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Constructed Variants

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237 Magic

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5-Color

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ABC Magic

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Battle of the 2's

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Block Party

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BYOB

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Building Draft

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Building Sealed

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Chameleon

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Chess

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Colored Life

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Creaturefest

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Deck Points

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Effects Magic

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Elder Legend Dragon Wars

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Gauntlet

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Godzilla

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Highlander

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Highlander, Extensive

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Highlander, Over Extensive

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King's Magic

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Legend of the Five Colors

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Legend's Magic

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Pauper's Magic

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Race Wars

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Rainbow Stairwell

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Rated One Star

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Scavenger Hunt

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Spy Constructed

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Squandered Magic

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Star

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Star, 2 Color

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Type B

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Vanilla Wars

Limited Variants

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Auction Draft

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Auction Draft, Silent

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Back Draft

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Booster Draft

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Double Draft

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Duplicate Limited

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Duplicate Magic

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Fixed Deck

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Grand Master

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Mini Master

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Monte Carlo Draft

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Pack Game

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Quest for the Mirari

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Rochester, Two Player

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Rochester, Two Player Blind

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Rotisserie Draft

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Soloman Draft

Both Variants

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Allies: Teamwork & Betrayal

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Apex Man

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Assassins

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Blitz

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Blitz, Super

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Blitzkrieg

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Bullseye

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Chaos

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Contract Magic

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Cutthroat

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Diving Intervention

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Don't Settle for Less

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Dreams & Nightmares

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Emperor

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Fish Fiddling

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Five Player Collapse

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Free for All

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Gambling Magic

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Hat

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High Life w/No Mana

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Highest Life

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Imperfect Summoning

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Iron Mage

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Iron Man

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It

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Kangaroo Court

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Kill the Man with the Ball

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Liar's Damage

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Lich War

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Magic Combat with Dice

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Magic Tech

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Magic: the Eternal Struggle

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Melee

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Melee, Grand

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Midnight Magic

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Musical Chairs

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Negative Life

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No Land Magic

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RandoMagic

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Real Magic

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Rotate

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Shifter Magic

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Siege

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Slaves

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Slot Magic

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Tag Team

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Teams

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Tug of War

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Two Headed Giant

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Vanguard

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Wheel of Fortune

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Zero Sum

Shared Deck Variants

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Arena Magic

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Central Deck

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Deck of Effects

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Dien's Arena Magic

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Dimensional Chaos

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End of the World

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Magical War

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Mental Magic

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One Deck

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Split Card

Solitaire Variants

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Aaron's Solitaire

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Balance of Power

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Deck Tester

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Deep IQ

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Demolition

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Erewhon's Solitaire

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Fortress

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Hunsberger's Solitaire

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Mana Maze Solitaire

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Mountain Magic

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Solitaire 

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Wipe Out

Tactical Variants

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Battle Field

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Besieged

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Castle

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Frontier Magic

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Magic: the Board Game

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Magic: the War Game

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Stratego Magic

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Tactical Magic

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Territory Magic

Other Variants

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Adventure

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Mageopoly

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Magic: the Ascension

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Magic: the Chessing

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Magic: the Conquest

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Magic: the RPG v2.0

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War of Dominia

 

 Mental Magic

Rules

This variant is for players who have a great memory of Magic cards and want a challenge. The game is played of shared decks. One of the decks has random magic cards with no basic land. This deck is called “tank.” The other deck is nothing but basic land. This is called “the land deck”. To start the game each play draws 7 cards from the tank. The person who is playing first draws a card from the tank and then takes a land from the land deck and puts it into play. He may not put the card drawn from the land deck into his hand. From there he may play any card from his hand with the following exceptions:

bulletNo cards in the game my be played as what is printed on them. When you cast it you must name another card with the same casting cost and the card becomes that spell. For example I am holding a Raging Goblin in my hand. It has a casting cost of “ ”. I may cast that spell as a Lightning Bolt or Jackal Pup. Even though the spell started as a creature card does not mean that you have to cast it as one.
bulletOnce either player has cast a spell, you may not use that spell again for the remainder of the game. The only exception to this rule is if for some reason the graveyard gets shuffled back into the tank. If this happens then you may cast any spell that is not in play when the graveyards get shuffled.
bulletAny card that lets you tutor (Demonic Tutor, Worldly Tutor) may only be used to get a card with the same type (creature, instant, sorcery, or enchantment) printed on it. So if you cast Vampiric Tutor using a Dark Ritual card then you could only search for an instant from the tank.
bulletYou may not use any targeted land destruction spell. Global land destruction can be used.
bulletWhen the card drawn from the tank is a non-basic land the player skips putting a land into play from the land deck. He instead puts the non-basic land into play and names a non-basic land of his choice. This is the only land that can be targeted by land destruction.
bulletEach player may tap any of the basic lands he has in play for any color mana. The lands they have in play from the land deck do not count as basic lands or non-basic lands. Nor are they affected by spells and abilities that target them. They are just lands. So land walking abilities do not work. For example Karma would do nothing because no player has a “swamp” in play.
bulletAny player may skip playing spells on his turn to discard a card and draw an extra card.

Deck Construction

Generally speaking, you could pick up any stack of magic cards and basic lands and play this variant. It is best to construct your own “Tank Deck” so you don’t get any weird casting costs showing up. Be sure to include a few non-basic lands in your tank deck.

Mulligan Rules

You may not take a mulligan in this variant.