This is for people who are not so much concerned with winning as with having a hysterically fun time playing Magic. Everyone sits around the table and begins a normal multiplayer game. Set a timer for about ten minutes. When the timer goes off, whoever is taking a turn finishes that turn. Than that person rolls a six-sided die. Each player than moves that number of seats clockwise around the table, than play resumes. Now everyone is playing with a different deck. Every ten minutes players rotate again based on the die-roll.
If a seat dies while you're sitting there,
stack its cards in a neat pile and wait until the next rotation. If you
wind up at a seat with active cards, you're back in the game!! If you
get to a dead seat, it's a good time to use the restroom or go get a
soda. When the game gets down to two decks left, those two players
finish the game. Usually every player feels that he or she has
contributed to the win, because almost everyone has played in that seat
at some point in the game. There is generally a great deal of laughter
during this whole melee. Players have been known to Fireball themselves,
because they knew in a few minutes they wouldn't be sitting in the same
spot any more! But then again, you never know...you could wind up in
that seat at the bitter end, so you'd better be careful...
standard deck construction rules for this variant.
can have a 15-card sideboard in Constructed and in Limited the cards you
don’t use become your sideboard.
& Restricted List
When playing this variant it is usually
decided what type you will be playing. So if playing Type 1, Type 1.5,
Type 2, or Extended Musical Magic then, follow that format’s Banned
and Restricted List.
“Paris” Mulligan is used for this variant.
Before each game begins, a player may, for
any reason, reshuffle and redraw his hand, drawing one less card. This
may be repeated as often as the player wishes, until he has no cards
left in his hand. After the participant, who plays first, mulligans as
often as he likes, the decision of whether to mulligan passes to the
other player. Once a player passes the opportunity to mulligan, that
player may not change his mind.