Standard Magic: the Gathering Rules apply.
Each player will construct a 60 card minimum deck. 50% of
the deck must be creature cards. You need to pick 1-2 races as your deck
theme. Creature types must be divided equally. If you play 1 race in a
60-card deck then 30 cards must be creatures, 2 races then 15 creature
from each race. You can only play up to 2 races.
types can be used of either race. For example Goblin
Legionnaire is a “Goblin Soldier.” It can be used in a goblin
deck or a soldier deck. He does not have to go into an actual “Goblin
and Soldier” deck, if he does, you can count him as either a goblin or
a soldier when adding up the 15/15-race count.
“Lords” are considered “Honorary” (race). For
example, Lord of the Dead is considered
an “honorary” zombie, and thus allowed in the zombie decks. You
cannot have a creature outside of your race that chooses a creature
type. For example Brass Herald
can only be played in a Golem Deck. Artifact Creatures cannot be used as
a race. You can play some of the artifacts in a normal deck. For example
you can use Draco in a dragon deck or Wall
of Spears in a wall deck.
Non-Creature token generators must match the decks creature
type. For example Call of the Herd can be
used in an elephant deck. Beast Attack in
a beast deck. Goblin Trenches in either a
goblin or soldier deck. These cards DO NOT count toward your 50%
is no sideboard for this variant.
& Restricted List
Mercenaries, Rebels, and Sliver are banned because they are too powerful in this variant. You can use them if your tournament organizer approves the use of them.
*Patron Wizard is banned in type 2 only because it is too powerful in that format.
Generally any card that can target creature type are banned it this variant.
When playing this variant it is usually decided what Type you will be playing. So, if you are playing Type 1, Type 1.5, Type 2, or Extended Race Wars then follow that format’s Banned and Restricted List in addition to this list.
“Paris” Mulligan is used for this variant.
Before each game begins, a player may, for any reason,
reshuffle and redraw his hand, drawing one less card. This may be
repeated as often as the player wishes, until he has no cards left in
his hand. After the participant, who plays first, mulligans as often as
he likes, the decision of whether to mulligan passes to the other
player. Once a player passes the opportunity to mulligan, that player
may not change his mind.
I received this variant from www.grimmoire.com