Cheat!
is perhaps one of the simplest games at
NeoPets when you get the hang of it. It's
profitable and quite fun (especially if
you catch someone cheating, heh). Once you
complete a round, you get NP, a
battlecard, and, if you've played it quite
well, a trophy! These are some of the
easiest trophies to get, too. Show 'em
off! Nyah!
The
first thing to do once you click "Start
Playing NeoCheat!" is to get rid of your
cards in a certain order. What helps an
awful lot is to have each card 3 numbers
away from each other. So if you have an
Ace, 2, 3, 4, 5, 6, two 7's, 8, 10, Jack,
Queen, King, you could keep your Ace, 4's,
7's, 10, and Queen (or King or Jack). See
how they're three numbers apart? This
makes it so no matter what number is
played, you won't have to cheat: you'll
have a working number! And you try and
keep the numbers with two or more cards so
you have some extra cards without having
to use up the cards that are needed so you
won't have to cheat when the right number
comes up.
Accusing
someone of cheating is one of the most
essential parts in the whole game: this
device could give you more NP than just
beating the game itself! So this has to be
one of your strongest abilities in this
game if you're searching for a lot of NP.
How do you know when to accuse someone of
cheating? Well, there are a couple
strategies to this...
1.
If someone has the choice to play any card
when it's their turn, you should accuse
them if the card they claimed to play is
one you already have. This way, if he
isn't cheating, it will essentially be as
if you haven't gained a card at all (you
can play a whole group of cards with the
same number at once). And if he WAS
cheating, you get some NP to
keep!
2.
ALWAYS accuse someone when they've played
their last card(s). This means if Kalora
the Kau played her final 3 cards, accuse
her. You can't lose anything (if she
wasn't cheating, you don't gain cards
because the game's over). And if she is
cheating, then she gets the whole pile and
has to start over with getting rid of her
cards!
3.
Accuse someone if you have cards that they
claim to play. So if you have two 3's in
your hand and someone claims to play three
3's, accuse them because you know for sure
that they're cheating. Some players are
even stupid enough to play 4 of something
when they don't even have it! The person
with the card that the player claimed to
put down could easily accuse.
4.
Wait for some other player to accuse. This
event doesn't always happen, however. It's
more like taking a chance on a card you
just aren't sure of. My advice is to go
ahead and accuse on the unsure ones if the
deck is small (maybe 5 or less cards). But
if the deck is at 6 cards or above and you
aren't sure, do NOT accuse! Let some other
player accuse if they like.
5.
Keeping track of cards is something good.
Let's say you played four 8's and someone
instantly accused you of cheating. The
cards go to them, right? No one else. So
if another player plays at least one 8,
accuse them because you know the person
who accused you is the only one with an 8.
Don't keep track of the same cards all the
time. A player could use a fake card and
pass it off as another card. After you
play your cards, lose track of the cards
when it gets to you again. This helps a
lot. You probably get the gist of this
trick, so experiment around with it and
try to get what I'm saying. I can't
explain this quite well. I need visual
aids. ^_^
6.
Don't listen to any faeries who tell you
they think someone just cheated. This may
cost you dearly.
The
players of Cheat! do get harder as you go
through all ten levels. Some (read: SOME)
start to cheat more and they accuse more.
So you try not to cheat as much. But if it
gets to a point where you're forced to
play one of three choices of mandatory
cards, and you have none of them, you play
only one card from your hand and pass it
off as a random choice of the
three.
Finishing
the a round is easier said than done. The
right cards must be played by the player
before you or someone must accuse them of
cheating so you can play whatever cards
you want. If you feel like going on a
little faith and accusing them yourself
(they won't be accused all the time) the
deck will be cleared and you'll be free to
play the rest of your cards. If the person
wasn't cheating, oh well, it'll be easy
enough to get rid of your cards all over
again.
Battlecards
are a very good thing to own. Try and
trade the small red ones for silver or
gold ones. If you don't want any other
battlecards, just sell them in your shop,
donate it to your local guild, auction it,
or just trade it for something other than
battlecards! These are all real
profitable. Attention Battledome goers, if
you get a gold or silver card, equip one
of your pets with it. These are quite
powerful and do some serious
damage!
The
more you play Cheat!, the better you will
get at it. You will develop your own
strategies that may be a sure shot thing
every time! Maybe if we all share
strategies, everyone will have a nice
trophy to show off in their
cabinet.
I
end this article by saying:
Toodles!
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