Site hosted by Angelfire.com: Build your free website today!

Home Page

Constructed Variants

bullet

237 Magic

bullet

5-Color

bullet

ABC Magic

bullet

Battle of the 2's

bullet

Block Party

bullet

BYOB

bullet

Building Draft

bullet

Building Sealed

bullet

Chameleon

bullet

Chess

bullet

Colored Life

bullet

Creaturefest

bullet

Deck Points

bullet

Effects Magic

bullet

Elder Legend Dragon Wars

bullet

Gauntlet

bullet

Godzilla

bullet

Highlander

bullet

Highlander, Extensive

bullet

Highlander, Over Extensive

bullet

King's Magic

bullet

Legend of the Five Colors

bullet

Legend's Magic

bullet

Pauper's Magic

bullet

Race Wars

bullet

Rainbow Stairwell

bullet

Rated One Star

bullet

Scavenger Hunt

bullet

Spy Constructed

bullet

Squandered Magic

bullet

Star

bullet

Star, 2 Color

bullet

Type B

bullet

Vanilla Wars

Limited Variants

bullet

Auction Draft

bullet

Auction Draft, Silent

bullet

Back Draft

bullet

Booster Draft

bullet

Double Draft

bullet

Duplicate Limited

bullet

Duplicate Magic

bullet

Fixed Deck

bullet

Grand Master

bullet

Mini Master

bullet

Monte Carlo Draft

bullet

Pack Game

bullet

Quest for the Mirari

bullet

Rochester, Two Player

bullet

Rochester, Two Player Blind

bullet

Rotisserie Draft

bullet

Soloman Draft

Both Variants

bullet

Allies: Teamwork & Betrayal

bullet

Apex Man

bullet

Assassins

bullet

Blitz

bullet

Blitz, Super

bullet

Blitzkrieg

bullet

Bullseye

bullet

Chaos

bullet

Contract Magic

bullet

Cutthroat

bullet

Diving Intervention

bullet

Don't Settle for Less

bullet

Dreams & Nightmares

bullet

Emperor

bullet

Fish Fiddling

bullet

Five Player Collapse

bullet

Free for All

bullet

Gambling Magic

bullet

Hat

bullet

High Life w/No Mana

bullet

Highest Life

bullet

Imperfect Summoning

bullet

Iron Mage

bullet

Iron Man

bullet

It

bullet

Kangaroo Court

bullet

Kill the Man with the Ball

bullet

Liar's Damage

bullet

Lich War

bullet

Magic Combat with Dice

bullet

Magic Tech

bullet

Magic: the Eternal Struggle

bullet

Melee

bullet

Melee, Grand

bullet

Midnight Magic

bullet

Musical Chairs

bullet

Negative Life

bullet

No Land Magic

bullet

RandoMagic

bullet

Real Magic

bullet

Rotate

bullet

Shifter Magic

bullet

Siege

bullet

Slaves

bullet

Slot Magic

bullet

Tag Team

bullet

Teams

bullet

Tug of War

bullet

Two Headed Giant

bullet

Vanguard

bullet

Wheel of Fortune

bullet

Zero Sum

Shared Deck Variants

bullet

Arena Magic

bullet

Central Deck

bullet

Deck of Effects

bullet

Dien's Arena Magic

bullet

Dimensional Chaos

bullet

End of the World

bullet

Magical War

bullet

Mental Magic

bullet

One Deck

bullet

Split Card

Solitaire Variants

bullet

Aaron's Solitaire

bullet

Balance of Power

bullet

Deck Tester

bullet

Deep IQ

bullet

Demolition

bullet

Erewhon's Solitaire

bullet

Fortress

bullet

Hunsberger's Solitaire

bullet

Mana Maze Solitaire

bullet

Mountain Magic

bullet

Solitaire 

bullet

Wipe Out

Tactical Variants

bullet

Battle Field

bullet

Besieged

bullet

Castle

bullet

Frontier Magic

bullet

Magic: the Board Game

bullet

Magic: the War Game

bullet

Stratego Magic

bullet

Tactical Magic

bullet

Territory Magic

Other Variants

bullet

Adventure

bullet

Mageopoly

bullet

Magic: the Ascension

bullet

Magic: the Chessing

bullet

Magic: the Conquest

bullet

Magic: the RPG v2.0

bullet

War of Dominia

 

Emperor

For this game you will need six players.

Rules

The Emperor variant is a six-player team game, in which one teamís goal is to eliminate the opposing teamís leader. Players sit in a circle, three to a side, with each Emperor seated between two Generals like this:

General

Emperor

General

General

Emperor

General

You can also apply these rules to a game with five players on each side, with two Lieutenants, two Generals, and one Emperor. In fact, these rules can apply to any similar arrangement, regardless of size.

The game is played like normal Magic games with a few changes.

bullet

Each player has 20 life and a deck of at least 60 cards.

bullet

Play proceeds clockwise, with one Emperorís left-hand General playing first.

bullet

Marching Creatures: You can move your creatures to your teammateís territory, the space in front of your teammate where his or her cards go. This allows your creatures to block for your teammate and attack the opponents next to your teammate. You move creatures as part of declaring your attack; to move a creature, simply place it in the territory to which youíre moving it. Moving a creature counts as that creatureís attack for that turn and follows the same restrictions; if a creature canít attack, you canít move it either. Moving a creature doesnít tap it, though your moved creatures remain under your controlóthat is, you decide whether they attack or block, when to use their abilities, and whom they attack during your turn. But they can block attacks only for the player whose territory they occupy; they canít block for you. Your moved creatures can attack only the players next to the player whose territory they occupy, not the players your creatures can normally attack. However, your moved creatures still attack during your combat phase, not your teammateís, so your moved creatures and your teammateís creatures canít attack together

bullet

Range: Your spells can affect only players sitting one space away form you; For instance, a Wrath of God will destroy only creatures controlled by you and by the players sitting one seat away on either side (the players right next to you); other playersí creatures are unaffected. Similarly, if you control a Howling Mine in a game, only you and the two players sitting next to you get to draw an extra card each turn. Furthermore, your target choices are limited to you, the players sitting next to you, and the permanents in front of each of you, no matter who controls them. (Some variants to this game are targeted spells have a range of one and global spells affect everyone.)

bullet

Eliminating players: When one player dies, all of his cards are removed from play. This includes creatures which are in front of other players, or which have been controlled by the enemy. It also includes any enchantments, artifacts, and land controlled by that player. However, permanent effects, like +1/+1 counters, are not removed.

Deck Construction

Use standard deck construction rules when building your deck.

Sideboard

There is no sideboard for this variant.

Banned & Restricted List

When playing this variant it is usually decided what Type you will be playing. So, if you are playing Type 1, Type 1.5, Type 2, or Extended Emperor then, follow that formatís Banned and Restricted List.

Mulligan Rules

Standard ďParisĒ Mulligan is used for this variant.

Before each game begins, a player may, for any reason, reshuffle and redraw his hand, drawing one less card. This may be repeated as often as the player wishes, until he has no cards left in his hand. After the participant, who plays first, mulligans as often as he likes, the decision of whether to mulligan passes to the other player. Once a player passes the opportunity to mulligan, that player may not change his mind.