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Guild Thief
Guild thieves are thieves who operate in urban areas as part of an organized thieves' guild.  They control and manipulate almost all the crime in their home cities.  Guild thieves are usually organized into divisions (assassins, beggars, bounty hunters, burglars, con artists and tricksters, cutpurses and pick pockets, enforcers and thugs, racketeers, scouts and spies, and fences, pirates and smugglers), each of which is lead by a guildmaster responsible for crimes of that type.  The guildmasters report to a head guildmaster.  Guild thieves generally only know their own minions, their coworkers, and their superiors.  This web of secrecy preserves the organization, because any that are captured can only sell out a few others.
Hit Die: d6

Requirements
Skills: Gather Information 3 ranks, Hide 8 ranks, Intimidate 3 ranks, Move Silently 3 ranks.
Special: Membership in a thieves' guild.

Class Skills
Appraise (int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Forgery (Int), Innuendo (Wis), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Pick Pocket (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), and Use Rope (Dex).
Skill Points at Each Level: 6 + Int modifier

Class Features
Weapon & Armor Proficiencies: Guild thieves' gain proficiency in all simple weapons and light armor.
Sneak Attack: As the rogue's ability.  This stacks with any sneak attack ability from another class.
Doublespeak: A guild thief gains a +2 bonus on all Bluff, Diplomacy, and Innuendo checks.
Bonus Feat: A guild theif gains a feat from the following list: Alertness, Blindfight, Cosmopolitan, Education, Exotic Weapon Proficiency (hand crosbow), Leadership, Lightning Reflexes, Track, Skill Focus (any guild thief class skill), Still Spell, Street Smart, Weapon Finesse, Weapon Focus.
Uncanny Dodge: As the roue ability, If a guild thief has another class that grants the uncanny dodge ability, add together all the class levels of the classes that grant the ability and determine the character's uncanny dodge on that basis.
Reputation: Add this value to the character's Leadership score.  Most guild thieves with an interest in collecting followers have a permanent base of operations within a city, which gives them an additional +2 bonus on their Leadership score.
 

Class
Level
Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st
+0
+0
+2
+0
Sneak attack +1d6, double speak
2nd
+1
+0
+3
+0
Bonus feat, uncanny dodge (Dex bonus to AC)
3rd
+2
+1
+3
+1
Sneak attack +2d6, reputation +1
4th
+3
+1
+4
+1
Bonus feat, reputation +2
5th
+3
+1
+4
+1
Sneak attack +3d6, uncanny dodge (cna't be flanked), reputation +3
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