. Then have your fortune read at the Divination Den . Perhaps your fortune teller will make a prediction as dramatic as Trelawney's.
  6:30 pm Have dinner at the Three Broomsticks*. You'll want to order some butterbeer, as Harry, Ron, and Hermione do. You should find the climate inside most entertaining.
  7:30 pm Lose yourself in a round of Crazy Quidditch, where you can try, as Harry does, to forget about Sirius Black for a moment. Or take a spin on the Wheel of Fortune to see if its success at divination is any better than Professor Trelawney's.
  8:30 pm Take the Secret Tunnel* to the Shrieking Shack*, where you'll find out a little more about Professor Lupin's fear of the moon. But be careful! You might just encounter that mysterious and undoubtedly dangerous escaped convict, Sirius Black, himself.
  9:45 pm Save Buckbeak by riding him to freedom on the Magical Creatures Carousel*.
10:30 pm Neither Sirius nor Buckbeak were as dangerous as you were led to believe, and now, thanks to Harry and friends, they're both free. To commemorate their freedom, stop at Eyelops Owl Emporium to select a tiny plush owl in need of a safe haven. As you exit the park with him on your shoulder, you can select a name that suits him -- Pigwidgeon, perhaps?
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*We consider attractions marked by an asterisk to be essential to this tour. If lack of time becomes a consideration, we recommend visiting these attractions and eliminating others, as necessary. In cases where there is a choice between two attractions marked with asterisks, you may choose either one.

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