A skill originally developed by the dwarves and giants, the ability to
create runes of power has spread beyond the hills and mountains.
Those that choose to master this ability are runecasters, creating incredibly
potent symbols that last for multiple uses and can be triggered without
being touched. An established runecaster's goods are usually adorned
with many runes, making his equipment very impressive looking and a true
threat to thieves.
Requirements
Spell casting: Ability
to cast 3rd level divine spells.
Skills: Spellcraft
8 ranks, Craft 8 ranks.
Feats: Inscribe
Rune.
Class Skills
Concentration (Con), Craft
(Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge
(religion) (Int), Profession (Wis), Scry (Int, exclusive skill), and Spellcraft
(Int).
Skill
Points at Each Level: 2 + Int modifier
Class Features
Weapon & Armor
Proficiencies: Runecasters gain no proficiency in any weapon or armor.
Spells per Day:
A runecaster's training focuses on divine spells. Thus, when a new
runecaster level is gained, the character gains new spells as if she also
gained a level in whatever divine spell casting class she belonged to before
he added the prestige class.
Rune Craft: Add this bonus
to the runecaster's Craft checks made to inscribe runes.
Improved Runecasting:
As a runecaster rises in level, he can create runes that function more
than once and have different means of being triggered. The extra
features increase the cost of the rune, however, as shown on the table
below.
| Number of Uses/Triggers | Runecaster Base Price |
|
| One | Spell level* x caster level x 50gp |
|
| Charges*** | Spell level* x caster level x charges x 50gp |
|
| Charges per day*** | Spell level* x caster level x charges x 400gp |
|
| Permanent (until dispelled)**** | Spell level* x caster level x 2000gp |
|
| Works when touched | Base cost |
|
| Works when read or passed | Base cost x2 |
|
* - A 0-level spell counts as 1/2 level.Works When Read or Passed: Any attempt to study, identify, or fathom a rune's meaning counts as "reading" the rune. Passing through a portal that bears a rune counts as "passing" the rune. A rune must have an unbroken line of effect to a target to affect that target, and the target must be within 30 feet.
** - The minimum runecaster level to inscribe a rune of this type. "-" indicates the default ability granted by the Inscribe Rune feat.
*** - If the spell has a component or XP cost, add that cost times the number of charges to the base price of the rune.
**** - If the spell has a component or XP cost, add 100 times that cost to the base price of the rune.
|
Level |
Attack Bonus |
Save |
Save |
Save |
Special | Spells per Day |
|
|
|
|
|
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Rune craft +1 | +1 level of existing divine spellcasting class |
|
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Rune power +1 | +1 level of existing divine spellcasting class |
|
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|
Improved runecasting | +1 level of existing divine spellcasting class |
|
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|
Rune craft +2 | +1 level of existing divine spellcasting class |
|
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Rune power +2 | +1 level of existing divine spellcasting class |
|
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|
Maximize rune | +1 level of existing divine spellcasting class |
|
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Rune craft +3 | +1 level of existing divine spellcasting class |
|
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|
Improved runecasting | +1 level of existing divine spellcasting class |
|
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Rune power +3 | +1 level of existing divine spellcasting class |
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Rune chant | +1 level of existing divine spellcasting class |