Scarab
21 is one of the recent additions to the
Neopian game collection. Like Pyramids,
this card game has a limit to how many
Neopoints you can earn in a day rather
than how many times you can play it, so
it's a good way to accumulate money,
especially since this limit is 5000 NP
(nice and high). This article offers a few
tips on how to play Scarab 21.
The
game costs 50 NP to play, so each time you
do, you aim to get at least 50 NP back, to
cover expenses. Be aware that even if you
come out dead even you'll be counted as
winning money for the purposes of the 5000
NP per day limit, so you want to win as
many NP as you can (don't you always?).
You get points by placing cards in
columns, aiming to get each column to add
up to 21 (hence the name).The cards have
the values they do in Blackjack: number
cards are worth their face value; Aces are
worth either 1 or 11, and are necessary to
get the high-scoring Blackjack (an Ace and
a single card worth 10). All the face
cards are worth 10, and so you can expect
a large proportion of the cards you draw
to be worth this much.
Since
roughly 31% (a lot) of the cards you draw
will be worth 10, a column of 11 has a
good chance of being cleared. Try to
prepare columns so that they add up to 10,
like placing 5s on 6s, 9s on 2s and the
like. That way, when a 10-card comes up,
you'll have a column ready to
go!
Low
cards can give you more chances of a 21.
Don't be too quick to play low cards on
top of high ones. If you have a 6 by
itself, you could wait for a 5 or try for
a 6-7-8 combo; if you had played it on a
10, you wouldn't be able to attempt the
second option.
What
you don't want to have is a column adding
up to 20 - you'll need an Ace to clear it,
and there are only 4 of them in the pack,
each potentially getting you the
high-scoring Blackjack. However, if you do
get a column adding up to 20, don't
hesitate to use an Ace to clear it - it's
the only way you're going to be able to
use that column again.
If you
can, leave a column with only a 10-card in
it, in case you get an Ace. In a pinch
you'll be able to load another 10-card in
it if you're pressed to do so and you'll
still have be waiting for an
Ace.
One way
of playing is to count cards. It's slower,
but you don't have to be pedantic about
it. Just keep in mind the cards that you
have been through. For instance, if you
have used all four 3s and have just drawn
an 8, it's probably not a good idea to
play it on a 10, since the only way you
could get 21 from 18 would be to draw a 2
then an Ace. Similarly, a 7-7-7 combo will
be rather difficult if you don't have
three 7s in your deck.
That's
about all. When you clear a deck, you'll
get 10 bonus points. Might not sound like
a lot, and it isn't really that much, so
you'd better get cracking!
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