Site hosted by Angelfire.com: Build your free website today!








Human/Saiyans


Born from the Human and Saiyan Race, Human/Saiyans are generally peaceful and are born on Earth. They share the humans intellect and resilience, and the saiyans power and strength. Because the Saiyan gene is dominant, Human/Saiyans posses the ability to transform into Super Saiyans! A formidable foe indeed.

Moves

Power Ball
Type: Energy [wide area]
Description: A ball is created using a very little amount of KI that is fired up into the atmosphere on a planet to create an artifical moon. This allows a Human/Saiyan to transform into their Oozaru transformation using their race ability. (Bewarned, this moon will affect all combatants on the battlefield, foe's and allies alike, so they too can transform if they are Saiyan or Human/Saiyan when this move is used)

Status Factor: Allows user to transform into an Oozaru (using their race ability)
Requirements: 100,000pl and 20,000ki.

Eraser Cannon
Type: Energy [wide area]
Description: This move can be done in Oozaru Form only! It starts by the user opening his/her mouth, and then he/she emits a blast of incredible power, capable of destroying much of the landscape.

Damage Factor: 200,000
Requirements: 300,000pl and 50,000ki.

Buster Cannon
Type: Energy
Description: Just a regular ki blast attack with a little bit more power and accuracy, however it is done with both hands facing forwards and comes out as a fiery red / orange beam.

Damage Factor: 200,000
Requirements: 200,000pl and 100,000ki (or) 100,000ml.

Solar Flare
Type: Energy [attacking status]
Description: The user puts his/her hands in front of their face, shouts "Solar Flare," and a bright light surrounds the user, so much that it blinds his/her opponent.

Status Factor: This move will stun the opponent for 1 turn.
Requirements: 200,000pl and 100,000ki and 100,000ml.

Masenko
Type: Energy [attacking status]
Description: This is a very powerful kinetic energy based attack. The user raises their hands above their head, charges up a purple energy ball, and shouts MASENKO! The beam is then fired towards one opponent.

Status Factor: It will stun opponent for 1 turn if it is successful.

Damage Factor: ½ users current PL at time of use.
Requirements: 800,000pl and ½ current KI. (Can only be done 2x a battle)

Kame Hame Ha
Type: Energy
Description: The Kame Hame Ha wave is a huge blast, which is charged up, and held behind the user in cupped hands, then brought forward to release a large blast of energy.

Damage Factor: 250,000
Requirements: 400,000pl and 200,000ki.

Chou Kame Hame Ha
Type: Energy
Description: A much stronger version of the regular kame hame ha wave, and also drains more energy.

Damage Factor: 600,000
Requirements: 800,000pl and 450,000ki.

Saiyans Pride
Type: Energy [self status]
Description: As you probably already know a saiyan warrior is prideful, and especially when they are not doing so well… they get pissed off very easily.

Status Factor: This move will increase current PL and SPD by x3 its current state. Effective yes, but lasts for 3 turns only (after the 3rd turn it loses its effect).

Requirements: 1,000,000pl and 200,000ki and 200,000ml. (Can only be done 1x a battle)

Super Masenko
Type: Energy [special attacking status]
Description: A super charged version of the Masenko blast, twice the size with twice the power!

Status Factor: It will stun an opponent for 2 turns if it is successful.

Damage Factor: The damage is equal to user's current level PL at time of use.
Requirements: 1,600,000pl and ½ current KI. (Can only be done 2x a battle)

Soaring Dragon Strike
Type: Melee
Description: This is just a combo move, but isn’t just any combo that consists of regular punches and kicks. It is based around martial arts (and in order to learn you must train with Master Roshi on earth).

Damage Factor: 750,000
Requirements: 450,000pl and 200,000ki and 100,000ml.

Finish Buster
Type: Energy [instant kill]
Description: This move is done by going up to the opponent, grabbing them round the neck and lifting them up into the air. Then the user fires up a energy beam and fires this enormously powerful beam into the opponents torso.

Status Factor: It will kill the opponent.

Damage Factor: 2,000,000 (if it is unsuccessful in killing opponent)
Requirements: 1,800,000pl and 800,000ki and 500,000ml. (Can only be done 3x a battle)

Super Kame Hame Ha
Type: Energy [wide area]
Description: The strongest form of the kame hame ha wave, it is so big it hits all opponents. It cannot be evaded by instant teleportation (can only be done 2x a battle).

Damage Factor: 3,000,000
Requirements: 2,200,000pl and 1,000,000ki.p> Syougekiha
Type: Energy [attacking status/death damage]
Description: The user raises his hands in front of his/her face with their index and middle finger outstretched and facing their opponent, and then takes a martial arts stance leaning slightly on their back leg. They then fire two beams from each hand that travel at such a speed that the user simply cannot evade it and takes the full impact of the two blasts.

Status Factor: Cannot be evaded by Instant Teleportation, or evaded by any other Race Moves or Hyper Arts.

