Site hosted by Angelfire.com: Build your free website today!

Home Page

Constructed Variants

bullet

237 Magic

bullet

5-Color

bullet

ABC Magic

bullet

Battle of the 2's

bullet

Block Party

bullet

BYOB

bullet

Building Draft

bullet

Building Sealed

bullet

Chameleon

bullet

Chess

bullet

Colored Life

bullet

Creaturefest

bullet

Deck Points

bullet

Effects Magic

bullet

Elder Legend Dragon Wars

bullet

Gauntlet

bullet

Godzilla

bullet

Highlander

bullet

Highlander, Extensive

bullet

Highlander, Over Extensive

bullet

King's Magic

bullet

Legend of the Five Colors

bullet

Legend's Magic

bullet

Pauper's Magic

bullet

Race Wars

bullet

Rainbow Stairwell

bullet

Rated One Star

bullet

Scavenger Hunt

bullet

Spy Constructed

bullet

Squandered Magic

bullet

Star

bullet

Star, 2 Color

bullet

Type B

bullet

Vanilla Wars

Limited Variants

bullet

Auction Draft

bullet

Auction Draft, Silent

bullet

Back Draft

bullet

Booster Draft

bullet

Double Draft

bullet

Duplicate Limited

bullet

Duplicate Magic

bullet

Fixed Deck

bullet

Grand Master

bullet

Mini Master

bullet

Monte Carlo Draft

bullet

Pack Game

bullet

Quest for the Mirari

bullet

Rochester, Two Player

bullet

Rochester, Two Player Blind

bullet

Rotisserie Draft

bullet

Soloman Draft

Both Variants

bullet

Allies: Teamwork & Betrayal

bullet

Apex Man

bullet

Assassins

bullet

Blitz

bullet

Blitz, Super

bullet

Blitzkrieg

bullet

Bullseye

bullet

Chaos

bullet

Contract Magic

bullet

Cutthroat

bullet

Diving Intervention

bullet

Don't Settle for Less

bullet

Dreams & Nightmares

bullet

Emperor

bullet

Fish Fiddling

bullet

Five Player Collapse

bullet

Free for All

bullet

Gambling Magic

bullet

Hat

bullet

High Life w/No Mana

bullet

Highest Life

bullet

Imperfect Summoning

bullet

Iron Mage

bullet

Iron Man

bullet

It

bullet

Kangaroo Court

bullet

Kill the Man with the Ball

bullet

Liar's Damage

bullet

Lich War

bullet

Magic Combat with Dice

bullet

Magic Tech

bullet

Magic: the Eternal Struggle

bullet

Melee

bullet

Melee, Grand

bullet

Midnight Magic

bullet

Musical Chairs

bullet

Negative Life

bullet

No Land Magic

bullet

RandoMagic

bullet

Real Magic

bullet

Rotate

bullet

Shifter Magic

bullet

Siege

bullet

Slaves

bullet

Slot Magic

bullet

Tag Team

bullet

Teams

bullet

Tug of War

bullet

Two Headed Giant

bullet

Vanguard

bullet

Wheel of Fortune

bullet

Zero Sum

Shared Deck Variants

bullet

Arena Magic

bullet

Central Deck

bullet

Deck of Effects

bullet

Dien's Arena Magic

bullet

Dimensional Chaos

bullet

End of the World

bullet

Magical War

bullet

Mental Magic

bullet

One Deck

bullet

Split Card

Solitaire Variants

bullet

Aaron's Solitaire

bullet

Balance of Power

bullet

Deck Tester

bullet

Deep IQ

bullet

Demolition

bullet

Erewhon's Solitaire

bullet

Fortress

bullet

Hunsberger's Solitaire

bullet

Mana Maze Solitaire

bullet

Mountain Magic

bullet

Solitaire 

bullet

Wipe Out

Tactical Variants

bullet

Battle Field

bullet

Besieged

bullet

Castle

bullet

Frontier Magic

bullet

Magic: the Board Game

bullet

Magic: the War Game

bullet

Stratego Magic

bullet

Tactical Magic

bullet

Territory Magic

Other Variants

bullet

Adventure

bullet

Mageopoly

bullet

Magic: the Ascension

bullet

Magic: the Chessing

bullet

Magic: the Conquest

bullet

Magic: the RPG v2.0

bullet

War of Dominia

 

 Stratego Magic

Object of the Game

To capture your opponent's flag by reducing their life points to 0 or less.

Each person gives a piece of paper to their opponent prior to starting the game which states what each of their pieces represent. Here are the guidelines:

(Note: this variant uses the newest version of Stratego, where the marshal is a 10, not a 1. For those of you with the older one, here are the conversions: 1=10 2=9 3=8 4=7 5=6 6=5 7=4 8=3 9=2). 

A creature is used for each piece. You may have no more than 4 of any creature, despite which piece it is taking the place of. The only abilities allowed are first strike, phasing, and flanking. Treat these as normal, except first strike works only if you are the one attacking. When a creature phases out, remove its piece from the board as well until it returns to play, at which time it returns to play at the same spot. If a creature is currently occupying that space, they are both buried. Creatures with other abilities may be used, but are those abilities are considered to be gone. The exception is drawbacks, like Aku Djinn's +1/+1 clause, or the Spindrift Drake's need for blue mana.

Here is how to score a creature:

bullet1 for each point of power.
bullet1 for each point of toughness beyond the first.
bullet1 point for first strike.
bullet1 point for flanking.
bullet1 point for having both first strike and flanking.
bullet-1 point for phasing.

Turn Structure

Untap, upkeep, and draw remain the same. Main phase: You may either play a standard main phase minus the attack phase, or play only the attack. An attack is played as a Stratego turn; you get to move 1 of your pieces. If it hits an enemy piece, you have combat as normal. Also, you may move all mobile (as in not a flag or a bomb) pieces, instead of just one.

Play the rest of the turn as normal.

Setup

Very easy, just put your bombs and your flag in your home rows (the four directly in front of you).

So how do I get the pieces on the board?

Just cast them as normal. If you have the piece for that creature, put it anywhere in the first row directly in front of you. If there is no open space there, you must put it in the second row. If a similar occurrence happens, proceed to the third and the fourth rows. If all of your home rows are full, you may not cast the creature. If you don't have the appropriate piece for that creature currently free, you may not cast it.

How do I kill my opponent?

Just attack his flag. Instead of automatically capturing it, the damage from that creature is dealt to the opponent. If the opponent already has less than one life remaining, you may choose to capture the flag instead of dealing the damage to your opponent. Also, if an effect controlled by the opponent reduces himself to less than 1 life, like not sacrificing a creature to Lord of the Pit, then his flag is automatically captured.

You may not deal damage to an opponent in ANY way other than effects he controls himself or by attacking his flag with creatures.

History

This variant was created by Howard Toltz.