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Constructed Variants

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237 Magic

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5-Color

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ABC Magic

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Battle of the 2's

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Block Party

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BYOB

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Building Draft

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Building Sealed

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Chameleon

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Chess

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Colored Life

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Creaturefest

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Deck Points

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Effects Magic

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Elder Legend Dragon Wars

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Gauntlet

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Godzilla

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Highlander

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Highlander, Extensive

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Highlander, Over Extensive

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King's Magic

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Legend of the Five Colors

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Legend's Magic

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Pauper's Magic

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Race Wars

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Rainbow Stairwell

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Rated One Star

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Scavenger Hunt

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Spy Constructed

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Squandered Magic

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Star

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Star, 2 Color

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Type B

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Vanilla Wars

Limited Variants

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Auction Draft

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Auction Draft, Silent

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Back Draft

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Booster Draft

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Double Draft

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Duplicate Limited

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Duplicate Magic

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Fixed Deck

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Grand Master

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Mini Master

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Monte Carlo Draft

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Pack Game

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Quest for the Mirari

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Rochester, Two Player

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Rochester, Two Player Blind

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Rotisserie Draft

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Soloman Draft

Both Variants

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Allies: Teamwork & Betrayal

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Apex Man

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Assassins

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Blitz

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Blitz, Super

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Blitzkrieg

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Bullseye

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Chaos

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Contract Magic

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Cutthroat

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Diving Intervention

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Don't Settle for Less

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Dreams & Nightmares

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Emperor

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Fish Fiddling

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Five Player Collapse

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Free for All

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Gambling Magic

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Hat

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High Life w/No Mana

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Highest Life

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Imperfect Summoning

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Iron Mage

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Iron Man

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It

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Kangaroo Court

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Kill the Man with the Ball

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Liar's Damage

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Lich War

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Magic Combat with Dice

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Magic Tech

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Magic: the Eternal Struggle

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Melee

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Melee, Grand

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Midnight Magic

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Musical Chairs

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Negative Life

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No Land Magic

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RandoMagic

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Real Magic

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Rotate

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Shifter Magic

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Siege

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Slaves

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Slot Magic

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Tag Team

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Teams

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Tug of War

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Two Headed Giant

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Vanguard

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Wheel of Fortune

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Zero Sum

Shared Deck Variants

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Arena Magic

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Central Deck

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Deck of Effects

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Dien's Arena Magic

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Dimensional Chaos

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End of the World

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Magical War

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Mental Magic

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One Deck

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Split Card

Solitaire Variants

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Aaron's Solitaire

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Balance of Power

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Deck Tester

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Deep IQ

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Demolition

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Erewhon's Solitaire

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Fortress

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Hunsberger's Solitaire

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Mana Maze Solitaire

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Mountain Magic

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Solitaire 

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Wipe Out

Tactical Variants

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Battle Field

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Besieged

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Castle

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Frontier Magic

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Magic: the Board Game

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Magic: the War Game

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Stratego Magic

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Tactical Magic

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Territory Magic

Other Variants

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Adventure

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Mageopoly

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Magic: the Ascension

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Magic: the Chessing

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Magic: the Conquest

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Magic: the RPG v2.0

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War of Dominia

 

 

Chess

Rules

Standard Magic the Gathering Rules apply.

Deck Construction

All decks are must be constructed of two colors. Each color will be divided into two sides: the King’s side and the Queen’s side. For each side you will have 8 creatures that must meet certain qualifications (see below). You will also have 22 other cards and 24+ basic lands. They are as follows:

King’s Side Queen’s Side
King Queen
Bishop Bishop
Knight Knight
Rook Rook
4 Pawns 4 Pawns
King’s Wizard Queen’s Artifact

Also in the deck you will have 18 Non-Creature Cards and 24+ lands.

