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Constructed Variants

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237 Magic

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5-Color

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ABC Magic

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Battle of the 2's

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Block Party

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BYOB

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Building Draft

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Building Sealed

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Chameleon

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Chess

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Colored Life

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Creaturefest

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Deck Points

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Effects Magic

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Elder Legend Dragon Wars

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Gauntlet

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Godzilla

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Highlander

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Highlander, Extensive

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Highlander, Over Extensive

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King's Magic

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Legend of the Five Colors

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Legend's Magic

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Pauper's Magic

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Race Wars

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Rainbow Stairwell

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Rated One Star

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Scavenger Hunt

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Spy Constructed

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Squandered Magic

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Star

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Star, 2 Color

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Type B

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Vanilla Wars

Limited Variants

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Auction Draft

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Auction Draft, Silent

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Back Draft

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Booster Draft

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Double Draft

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Duplicate Limited

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Duplicate Magic

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Fixed Deck

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Grand Master

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Mini Master

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Monte Carlo Draft

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Pack Game

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Quest for the Mirari

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Rochester, Two Player

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Rochester, Two Player Blind

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Rotisserie Draft

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Soloman Draft

Both Variants

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Allies: Teamwork & Betrayal

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Apex Man

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Assassins

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Blitz

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Blitz, Super

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Blitzkrieg

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Bullseye

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Chaos

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Contract Magic

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Cutthroat

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Diving Intervention

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Don't Settle for Less

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Dreams & Nightmares

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Emperor

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Fish Fiddling

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Five Player Collapse

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Free for All

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Gambling Magic

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Hat

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High Life w/No Mana

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Highest Life

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Imperfect Summoning

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Iron Mage

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Iron Man

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It

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Kangaroo Court

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Kill the Man with the Ball

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Liar's Damage

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Lich War

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Magic Combat with Dice

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Magic Tech

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Magic: the Eternal Struggle

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Melee

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Melee, Grand

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Midnight Magic

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Musical Chairs

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Negative Life

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No Land Magic

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RandoMagic

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Real Magic

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Rotate

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Shifter Magic

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Siege

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Slaves

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Slot Magic

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Tag Team

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Teams

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Tug of War

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Two Headed Giant

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Vanguard

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Wheel of Fortune

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Zero Sum

Shared Deck Variants

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Arena Magic

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Central Deck

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Deck of Effects

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Dien's Arena Magic

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Dimensional Chaos

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End of the World

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Magical War

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Mental Magic

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One Deck

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Split Card

Solitaire Variants

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Aaron's Solitaire

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Balance of Power

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Deck Tester

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Deep IQ

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Demolition

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Erewhon's Solitaire

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Fortress

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Hunsberger's Solitaire

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Mana Maze Solitaire

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Mountain Magic

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Solitaire 

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Wipe Out

Tactical Variants

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Battle Field

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Besieged

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Castle

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Frontier Magic

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Magic: the Board Game

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Magic: the War Game

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Stratego Magic

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Tactical Magic

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Territory Magic

Other Variants

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Adventure

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Mageopoly

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Magic: the Ascension

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Magic: the Chessing

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Magic: the Conquest

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Magic: the RPG v2.0

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War of Dominia

 

Teams

Rules

In this variant, you and your partner sit next to each other, across from your two opponents. The left player of one team takes the first turn, and then play passes to the left, so one team will have the first and fourth turns while the other team will go second and third. You may attack only the player across from you; if that player is eliminated, you may then attack your remaining opponent. Table talk isn’t allowed and life totals aren’t shared.

bulletMarching Creatures: You can move your creatures to your teammate’s territory, the space in front of your teammate where his or her cards go. This allows your creatures to block for your teammate and attack the opponents next to your teammate. You move creatures as part of declaring your attack; to move a creature, simply place it in the territory to which you’re moving it. Moving a creature counts as that creature’s attack for that turn and follows the same restrictions; if a creature can’t attack, you can’t move it either. Moving a creature doesn’t tap it and your moved creatures remain under your control—that is, you decide whether they attack or block, when to use their abilities, and whom they attack during your turn. But they can block attacks only for the player whose territory they occupy; they can’t block for you. Your moved creatures can attack only the players next to the player whose territory they occupy, not the players your creatures can normally attack. However, your moved creatures still attack during your combat phase, not your teammate’s, so your moved creatures and your teammate’s creatures can’t attack together
bulletRange: Your spells can affect anyone on the table. Global effects affect everyone on the table.
bulletEliminating players: When one player dies, all of his cards are removed from play. This includes creatures which are in front of other players, or which have been controlled by the enemy. It also includes any enchantments, artifacts, and land controlled by that player. However, permanent effects, like +1/+1 counters, are not removed.

Deck Construction

Use standard deck construction rules when playing this variant.

Sideboard

You can have a 15-card sideboard in Constructed and in Limited the cards you don’t use are your sideboard.

Banned & Restricted List

When playing this variant it is usually decided what Type you will be playing. So, if you are playing Type 1, Type 1.5, Type 2, or Extended Teams then, follow that format’s Banned and Restricted List.

Mulligan Rules

Standard “Paris” Mulligan is used for this variant.

Before each game begins, a player may, for any reason, reshuffle and redraw his hand, drawing one less card. This may be repeated as often as the player wishes, until he has no cards left in his hand. After the participant, who plays first, mulligans as often as he likes, the decision of whether to mulligan passes to the other player. Once a player passes the opportunity to mulligan, that player may not change his mind.