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Classes

Nearly all the information in Chapter 3: Classes in the Player's Handbook applies to the character classes in the Forgotten Realms Campaign setting.  Following the class description is a listing of the lands or cultures suitable as home regions for characters of that class.  There are also a number of Prestige Classes available for your characters to aspire to.


BARBARIAN
Free of the comforts and constraints of civilization, barbarians survive in lands that civilized folk only dwell in when they can hide behind high walls.  The cosmopolitan nature of some parts of Faerun is confusing to barbarians, but city folk are used to odd sights and usually accept barbarians without batting an eye.
 Preferred Character Regions: Chondalwood, Chult, the Hordelands, the Moonshaes, Narfell, the Nelanther Isles, the North, Rashemen, Vaasa, and the Western Heartlands.

BARD
 Faerunian bards are as likely to create their own heroic sagas as they are to sing of others' exploits.
Preferred Character Regions: Amn, Chessenta, Cormyr, the Dalelands, the Dragon Coast, Evermeet, Luiren, Impiltur, the Moonshaes, Silverymoon, Tethyr, Thesk, Unther, the Vast, Waterdeep, and the Western Heartlands. 

CLERIC
 Faerunian clerics function as described in the Player's Handbook, except that no clerics serve just a cause, philosophy, or abstract source of divine power.  The Torilian dieties are very real, and events in recent history have forced these divine beings to pay a great deal of attention to their mortal followers.
 Preferred Character Regions: Clerics of different deities are favored in different lands.  Consult this table to see Favored Deities by Region.

DRUID
 Like clerics, druids of Faerun recieve their spells from a particular patron deity, always a deity of nature or animals.  However, druids do not necessarily see a clear division between nature and the divine forces that run through nature.  While many people think only of forests when they think of druids, druids are also for the mountains, deserts, lakes and even swamps of Faerun.
 Preferred Character Regions: Aglarond, the Chondalwood, Chult, the Great Dale, the High Forest, the Moonshaes, the North, the Vast, the Vilhon Reach, the Western Heartlands.

FIGHTER
 Fighters are at home in nearly every part of Faerun.  While they are often overlooked for praise because their skills are so common, great leaders such as Randal Morn, Bruenor Battlehammer, and the late King Azoun IV of Cormyr are very skileld warriors with reputations greater than the reach of their swords.
 Preferred Character Regions: Aglarond, Amn, Anauroch, Calimshan, Chessenta, Cormyr, the Dalelands, Damara, the Dragon Coast, Evermeet, Luiren, the Hordelands, impiltur, the Lake of Steam, Lantan, the Moonsea, the Moonshaes, Mulhorand, Narfell, Nelanther Isles, teh north, Rashemen, Sembia, the Shaar, Tashalar, Tethyr, Thay, Unther, the Vast, the Vilhon Reach, Waterdeep, Western Heartlands.

MONK
 Monastic orders usually originate in civilized human lands.  Unlike clerics and druids, mons do not have to choose a patron deity, noe do monks have to associate themselves with one of the schools listed in the Monistic Orders sidebar.
 Preferred Character Regions: Amn, Calishan, Damara, Mulhorand, the Lake of Steam, and Silverymoon.

PALADIN
 All paladins of Faerun are devoted to a patron deity, shosen at the start of their careers as paladins.  Like paladins of other lands, Faerun paladins must be both lawful and good.
 Preferred Character Regions: Cormyr, the Dalelands, Damara, Luiren, Impiltur, Mulhorand, Silverymoon, Tethyr, and Waterdeep.

RANGER
 Vast areas of Faerun are covered with ancient forests and populated by fantastic creatures.  The rangers of Faerun, along with the druids, occasionally barbarians, and the clerics of deities such as Silvanus and Mielikki, are the masters of these "empty" spaces.
 Preferred Character Regions: Aglarond, the Chondalwood, Chult, the Dalelands, Damara, Evermeet, the Great Dale, Luiren, the High Forest, the Hordelands, Lake of Steam, Narfell, the North, Rashemen, the Shaar, Silverymoon, Tashalar, Vaasa, Vilhon Reach, and the Western Heartlands.

ROGUE
 In Faerun, rogues are as often diplomats as thieves, a distinction often lost on those who have come out on the losing end of a diplomatic negotiation.  Rogues are everywhere in Faerun, but no one neccessarily expects them to be thieves.
 Preferred Character Regions: Amn, Anauroch, Calimshan, the Dragon Coast, Evermeet, Luiren, Impiltur, the Lake of Steam, Lantan, the Moonsea, the Moonshaes, Mulhorand, Narfell, the Nelanther Isles, Sembia, the Shaar, Tashalar, Thesk, unther, Vaasa, the Vast, Waterdeep, and the Western Heartlands.

SORCERER
 Sorcerers are (along with wizards) the foremost practitioners of what Faerunians refer to as the Art, the study and application of arcane magic.
 Preferred Character Regions: Aglarond, Calimshan, the Dragon Coast, the Great Dale, the High Forest, the Lake of Steam, Mulhorand, teh Nelanther Isles, the Shaar, Silverymoon, Tethyr, and the Western heartlands.

WIZARD
 Wizards, like most people who can turna  person into a taodstool with a glance, tend to be well respected or simply feared by common folk.  The mightiest mortals in Faerun are powerful wizards such as Elminster, Manshoon and Szaas Tam.
 Preferred Character Regions: Calimshan, Chessenta, Cormyr, Damara, Evermeet, Halruaa, the Lake of Steam, Mulhorand, Rashamen, Sembia, Silverymoon, Tethyr, Thay, Unther, Waterddep, and the Western Heartlands.

Prestige Classes
The following Prestige Classes are available in the campaign.  If your character wishes to persu another career path, please feel free do discuss it with the dungeon master.

Sword & Fist
Defenders of Faith
Tome & Blood
Forgotten Realms
Cavalier
Church Inquisitor
Arcane Trickster
Arcane Devotee
Devoted Defender
Consecrated Harrier
Bladesinger
Archmage
Duelist
Holy Liberator
Blood Magus
Divine Champion
Gladiator
Hospitaler
Candle Caster
Divine Disciple
Halfling Outrider
Hunter of the Dead
Dragon Disciple
Divine Seeker
Knight Protector of the Great Kingdom
Knight of the Chalice
Elemental Savant
Guild Thief
Master Samurai
Knight of the Middle Circle
Fatespinner
Harper Scout
Order of the Bow Initiate
Templar
Mage of the Arcane Order
Hathran
Red Avenger
Warpriest
Pale Master
Hierophant
Warmaster
Dungeon Master's Guide
Spellsword
Purple Dragon Knight
Weapon Master
Arcane Archer
True Necromancer
Red Wizard
Dwarven Defender
Wayfarer Guide
Runecaster
Loremaster
Shadow Adept
Shadow Dancer

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