Damage Factor: 4,000,000 (death damage)
Requirements: 2,500,000pl and 1,200,000ki. (Can only be used 3x a battle)

Makoho
Type: Energy [obliterator lvl1]
Description: The user gathers all their energy and focuses it into two pure white energy balls, equally charged with enough power to destroy anything in their path. Then the user slams both hands together above his/her head and the energy blasts merge together to form one super charged energy ball that contains unmeasurable power! The user then sends this vast ball of energy down towards their foe with deadly speed and strength.

Damage Factor: 10,000,000
Requirements: 5,000,000pl and 4,000,000ki and 2,500,000ml. (Can only be done 2x a battle)


Transformations

Oozaru
Turns Lasted: 20 turns
Description: When a Saiyan is exposed to pure moonlight (from the move 'Power Ball') their race ability turns them instantly into a gigantic 20-foot tall, ape-like creature. The Saiyan’s power level is increased exponentially when turning Oozaru (Oozaru is the Japanese word for "Big Monkey"). In this state the user could possibly become more powerful than a Super Saiyan! This is like a transformation and CANNOT be used with any SSJ transformations.

Stat Increase: This technique will triple current HP, double current PL and DEF and lasts for 20 turns (unless HP falls below ¼ of its current maximum state, then they will return to normal).

Super Saiyan
Turns Lasted: All of Battle
Description: A Chill's worst fear.... this level is a legend early in time. When reaching this level the Saiyan’s hair turns gold, and a yellow aura covers the whole body. The users eye's turn green, and their stats increase greatly!

Stat Increase: 1,500,000hp / 1,000,000pl / 800,000spd / 500,000ki / 800,000def / 350,000ml
Requirements: 1,000,000pl / 500,000ki / 350,000ml

Ultra Super Saiyan
Turns Lasted: 10 turns
Description: This is the stage between SSJ and SSJ2. This transformation is mainly a boost to strength, in which the user’s muscles and power increase to huge levels. However, due to such heavy muscles the spd factor is reduced.

Stat Increase: 2,500,000hp / 3,000,000pl / 1,500,000ki / 2,000,000def / 800,000ml
Requirements: 1,900,000pl / 600,000ki / 500,000ml (must have SSJ 1 transformation on list)

Super Saiyan 2
Turns Lasted: All of Battle
Description: This is a level beyond SSJ, the user glows a golden yellow aura and lightening bolts rip off the user’s body. SSJ2 is stronger than the Ultra Super Saiyan transformation in that the user gains speed as well as a boost to strength.

Stat Increase: 3,000,000hp / 4,000,000pl / 3,500,000spd / 1,800,000ki / 2,500,000def / 1,000,000ml
Requirements: 2,600,000pl / 1,800,000ki / 1,000,000ml

Super Saiyan 3
Turns Lasted: 10 turns
Description: Not many Saiyans have achieved this level of Super Saiyan! The user also remains in the golden aura like SSJ2, but it is much brighter and the hair of the saiyan is much longer and reaches down to the knees.

Stat Increase: 7,000,000hp / 6,500,000pl / 5,000,000spd / 3,000,000ki / 4,500,000def / 2,000,000ml
Requirements: 5,000,000pl / 3,000,000ki / 2,000,000ml

Golden Oozaru
Turns Lasted: 10 turns
Description: Like the normal Oozaru state, however a hell of a lot stronger and the fur is golden! It can only be used when the user has learnt SSJ3 and has bought a Brutz Wave and taken it into battle! But be warned, if the users current ML is lower than the opponent(s) current ML when transforming, then the Golden Oozaru will go out of control, and will be stunned for 1 turn. Then they will be knocked out of this transformation, and return to normal state.

Stat Increase: 25,000,000hp / 35,000,000pl / 5,000,000spd / 12,000,000ki / 30,000,000def / 12,000,000ml
Requirements: 10,000,000pl / 8,000,000ki / 8,000,000ml (can only use when SSJ3 transformation is on the move list, and must have a Brutz Wave and use it in battle)

Super Saiyan 4
Turns Lasted: 10 turns
Description: This is a level not seen for 1000 years, not since the last legendary saiyans. There is a HUGE boost to stats in this level! The user regains his normal hair color, but it is very long, and a fiery red aura covers the body. Red fur also covers the arms and torso, and they get their tail back.

Stat Increase: 20,000,000hp / 26,500,000pl / 15,000,000spd / 8,000,000ki / 20,500,000def / 8,000,000ml
Requirements: 15,000,000pl / 8,000,000ki / 8,000,000ml (must have completed 10 quests)

Super Saiyan 5
Turns Lasted: 5 turns
Description: Appearance is unknown, but power is huge!

Stat Increase: 50,000,000hp / 40,000,000pl / 30,000,000spd / 25,000,000ki / 25,000,000def / 20,000,000ml
Requirements: 25,000,000pl / 15,000,000ki / 15,000,000ml (must have SSJ4 transformation and completed 15 quests)


Site © Alpha & Omega
Layout © Kunishirou
Dowloaded from Day Dream Graphics