Qualifications for each card:

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King or Queen: Must be a non-wall creature with a casting cost of 5 or more. A Legend is recommended but not required. (Morphling, Fallen Angel, Serra Angel)

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Bishop: Must be a non-wall creature with power equal to or greater then its toughness. Must have a power greater then the Knight of its color. (Force of Nature, Skizzik, Drifting Djinn)

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Knight: Must be a non-wall creature with combined power and toughness equal to 6 or less. The knight must also have one of the following combat abilities: Banding, First Strike, Flanking, Flying, Haste, Protection, Rampage, Shadow, or Trample. It also must have a power greater then the pawn of its color. (Black Knight, Soltari Priest, Shivan Raptor)

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Rook: Must be a Wall. (Wall of Nets, Wall of Ice, Fog Bank)

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Pawn: Must have a casting cost of 3 or less. It must also have a combined power and toughness of 3 or less. Power and/or toughness cannot be “inflatable”. It cannot have a tapping ability other than one that provides mana of the King or Queen’s Color only. If the pawn has not special abilities (i.e. just a vanilla creature), then its combined power and toughness can be 4 or less and there is no restriction on casting cost. All pawns for each side must be the same card. (Tundra Wolves, Llanowar Elves, Nightscape Familiar)

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King’s Wizard: Must be a creature of the King and/or Queen’s color. This is the only gold color creature that you can have in your deck. The wizard must have an ability that requires tapping as part of the activation cost. This creature may never attack or block unless forced to by a spell or ability. The power and toughness may not be greater then 4/4. (Tradewind Rider, Royal Assassin, Goblin Wizard)

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Queen’s Artifact: Can be any non-creature artifact. If it produces mana it may only be of the King and/or Queen’s color or colorless mana. (Cursed Scroll, Urza’s Blueprints, Forcefield)

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18 Non-Creature Cards: These 18 cards must be from the King and/or Queen’s colors. You may not have more then 2 copies of any card in your deck other then your pawns.

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24+ Lands: All land cards in your deck must produce mana of the color of your King and/or Queen if they produce colored mana. This means that you can play land that produces colorless mana. You may have up to 4 non-basic lands in your deck but only one copy of each. You may also include a Legendary Land. This land does not count toward your 4 non-basic lands but may not be a copy of any of them. You may have any number of basic land in your deck. 

Sideboard

There is no Sideboard for this game variant.

Banned & Restricted List

Banned

Any card that does any of the following:

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Damages all creatures in play (Inferno, Pestilence, Crater Hellion).

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Destroys all creatures in play (Wrath of God).

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Any card that takes control of opponent’s card(s) in play, graveyard, or deck (Control Magic).

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Any card that generates creatures and/or tokens (Verdant Force, Call of the Herd, Squirrel Nest).

When playing this variant it is usually decided what type you will be playing. So if playing Type 1, Type 1.5, Type 2, or Extended Chess then, follow that format’s Banned and Restricted List in addition to this list.

Errata

Use the following errata when playing this variant:  

All Legendary cards lose their legendary status (i.e. there can be two of the same legends in play at the same time).  
All Pawns have the following errata:  
All pawns have haste.  
All pawns have the text “at the beginning of your upkeep, you may remove this card form the game to put a creature card, of the same color, from the graveyard into play TAPPED. You may not put the King into play this way.”  
All Rooks have the following errata:  
All Rooks have the text “Castling (at the beginning of your upkeep, you may return this card to your hand and put a King or Queen, of the same color, into play TAPPED from your hand. You may only use the Castling ability once per game.)”  
All Kings have the following errata:  
All Kings have the text “Castling (at the beginning of your upkeep, you may return this card to your hand and put a Rook, of the same color, into play TAPPED from your hand. You may only use the Castling ability once per game.)  
All Kings have the text “When ~This~ card is put into a graveyard from play, lose half of your life rounded down.”  
All of the King’s creatures have the following errata:
All of the King’s creatures have the text “Sacrifice the Queen, T: Counter target spell or effect that would cause the King to leave play”  

Mulligan Rules

Standard “Paris” Mulligan is used for this variant.

Before each game begins, a player may, for any reason, reshuffle and redraw his hand, drawing one less card. This may be repeated as often as the player wishes, until he has no cards left in his hand. After the participant, who plays first, mulligans as often as he likes, the decision of whether to mulligan passes to the other player. Once a player passes the opportunity to mulligan, that player may not change his mind.

History

This variant originally came from the duelist #4. It has been updated and modified from its original form.  

Deck Examples

Flying High

This Might Hurt...