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Constructed Variants

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237 Magic

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5-Color

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ABC Magic

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Battle of the 2's

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Block Party

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BYOB

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Building Draft

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Building Sealed

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Chameleon

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Chess

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Colored Life

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Creaturefest

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Deck Points

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Effects Magic

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Elder Legend Dragon Wars

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Gauntlet

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Godzilla

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Highlander

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Highlander, Extensive

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Highlander, Over Extensive

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King's Magic

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Legend of the Five Colors

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Legend's Magic

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Pauper's Magic

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Race Wars

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Rainbow Stairwell

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Rated One Star

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Scavenger Hunt

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Spy Constructed

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Squandered Magic

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Star

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Star, 2 Color

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Type B

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Vanilla Wars

Limited Variants

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Auction Draft

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Auction Draft, Silent

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Back Draft

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Booster Draft

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Double Draft

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Duplicate Limited

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Duplicate Magic

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Fixed Deck

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Grand Master

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Mini Master

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Monte Carlo Draft

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Pack Game

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Quest for the Mirari

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Rochester, Two Player

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Rochester, Two Player Blind

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Rotisserie Draft

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Soloman Draft

Both Variants

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Allies: Teamwork & Betrayal

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Apex Man

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Assassins

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Blitz

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Blitz, Super

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Blitzkrieg

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Bullseye

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Chaos

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Contract Magic

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Cutthroat

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Diving Intervention

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Don't Settle for Less

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Dreams & Nightmares

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Emperor

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Fish Fiddling

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Five Player Collapse

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Free for All

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Gambling Magic

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Hat

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High Life w/No Mana

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Highest Life

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Imperfect Summoning

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Iron Mage

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Iron Man

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It

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Kangaroo Court

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Kill the Man with the Ball

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Liar's Damage

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Lich War

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Magic Combat with Dice

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Magic Tech

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Magic: the Eternal Struggle

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Melee

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Melee, Grand

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Midnight Magic

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Musical Chairs

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Negative Life

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No Land Magic

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RandoMagic

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Real Magic

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Rotate

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Shifter Magic

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Siege

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Slaves

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Slot Magic

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Tag Team

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Teams

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Tug of War

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Two Headed Giant

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Vanguard

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Wheel of Fortune

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Zero Sum

Shared Deck Variants

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Arena Magic

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Central Deck

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Deck of Effects

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Dien's Arena Magic

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Dimensional Chaos

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End of the World

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Magical War

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Mental Magic

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One Deck

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Split Card

Solitaire Variants

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Aaron's Solitaire

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Balance of Power

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Deck Tester

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Deep IQ

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Demolition

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Erewhon's Solitaire

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Fortress

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Hunsberger's Solitaire

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Mana Maze Solitaire

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Mountain Magic

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Solitaire 

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Wipe Out

Tactical Variants

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Battle Field

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Besieged

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Castle

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Frontier Magic

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Magic: the Board Game

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Magic: the War Game

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Stratego Magic

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Tactical Magic

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Territory Magic

Other Variants

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Adventure

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Mageopoly

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Magic: the Ascension

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Magic: the Chessing

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Magic: the Conquest

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Magic: the RPG v2.0

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War of Dominia

 

 Mageopoly

Rules

To play Mageopoly, you need a standard Monopoly set and a magic deck with all the lands removed. Further deck building strategy will become plain in a moment. All rules are observed as in the respective games with exceptions noted in this article. Starting cash, hotels, interrupts, etc. are all the same. Between upkeep and draw in the Magic turn, insert a normal Monopoly turn for the player.

Mana

All properties owned by a player can be tapped for one colorless mana. Mortgaged properties are tapped and remain tapped until the mortgage is paid off. Hence, artifact-heavy decks are recommended. Celestial Prisms are strongly recommended for those playing colored cards.

Monopolies

Once a player has a monopoly on a color of properties, he may draw colored mana from those properties, with the color defined at the time of the completion of the monopoly. This color remains even if the monopoly is later broken. The color of one property may be changed without changing the rest. Note: the color of colorless properties cannot be changed except by completing the monopoly. Houses and hotels can be built as normal.

Money

While secondary to the importance of mana and life points, money is needed to buy lands. If you run out of money, you must sell properties as normal for Monopoly, giving your opponent(s) more mana to use against you. Should you completely run out of money, you take one life point in damage for every $100 of debt. This life can be healed by paying off the debts, or by use of spells.

Victory Conditions

As per standard Magic rules. Generally, any player about to lose according to the Monopoly rules is pretty bad off in terms of his Magic position too, although a last second attack could turn the tables.

Prohibited Cards

As mentioned above, no land may be present in a player's deck. Similarly, no Moxes or other mana-supplying artifacts may be present (like Sol Ring, etc.). The reason for this is to emphasize the importance of buying lands as properties. Artifacts that only store mana, like Mana Vault and Basalt Monolith, are allowed. Player discretion on any cases of cards that may be borderline (generally, any card that generates mana is banned). However, cards that convert mana may be used (more mana goes in than out).

Similarly, land-destruction cards are forbidden, due to the very limited pool of lands. Land alteration cards are still allowed, as are cards that "unsummon" lands. Unsummoned lands are Mortgaged, but the owner is given money equal to the cost of un-mortgaging it, to represent being able to get it back in play any time he wishes. This money comes from the bank. Remember, colorless lands may not be turned into colored by means of spell.

Although not prohibited, cards with high colored-mana costs are not recommended, since you're unlikely to get to use them until the final turns of the game. Fastbond is useless, since you can't get more than one land a turn in general anyway under Monopoly rules.

  History

This variant was created by Dave Van Domelen.