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Constructed Variants

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237 Magic

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5-Color

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ABC Magic

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Battle of the 2's

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Block Party

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BYOB

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Building Draft

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Building Sealed

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Chameleon

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Chess

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Colored Life

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Creaturefest

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Deck Points

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Effects Magic

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Elder Legend Dragon Wars

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Gauntlet

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Godzilla

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Highlander

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Highlander, Extensive

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Highlander, Over Extensive

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King's Magic

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Legend of the Five Colors

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Legend's Magic

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Pauper's Magic

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Race Wars

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Rainbow Stairwell

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Rated One Star

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Scavenger Hunt

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Spy Constructed

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Squandered Magic

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Star

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Star, 2 Color

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Type B

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Vanilla Wars

Limited Variants

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Auction Draft

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Auction Draft, Silent

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Back Draft

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Booster Draft

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Double Draft

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Duplicate Limited

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Duplicate Magic

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Fixed Deck

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Grand Master

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Mini Master

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Monte Carlo Draft

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Pack Game

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Quest for the Mirari

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Rochester, Two Player

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Rochester, Two Player Blind

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Rotisserie Draft

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Soloman Draft

Both Variants

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Allies: Teamwork & Betrayal

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Apex Man

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Assassins

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Blitz

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Blitz, Super

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Blitzkrieg

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Bullseye

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Chaos

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Contract Magic

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Cutthroat

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Diving Intervention

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Don't Settle for Less

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Dreams & Nightmares

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Emperor

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Fish Fiddling

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Five Player Collapse

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Free for All

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Gambling Magic

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Hat

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High Life w/No Mana

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Highest Life

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Imperfect Summoning

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Iron Mage

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Iron Man

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It

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Kangaroo Court

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Kill the Man with the Ball

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Liar's Damage

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Lich War

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Magic Combat with Dice

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Magic Tech

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Magic: the Eternal Struggle

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Melee

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Melee, Grand

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Midnight Magic

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Musical Chairs

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Negative Life

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No Land Magic

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RandoMagic

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Real Magic

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Rotate

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Shifter Magic

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Siege

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Slaves

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Slot Magic

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Tag Team

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Teams

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Tug of War

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Two Headed Giant

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Vanguard

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Wheel of Fortune

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Zero Sum

Shared Deck Variants

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Arena Magic

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Central Deck

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Deck of Effects

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Dien's Arena Magic

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Dimensional Chaos

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End of the World

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Magical War

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Mental Magic

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One Deck

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Split Card

Solitaire Variants

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Aaron's Solitaire

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Balance of Power

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Deck Tester

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Deep IQ

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Demolition

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Erewhon's Solitaire

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Fortress

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Hunsberger's Solitaire

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Mana Maze Solitaire

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Mountain Magic

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Solitaire 

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Wipe Out

Tactical Variants

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Battle Field

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Besieged

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Castle

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Frontier Magic

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Magic: the Board Game

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Magic: the War Game

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Stratego Magic

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Tactical Magic

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Territory Magic

Other Variants

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Adventure

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Mageopoly

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Magic: the Ascension

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Magic: the Chessing

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Magic: the Conquest

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Magic: the RPG v2.0

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War of Dominia

 

 Adventure

Rules

This variant is a mix between a Role Playing Game and a normal game of magic. It does not use "Role Playing" like a D&D game but it uses experience points to level up your character. The higher level you get, the more you can do in the game.

Developing Your Character

Much like in a role-playing game, you must prepare your character before the game begins. This will have some serious effects on how you build and play your deck, so choose wisely. There are four characteristics you need to consider:

bulletName. Well, this is not really all that relevant, but try to come up with a good name for the sake of the experience.
bulletSummon. You must choose a summon type, describing what manner of creature you are. Any creatures of the same type that are in play on your side gain a +1/+1 bonus. You can be any type except a Legend or an Elder Dragon Legend.
bulletMagic. You must choose a color of magic you wish to use at the beginning of the duel. Once your character gains enough experience, you will be able to cast spells of other colors as well.
bulletSpells. Choose three instant, interrupt or sorcery cards of your color. Treat these as if they were in your hand (if you'd like, you can use the actual cards as a reminder, but they're never part of your deck). These spells are one-shots - as soon as one of these spells is cast your character "forgets" it, so choose carefully.

Grow In Power

Your character is represented by a Planeswalker token - a 1/20 creature. You begin at level 1, but your character can progress in power by gaining experience points. There are a few ways to gain them.

Any time you destroy a permanent your opponent controls, you gain a number of experience points equal to that permanent's casting cost. You gain 2 experience points for each opposing land you destroy.

You can also gain 1 experience point for every 5 mana you have "stored." At any time, you are allowed to place any amount of mana from your pool into "storage" and trade it in for experience points. One of the finer strategies in the game is deciding whether you want to cast your spells faster or save more mana for experience points, gaining a long-term advantage.

For every 5 experience points, you gain a new level, at which time several things happen. First, your character gains +1/+1 for every new level he has achieved. Your character may also learn a new spell in any of the colors he can currently use. This may not be a copy of a spell he currently remembers.

For casting spells in your hand, you can only cast spells with a casting cost less than or equal to your current level. Only Planeswalkers of level 5 or above may cast X spells.

Finally, reaching certain levels provides additional benefits - refer to the chart below for details.

Let's Do Battle

Once all the bookkeeping has been taken care of, it is finally time to begin playing. Get as many players as you can - while this variant can be fun for two players, it becomes a lot more interesting in a free-for-all format.

There are two paths to victory - remain the last Planeswalker standing or advance to level 10. In a multiplayer game, the second path to victory becomes a very viable option.

The combat in this variant is handled different from a regular Magic game. First, the Planeswalker and his creatures may attack another Planeswalker or any of his creatures directly. The defending player can still choose to block with another creature instead. The Planeswalker himself may choose to block an attack directed at one of his creatures.

The combat is not resolved until all attackers or blockers have been removed from combat. In other words, creatures continually attack and block each other until one, some or all are dead.

 

Level Abilities
XP Level Abilities
0 1  
5 2  
10 3

May cast spells of one color adjacent to your main color.

15 4 May cast artifacts.
20 5 May cast spells of both adjacent colors to your main color.
25 6  
30 7  
35 8 May cast spells of all colors.
40 9  
50 10 You Win!

  History

This variant was created by Alex Shvartsman