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Character Regions
Your homeworld, or region, determines in part your personality, your outlook, and what sort of abilities you have.  In game terms, character regions encourage you to take  aclass relevant to that region's culture, allow you to learn special feats appropriate to your region, and enable you to start out with some extra equipment based on the way people in that region live.  Every character has the opportunity to choose a region during the character creation process.

"Region" is a broad term.  In most cases, it refers to a political entity, such as the wizard-rukled nation of Thay.  It may also refer to a geographical area that lacks a central government or well-defined borders, such as the barbarian lands of Narfell.  Finbally, a region can be defined as a racial cultural identity, such as that of gold dwarves or half-orcs.
Region Automatic Languages Bonus Languages Regional Feats Equipment
Aglarond Aglarondan Chessentan, Damaran, Draconic, Elven, Mulhorandi, Orc, Sylvan Discipline, Luck of Heroes, Treetopper (A) Studded leather armor* & 20 arrows*
(B) Scrolls of web & protection from arrows
(C) Scrolls of silence & spiritual hand
Amn Chondathan Alzhedo, Elven, Giant, Goblin, Illuskan, Nexalan, Shaaran Cosmopolitan, Education, Street Palm, Street Smart (A) Thieves tools*, hand crossbow, 10 bolts*
(B) Choice of longsword* or shortsword*
(C) Light warhorse, bit & bridle, military saddle, and studded leather barding
Anauroch Midani or Nethereseshade Chondathan, Damaran, Draconic, Gnoll, Netherese, Orc Discipline, Survivor (A) Scimitar* or dagger*
(B) Mighty composite shortbow (+1) and 20 arrows*
Calimshan Alzhedo Auran, Chondathan, Chultan, Draconic, Ignan, Shaaran, Tahalan Bloodline of Fire, Mind Over Body, Street Smart, Thug (A) Wand of magic misile (1st) with 20 charges
(B) Studded leather armor* and 3 potions of cure light wounds (1st)
Chessenta Chessentan Aglarondan, Chondathan, Draconic, Mulhorandi, Turmic, Untheric Arcane Schooling, Artist, Education, Street Smart (A) Short sword* or longspear*
(B) Breastplate*
(C) Scrolls of blur and levitate
Chondalwood Shaaran Chessentan, Chondathan, Elven, Halfling, Gnoll, Shaaran, Sylvan, Untheric Forester, Survivor, Treetopper (A) shortbow*, longbow,* or halfspear*
(B) 3 doses of blue whinnis poison
(C) 2 doses of Medium-size spider venom
Chult Chultan Alzhedo, Draconic, Dwarven, Goblin, Sylvan, Shaaran, Tashalan Foe Hunter, Snake Blood, Survivor (A) Potions of hiding & sneak
(B) 2 doses Large monstrous spider venom
(C) Kukri* or halfspear*
Cormyr Chondathan Elven, Damaran, Gnome, Goblin, Halfling, Orc, Turmic Discipline, Education, Foe Hunter, Saddle Back (A) Longsword* or heavy mace*
(B) Banded mail*
(C) Scrolls of flaming sphere and endurance
Dalelands Chondathan Elven, Damaran, Giant, Gnome, Orc, Sylvan Blooded, Forester, Luck of Heroes, Militia, Strong Soul (A) Mighty composite longbow (+2)
(B) Mighty composite shortbow (+2)
(C) Longbow*, shortspear*, or quarterstaff*
Damara Damaran Chondathan, Dwarven, Giant, Goblin, Orc, Uluik Bull Headed, Foe Hunter, Survivor (A) Bastard sword* or battleaxe*
(B) 2 scrolls cure moderate wounds
(C) 300 gp worth of bloodstones
Dragon Coast Chondathan Aglarondan, Chessantan, Damaran, Goblin, Halfling, Orc, Turmic Bullheaded, Silver Palm, Thug (A) Rapier* or light crossbow*
(B) Potion of protection from arrows & blur
Dwarf, gold Dwarven Giant, Gnome, Goblin, Shaaran, Terran, Untheric Bullheaded, Silver Palm, Smooth Talh, Thunder Twin (A) Scroll of bull's strength and 5 thunderstones
(B) Dwarven waraxe*
(C) Scale mail* abd large steel shield*
Dwarf, gray Dwarven, Undercommon Common, Draconic, Giant, Goblin, Orc, Terran Bullheaded, Daylight Adaptation, Mercantile Background, Resist Poison, Silver Palm (A) Chain shirt* and 10 bolts*
(B) handaxe* or battleaxe*
Dwarf, shield Dwarven Chondathan, Draconic, Giant, Goblin, Illuskan, Orc Bullheaded, Foe Hunter, Survivor, Thunder Twin (A) Warhammer* or dwarven waraxe*
(B) Breastplate* and potion of cure light wounds
Elf, drow Elven, Undercommon Abyssal, Common, Draconic, Drow Sign, Goblin, Illuskan Daylight Adaptation, Stealthy, Survivor, Twin Sword Style (A) Hand crossbow and 20 bolts*
