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Constructed Variants

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237 Magic

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5-Color

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ABC Magic

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Battle of the 2's

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Block Party

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BYOB

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Building Draft

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Building Sealed

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Chameleon

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Chess

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Colored Life

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Creaturefest

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Deck Points

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Effects Magic

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Elder Legend Dragon Wars

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Gauntlet

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Godzilla

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Highlander

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Highlander, Extensive

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Highlander, Over Extensive

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King's Magic

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Legend of the Five Colors

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Legend's Magic

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Pauper's Magic

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Race Wars

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Rainbow Stairwell

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Rated One Star

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Scavenger Hunt

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Spy Constructed

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Squandered Magic

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Star

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Star, 2 Color

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Type B

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Vanilla Wars

Limited Variants

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Auction Draft

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Auction Draft, Silent

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Back Draft

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Booster Draft

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Double Draft

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Duplicate Limited

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Duplicate Magic

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Fixed Deck

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Grand Master

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Mini Master

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Monte Carlo Draft

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Pack Game

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Quest for the Mirari

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Rochester, Two Player

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Rochester, Two Player Blind

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Rotisserie Draft

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Soloman Draft

Both Variants

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Allies: Teamwork & Betrayal

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Apex Man

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Assassins

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Blitz

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Blitz, Super

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Blitzkrieg

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Bullseye

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Chaos

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Contract Magic

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Cutthroat

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Diving Intervention

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Don't Settle for Less

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Dreams & Nightmares

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Emperor

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Fish Fiddling

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Five Player Collapse

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Free for All

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Gambling Magic

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Hat

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High Life w/No Mana

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Highest Life

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Imperfect Summoning

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Iron Mage

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Iron Man

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It

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Kangaroo Court

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Kill the Man with the Ball

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Liar's Damage

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Lich War

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Magic Combat with Dice

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Magic Tech

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Magic: the Eternal Struggle

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Melee

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Melee, Grand

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Midnight Magic

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Musical Chairs

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Negative Life

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No Land Magic

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RandoMagic

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Real Magic

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Rotate

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Shifter Magic

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Siege

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Slaves

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Slot Magic

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Tag Team

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Teams

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Tug of War

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Two Headed Giant

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Vanguard

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Wheel of Fortune

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Zero Sum

Shared Deck Variants

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Arena Magic

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Central Deck

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Deck of Effects

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Dien's Arena Magic

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Dimensional Chaos

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End of the World

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Magical War

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Mental Magic

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One Deck

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Split Card

Solitaire Variants

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Aaron's Solitaire

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Balance of Power

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Deck Tester

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Deep IQ

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Demolition

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Erewhon's Solitaire

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Fortress

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Hunsberger's Solitaire

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Mana Maze Solitaire

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Mountain Magic

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Solitaire 

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Wipe Out

Tactical Variants

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Battle Field

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Besieged

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Castle

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Frontier Magic

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Magic: the Board Game

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Magic: the War Game

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Stratego Magic

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Tactical Magic

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Territory Magic

Other Variants

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Adventure

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Mageopoly

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Magic: the Ascension

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Magic: the Chessing

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Magic: the Conquest

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Magic: the RPG v2.0

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War of Dominia

 

Emperor

For this game you will need six players.

Rules

The Emperor variant is a six-player team game, in which one team’s goal is to eliminate the opposing team’s leader. Players sit in a circle, three to a side, with each Emperor seated between two Generals like this:

General

Emperor

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Emperor

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You can also apply these rules to a game with five players on each side, with two Lieutenants, two Generals, and one Emperor. In fact, these rules can apply to any similar arrangement, regardless of size.

The game is played like normal Magic games with a few changes.

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Each player has 20 life and a deck of at least 60 cards.

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Play proceeds clockwise, with one Emperor’s left-hand General playing first.

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Marching Creatures: You can move your creatures to your teammate’s territory, the space in front of your teammate where his or her cards go. This allows your creatures to block for your teammate and attack the opponents next to your teammate. You move creatures as part of declaring your attack; to move a creature, simply place it in the territory to which you’re moving it. Moving a creature counts as that creature’s attack for that turn and follows the same restrictions; if a creature can’t attack, you can’t move it either. Moving a creature doesn’t tap it, though your moved creatures remain under your control—that is, you decide whether they attack or block, when to use their abilities, and whom they attack during your turn. But they can block attacks only for the player whose territory they occupy; they can’t block for you. Your moved creatures can attack only the players next to the player whose territory they occupy, not the players your creatures can normally attack. However, your moved creatures still attack during your combat phase, not your teammate’s, so your moved creatures and your teammate’s creatures can’t attack together

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Range: Your spells can affect only players sitting one space away form you; For instance, a Wrath of God will destroy only creatures controlled by you and by the players sitting one seat away on either side (the players right next to you); other players’ creatures are unaffected. Similarly, if you control a Howling Mine in a game, only you and the two players sitting next to you get to draw an extra card each turn. Furthermore, your target choices are limited to you, the players sitting next to you, and the permanents in front of each of you, no matter who controls them. (Some variants to this game are targeted spells have a range of one and global spells affect everyone.)

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Eliminating players: When one player dies, all of his cards are removed from play. This includes creatures which are in front of other players, or which have been controlled by the enemy. It also includes any enchantments, artifacts, and land controlled by that player. However, permanent effects, like +1/+1 counters, are not removed.

Deck Construction

Use standard deck construction rules when building your deck.

Sideboard

There is no sideboard for this variant.

Banned & Restricted List

When playing this variant it is usually decided what Type you will be playing. So, if you are playing Type 1, Type 1.5, Type 2, or Extended Emperor then, follow that format’s Banned and Restricted List.

Mulligan Rules

Standard “Paris” Mulligan is used for this variant.

Before each game begins, a player may, for any reason, reshuffle and redraw his hand, drawing one less card. This may be repeated as often as the player wishes, until he has no cards left in his hand. After the participant, who plays first, mulligans as often as he likes, the decision of whether to mulligan passes to the other player. Once a player passes the opportunity to mulligan, that player may not change his mind.