BARBARIAN
|
Free of the comforts
and constraints of civilization, barbarians survive in lands that civilized
folk only dwell in when they can hide behind high walls. The cosmopolitan
nature of some parts of Faerun is confusing to barbarians, but city folk
are used to odd sights and usually accept barbarians without batting an
eye.
|
Preferred
Character Regions: Chondalwood, Chult, the Hordelands, the Moonshaes,
Narfell, the Nelanther Isles, the North, Rashemen, Vaasa, and the Western
Heartlands.
|
BARD
|
Faerunian bards
are as likely to create their own heroic sagas as they are to sing of others'
exploits.
|
Preferred Character
Regions: Amn, Chessenta, Cormyr, the Dalelands, the Dragon Coast, Evermeet,
Luiren, Impiltur, the Moonshaes, Silverymoon, Tethyr, Thesk, Unther, the
Vast, Waterdeep, and the Western Heartlands.
|
CLERIC
|
Faerunian clerics
function as described in the Player's Handbook, except that no clerics
serve just a cause, philosophy, or abstract source of divine power.
The Torilian dieties are very real, and events in recent history have forced
these divine beings to pay a great deal of attention to their mortal followers.
|
Preferred
Character Regions: Clerics of different deities are favored in different
lands. Consult this table to see Favored
Deities by Region.
|
DRUID
|
Like clerics,
druids of Faerun recieve their spells from a particular patron deity, always
a deity of nature or animals. However, druids do not necessarily
see a clear division between nature and the divine forces that run through
nature. While many people think only of forests when they think of
druids, druids are also for the mountains, deserts, lakes and even swamps
of Faerun.
|
Preferred
Character Regions: Aglarond, the Chondalwood, Chult, the Great Dale,
the High Forest, the Moonshaes, the North, the Vast, the Vilhon Reach,
the Western Heartlands.
|
FIGHTER
|
Fighters are
at home in nearly every part of Faerun. While they are often overlooked
for praise because their skills are so common, great leaders such as Randal
Morn, Bruenor Battlehammer, and the late King Azoun IV of Cormyr are very
skileld warriors with reputations greater than the reach of their swords.
|
Preferred
Character Regions: Aglarond, Amn, Anauroch, Calimshan, Chessenta, Cormyr,
the Dalelands, Damara, the Dragon Coast, Evermeet, Luiren, the Hordelands,
impiltur, the Lake of Steam, Lantan, the Moonsea, the Moonshaes, Mulhorand,
Narfell, Nelanther Isles, teh north, Rashemen, Sembia, the Shaar, Tashalar,
Tethyr, Thay, Unther, the Vast, the Vilhon Reach, Waterdeep, Western Heartlands.
|
MONK
|
Monastic orders
usually originate in civilized human lands. Unlike clerics and druids,
mons do not have to choose a patron deity, noe do monks have to associate
themselves with one of the schools listed in the Monistic Orders sidebar.
|
Preferred
Character Regions: Amn, Calishan, Damara, Mulhorand, the Lake of Steam,
and Silverymoon.
|
PALADIN
|
All paladins
of Faerun are devoted to a patron deity, shosen at the start of their careers
as paladins. Like paladins of other lands, Faerun paladins must be
both lawful and good.
|
Preferred
Character Regions: Cormyr, the Dalelands, Damara, Luiren, Impiltur,
Mulhorand, Silverymoon, Tethyr, and Waterdeep.
|
RANGER
|
Vast areas of
Faerun are covered with ancient forests and populated by fantastic creatures.
The rangers of Faerun, along with the druids, occasionally barbarians,
and the clerics of deities such as Silvanus and Mielikki, are the masters
of these "empty" spaces.
|
Preferred
Character Regions: Aglarond, the Chondalwood, Chult, the Dalelands,
Damara, Evermeet, the Great Dale, Luiren, the High Forest, the Hordelands,
Lake of Steam, Narfell, the North, Rashemen, the Shaar, Silverymoon, Tashalar,
Vaasa, Vilhon Reach, and the Western Heartlands.
|
ROGUE
|
In Faerun, rogues
are as often diplomats as thieves, a distinction often lost on those who
have come out on the losing end of a diplomatic negotiation. Rogues
are everywhere in Faerun, but no one neccessarily expects them to be thieves.
|
Preferred
Character Regions: Amn, Anauroch, Calimshan, the Dragon Coast, Evermeet,
Luiren, Impiltur, the Lake of Steam, Lantan, the Moonsea, the Moonshaes,
Mulhorand, Narfell, the Nelanther Isles, Sembia, the Shaar, Tashalar, Thesk,
unther, Vaasa, the Vast, Waterdeep, and the Western Heartlands.
|
SORCERER
|
Sorcerers are
(along with wizards) the foremost practitioners of what Faerunians refer
to as the Art, the study and application of arcane magic.
|
Preferred
Character Regions: Aglarond, Calimshan, the Dragon Coast, the Great
Dale, the High Forest, the Lake of Steam, Mulhorand, teh Nelanther Isles,
the Shaar, Silverymoon, Tethyr, and the Western heartlands.
|
WIZARD
|
Wizards, like
most people who can turna person into a taodstool with a glance,
tend to be well respected or simply feared by common folk. The mightiest
mortals in Faerun are powerful wizards such as Elminster, Manshoon and
Szaas Tam.
|
Preferred
Character Regions: Calimshan, Chessenta, Cormyr, Damara, Evermeet,
Halruaa, the Lake of Steam, Mulhorand, Rashamen, Sembia, Silverymoon, Tethyr,
Thay, Unther, Waterddep, and the Western Heartlands.
|