The most zealous, devout, and pious clerics, druids, and paladins possess
the ability to serve their deity as intermediaries between the deity's
mortal and divine servants. They interpret the divine will, act as
teachers and guides to other members of the clergy, and arm the lay followers
of their deity with the power of the patron. Eventually, they transcend
their mortal nature and embody the divine on the face of Toril.
Requirements
Spell casting: Ability
to cast 4th level divine spells.
Skills: Diplomacy
5 ranks, Knowledge (religion) 8 ranks.
Patron: A divine
disciple must have a patron deity, and it must be a deity of which she
is a divine disciple.
Class Skills
Concentration (Con), Craft
(Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge
(religion) (Int), Knowledge (nature) (Int), Profession (Wis), Scry (Int,
exclusive skill), Spellcraft (Int), Wilderness Lore (Wis).
Skill
Points at Each Level: 2 + Int modifier
Class Features
Weapon & Armor
Proficiencies: Divine disciples gain no weapon or armor proficiencies.
Spells per Day:
An divine disciple's training focuses on divine spells. Thus, when
a new divine disciple level is gained, the character gains new spells as
if she also gained a level in whatever spell casting class she belonged
to before he added the prestige class.
New Domain: The
divine disciple may choose a new domain from her deity's available domains.
She receives the domain's granted power and may choose the domain's spells
as domain spells. (The divine disciple now has three choices each
level instead of two.)
Divine Emissary: Divine
disciples can telepathically communicate with any outsider within 60',
as long as that outsider serves the disciple's deity or has the same alignment
as the disciple.
Sacred Defense: Add
this value to the arcane devotee's saving throws against divine spells.
Imbue With Spell
Ability (Sp):
As the spell, except a divine disciple does not need to use any 4th level
(or higher) spell slots to activate this ability. (She transfers
currently prepared spells to her targets on a one-for-one basis without
having to use a spell slot for imbue with spell ability spell).
The only limit to the number of spells the divine disciple can transfer
is the disciple's available 1st and 2nd level spells.
Transcendence: The
divine disciple, through long association with her deity's outsider servants
and direct intervention by her deity, transcends her mortal form and becomes
a divine creature. Her type changes to outsider (see Native Outsider,
under the planetouched race description). As a free action she can
ward herself with a protection from chaos/evil/good/law spell.
(she chooses which form to have when she gains the transcendence power
and cannot change it thereafter). Upon achieving transcendence, the
divine disciple's appearance usually undergoes a minor physical change
appropriate to her alignment and deity. Anyone who shares the disciple's
patron, including outsider servants of her patron, immediately recognize
her transcendent nature, and she gains a +2 bonus on all Charisma based
skill and ability checks in regard to these creatures.
|
Level |
Attack Bonus |
Save |
Save |
Save |
Special | Spells per Day |
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New domain, divine emissary | +1 level existing arcane spellcasting class |
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Sacred defense +1 | +1 level existing arcane spellcasting class |
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Imbue with spell ability | +1 level existing arcane spellcasting class |
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Sacred defense +2 | +1 level existing arcane spellcasting class |
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Transcendence | +1 level existing arcane spellcasting class |