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Runecaster
A skill originally developed by the dwarves and giants, the ability to create runes of power has spread beyond the hills and mountains.  Those that choose to master this ability are runecasters, creating incredibly potent symbols that last for multiple uses and can be triggered without being touched.  An established runecaster's goods are usually adorned with many runes, making his equipment very impressive looking and a true threat to thieves.
Hit Die: d8

Requirements
Spell casting: Ability to cast 3rd level divine spells.
Skills: Spellcraft 8 ranks, Craft 8 ranks.
Feats: Inscribe Rune.

Class Skills
Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (religion) (Int), Profession (Wis), Scry (Int, exclusive skill), and Spellcraft (Int).
Skill Points at Each Level: 2 + Int modifier

Class Features
Weapon & Armor Proficiencies: Runecasters gain no proficiency in any weapon or armor.
Spells per Day: A runecaster's training focuses on divine spells.  Thus, when a new runecaster level is gained, the character gains new spells as if she also gained a level in whatever divine spell casting class she belonged to before he added the prestige class.
Rune Craft: Add this bonus to the runecaster's Craft checks made to inscribe runes.
Improved Runecasting: As a runecaster rises in level, he can create runes that function more than once and have different means of being triggered.  The extra features increase the cost of the rune, however, as shown on the table below.
 

Number of Uses/Triggers Runecaster Base Price
Level**
One Spell level* x caster level x 50gp
-
Charges*** Spell level* x caster level x charges x 50gp
3
Charges per day*** Spell level* x caster level x charges x 400gp
8
Permanent (until dispelled)**** Spell level* x caster level x 2000gp
8
Works when touched Base cost
-
Works when read or passed Base cost x2
3
* - A 0-level spell counts as 1/2 level.
** - The minimum runecaster level to inscribe a rune of this type. "-" indicates the default ability granted by the Inscribe Rune feat.
*** - If the spell has a component or XP cost, add that cost times the number of charges to the base price of the rune.
**** - If the spell has a component or XP cost, add 100 times that cost to the base price of the rune.
Works When Read or Passed: Any attempt to study, identify, or fathom a rune's meaning counts as "reading" the rune.  Passing through a portal that bears a rune counts as "passing" the rune.  A rune must have an unbroken line of effect to a target to affect that target, and the target must be within 30 feet.
Rune Power: For runes created by the runecaster, add this value to the DC of all saves and attempts to erase, dispel, or disable, and to caster level checks to overcome the spell resistance of the target.
Maximize Rune: The runecaster can create runes that are maximized, as if under the effect of a Maximize SPell feat, without altering the level of the spell being used to create the rune.  Maximizing a rune adds +5 to the DC of the Craft check to inscribe it.
Rune Chant: Whenever the runecaster casts a divine spell, he may trace a rune in the air as an extra somatic component for the spell.  This allows the runecaster to gain the benefit of his rune power ability for the spell.  For spells with a casting time of 1 action, this increases the casting time to 1 full round.  All other spells have their casting times increased by 1 full round.  This ability can not be used on stilled spells, and does not function with the maximize rune ability.
 
Class
Level
Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1st
+0
+2
+0
+2
Rune craft +1 +1 level of existing divine spellcasting class
2nd
+1
+3
+0
+3
Rune power +1 +1 level of existing divine spellcasting class
3rd
+2
+3
+1
+3
Improved runecasting +1 level of existing divine spellcasting class
4th
+3
+4
+1
+4
Rune craft +2 +1 level of existing divine spellcasting class
5th
+3
+4
+1
+4
Rune power +2 +1 level of existing divine spellcasting class
6th
+4
+5
+2
+5
Maximize rune +1 level of existing divine spellcasting class
7th
+5
+5
+2
+5
Rune craft +3 +1 level of existing divine spellcasting class
8th
+6/+1
+6
+2
+6
Improved runecasting +1 level of existing divine spellcasting class
9th
+6/+1
+6
+3
+6
Rune power +3 +1 level of existing divine spellcasting class
10th
+7/+2
+7
+3
+7
Rune chant +1 level of existing divine spellcasting class
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