Site hosted by Angelfire.com: Build your free website today!








DemonKings


The true harnessed power of a demon warrior ... the DemonKing. Huge boosts in power and strength force the demon to a huge size, but they still regain their speed and dexterity. Not many have crossed paths with a DemonKing and survived, as they have equal power to the Gods!

Moves

Pain
Type: Energy [death damage]
Description: The user clenches both fists and manipulates the fires of Hell by creating blazing hot energy in each fist. Then the user fires them both, one after the other, at their foe. This move inflicts damage to an opponent's soul, damaging them greatly.

Damage Factor: 2,000,000
Requirements: 1,200,000pl and 500,000ki. (Can be used 5x a battle)

Blood Bath
Type: Energy [wide area]
Description: The user calls upon the power of his demonic ancestors and releases a plague of evil and darkness that feeds on all living things on the battlefield, causing a lot of damage to be inflicted on all opponents.

Damage Factor: 1,500,000
Requirements: 1,800,000pl and 800,000ki and 500,000ml. (Can be used 3x a battle)

Terror
Type: Energy
Description: A black energy ball is created infront of the user, not using hands to control their kinetic powers it is created totally from will, that is the power of a DemonKing. It is then fired towards a single opponent and causes huge damage.

Damage Factor: 5,000,000
Requirements: 2,500,000pl and 1,000,000ki. (Can be used 4x a battle)

Shades of Black
Type: Energy [attacking status]
Description: An energy based move that will drain an opponent's energy force and add it to the user's for the remainder of the battle.

Status Factor: Drains a single opponent's KI and ML energy, and adds it to the user's for the remainder of battle.
Requirements: 2,800,000pl and 4,000,000ki. (Can be used 4x a battle - 1x per opponent only)

Carnage
Type: Energy [special self status]
Description: This technique calls on the power of the Damned, and in doing that the user gains the power from all the souls that have been condemned to an eternity of pain and angiush in Hell. These spirits protect the user for 3 turns, until they are sent back to Hell.

Status Factor: The user becomes completely invincible as their HP is infinite for 3 turns.
Requirements: 2,500,000pl and 500,000ki and 1,500,000ml. (Can be used just 2x a battle)

Angel of Doom
Type: Melee [instant kill]
Description: The user brings forth the Angel of Doom onto the battlefield, a servant of Hell who rules all DemonKings and collects souls. The fallen angel appears infront of their foe and swings a scythe that rips spirit from body and casts it into the realm of the dead.

Status Factor: Kills an opponent (if strong enough)

Damage Factor: 5,000,000 (if unsuccessful in killing opponent)

Requirements: 4,000,000pl and 2,000,000ml. (Can be used 3x a battle)

Terror Lvl 2
Type: Energy
Description: A much stronger version of the Terror attack, charged with far greater power and accuracy. The energy ball created is also twice the size, containing twice the power, but this time is black with crimson red lightening bolts ripping off the side.

Damage Factor: 10,000,000
Requirements: 6,500,000pl and 3,000,000ki. (Can be used 2x a battle)

Insurgence of Sin
Type: Energy [self status/special attacking status]
Description: The user focuses all their demonic powers into one single beam of evil energy and when this makes contact with their foe it renders them unable to do anything for 3 turns! The energy attack is also tremendously powerful.

Status Factor: Will render 1 foe unable to attack for 3 turns. If this person is good it also reduces their HP to 1/2, instantly! (Only Ascended Armours can protect from this devastating attack). But, this attack also adds 2,000,000 damage to any attack done for 3 turns.

Damage Factor: 5,000,000
Requirements: 5,750,000pl and 2,800,000ki and 1,600,000ml. (Can be used 2x a battle)


Transformations

Evil One
Turns Lasted: All battle
Description: The first transformation of a DemonKing. No physical changes, however their overall power is raised.

Stat Increase: 10,000,000hp / 12,000,000pl / 8,000,000spd / 10,000,000ki / 6,500,000def / 15,000,000ml
Requirements: 5,000,000pl / 5,000,000ki / 5,000,000ml

Archfiend Daemon
Turns Lasted: 15 turns
Description: A much stronger version of the demon transformation, Daemon. Because of sheer power and will, a DemonKing can harness the potential and unlock the true potent of the original transformation.

Stat Increase: 30,000,000hp / 25,000,000pl / 20,000,000spd / 18,000,000ki / 15,000,000def / 22,000,000ml
Requirements: 12,750,000pl / 8,000,000ki / 11,500,000ml

Sin
Turns Lasted: 15 turns
Description: Simply because they are .... corrupted, evil, power-driven, greedy and hungry for more power ... they are sin. This completely describes a DemonKing and this transformation can demonstrate why in battle.

Stat Increase: 50,000,000hp / 40,000,000pl / 35,000,000spd / 26,000,000ki / 22,000,000def / 29,000,000ml
Requirements: 22,500,000pl / 13,000,000ki / 17,000,000ml (must defeat the Fallen One Diablos in a fight, then you will have access to this transformation)

The Demonlord
Turns Lasted: 5 turns
Description: The final transformation of a DemonKing .... but it can be stronger each time .... the DemonKing manipulates the spirits of the dead and the power of evil to become omni-potent. With this transformation a DemonKing's power is increased terribly!

Stat Increase: All Current Stats x5!
Requirements: 30,000,000pl / 20,000,000ki / 28,000,000ml (must have completed 20 quests and tranied with the Legendary DemonKing Zerr'Ious the Corrupter - his whereabouts currently unknown!)


Site © Alpha & Omega
Layout © Kunishirou
Dowloaded from Day Dream Graphics