Guild thieves are thieves who operate in urban areas as part of an organized
thieves' guild. They control and manipulate almost all the crime
in their home cities. Guild thieves are usually organized into divisions
(assassins, beggars, bounty hunters, burglars, con artists and tricksters,
cutpurses and pick pockets, enforcers and thugs, racketeers, scouts and
spies, and fences, pirates and smugglers), each of which is lead by a guildmaster
responsible for crimes of that type. The guildmasters report to a
head guildmaster. Guild thieves generally only know their own minions,
their coworkers, and their superiors. This web of secrecy preserves
the organization, because any that are captured can only sell out a few
others.
Requirements
Skills: Gather
Information 3 ranks, Hide 8 ranks, Intimidate 3 ranks, Move Silently 3
ranks.
Special: Membership
in a thieves' guild.
Class Skills
Appraise (int), Bluff
(Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex),
Forgery (Int), Innuendo (Wis), Intimidate (Cha), Jump (Str), Knowledge
(local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Pick
Pocket (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Spot
(Wis), and Use Rope (Dex).
Skill
Points at Each Level: 6 + Int modifier
Class Features
Weapon & Armor
Proficiencies: Guild thieves' gain proficiency in all simple weapons
and light armor.
Sneak Attack: As
the rogue's ability. This stacks with any sneak attack ability from
another class.
Doublespeak: A
guild thief gains a +2 bonus on all Bluff, Diplomacy, and Innuendo checks.
Bonus Feat: A guild
theif gains a feat from the following list: Alertness, Blindfight, Cosmopolitan,
Education, Exotic Weapon Proficiency (hand crosbow), Leadership, Lightning
Reflexes, Track, Skill Focus (any guild thief class skill), Still Spell,
Street Smart, Weapon Finesse, Weapon Focus.
Uncanny Dodge: As
the roue ability, If a guild thief has another class that grants the uncanny
dodge ability, add together all the class levels of the classes that grant
the ability and determine the character's uncanny dodge on that basis.
Reputation: Add
this value to the character's Leadership score. Most guild thieves
with an interest in collecting followers have a permanent base of operations
within a city, which gives them an additional +2 bonus on their Leadership
score.
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Level |
Attack Bonus |
Save |
Save |
Save |
Special |
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Sneak attack +1d6, double speak |
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Bonus feat, uncanny dodge (Dex bonus to AC) |
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Sneak attack +2d6, reputation +1 |
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Bonus feat, reputation +2 |
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Sneak attack +3d6, uncanny dodge (cna't be flanked), reputation +3 |