(B) Short sword* or dagger*
(C) Scrolls of cat's grace and web
Elf, moon Elven Auran, Chondathan, Gnoll, Gnome, Halfling, Illuskan, Sylvan Educator, Forester, Mind Over Body, Strong Soul (A) Longsword* or rapier* or longbow*
(B) Breastplate and 20 arrows*
(C) Scrolls of barksin and cure moderate wounds
Elf, sun Elven Auran, Celestial, Chondathan, Gnome, Halfling, Illuskan, Orc Discipline, Education, Mind Over Body, Strong Soul (A) Longsword*, longspear* or longbow*
(B) Scrolls of invisibility and levitate
(C) Wand of color spray (20 charges)
Elf, wild Elven Gnoll, Illuskan, Sylvan, Tashalan Forester, Strong Soul, Survivor, Treetopper (A) Shortspear* or longbow*
(B) Studded leather armor* and 20 arrows*
(C) Hide armor* and potion of hiding
Elf, wood Elven Chondathan, Draconic, Gnome, Goblin, Gnoll, Sylvan Foe Hunter, Forester, Strong Soul, Treetopper (A) Mighty composite shortbow (+2)
(B) Mighty composite longbow (+2)
(C) Studded leather armor* and potion of sneak
Evermeet Elven Aquan, Auran, Celestial, Chondathan, Illuskan, Sylvan Artist, Courteous Magocracy, Education (A) Scroll of knock and Quall's feather token (tree)
(B) Studded leather* and 3 potions of cure light wounds
(C) Longsward* or longbow*
Gnome, deep Gnome, Undercommon Common, Draconic, Dwarven, Elven, Illuskan, Terran Mercantile Background, Strong Soul, Survivor (A) Dagger* or light pick* or heavy pick*
(B) Chain shirt* and 20 bolts*
Gnome, rock Gnome Chondathan, Draconic, Dwarvenm Goblin, Illuskan, Sylbvan, Terran Artist, Discipline, Strong Soul (A) Pistol, powderhorn and 10 bullets*
(B) Studded leather armor*, 3 tanglefoot bags
(C) Scrolls of invisibility and minor image
Great Dale Damaran Giant, Goblin, Rashemi, Mulhorandi Bullheaded, Forester, Silver Palm (A) Longbow* or Shortbow*
(B) Healer's kit, 2 antitoxins, and 20 arrows*
Half-elf Elven, home region Any (except secret ones) By region or applicable evlen race (A) By region or applicable elven race
Half-orc Orc, home region Damaran, Giant, Gnoll, Goblin, Illuskan, Undercommon Resist Poison, Stealthy (A) Potions of bull's stregth and cure moderate wounds
(B) Banded mail with armor spikes
(C) Dire flail*, greataxe* or orc double axe*
Halfling, ghostwise Halfling Chondathan, Elven, Gnoll, Shaaran, Sylvan Forester, Stealthy, Strong Soul, Survivor, Treetopper (A) Shortbow*, longbow*, or shortspear*
(B) 3 doses of blue whinnis poison
(C) 2 doses of Medium-size spider venom
Halfling, lightfoot Halfling Chessenta, Chondathan, Damaran, Dwarven, Elven, Illuskan, Goblin Smooth talk, Strong Soul, Stealthy, Survivor (A) Light crossbow*, sling*, or shortbow*
(B) Qualal's feather token (bird)
(C) 40 arrows* or bolts*
Halfling, strongheart Halfling Dwarven, Gnoll, Goblin, Halruuan, Shaaran Discipline, Militia, Stealthy, Strong Soul (A) Short sword*
(B) Darkwood shield
(C) Potions of hiding & sneaking
Halruaa Halruaan Dambrathan, Elven, Goblin, Halfling, Shaaran, Tashalan Arcane Schooling, Courteous Magocracy, Magical Training (A) Arcane scrolls (1 2nd level & 6 1st level)
(B) Potions totaling 300 gp or less
High Forest Chondathan Elven, Gnoll, Goblin, Halfling, Illuskan, Sylvan Forester, Treetopper (A) Longsward* or longspear*
(B) Mighty composite longbow (+2)
(C) Potion of resist elements
Hordelands Tuigan Goblin, Damaran, Mulhorandi, Rashemi, Shou Horse Nomad, Saddleback, Survivor (A) Composite shortbow*
(B) Light warhorse, bit & bridle, military saddle, and studded leather barding
Human Home region Any (except secret ones) By region (A) By region
Impiltur Damaran Aglarondan, Chessentan, Chondathan, Dwarven, Giant, Goblin Discipline, Mercantuile Background, Militia, Silver Palm (A) Thieves tools* and studded leather armor*
(B) Potion of charisma
(C) Bastard sword* or greatsward*
Lake of Steam Shaaran Alzhedo, Chondathan, Dwarven, Goblin, Common, Tashalan For Huntert, Mercantile Background,  (A) Scimitar*, falchion*, or glaive*
(B) Potion of darkvision or invisibility
Lantan Lantanese Alzhedo, Chondathan, Dwarven, Gnome, Ignan, Illuskan, Shaaran Arcane Schooling, Education, Mercantile Background (A) Pistol, powderhorn, and 10 bullets*
(B) Heavy crossbow*
Luiren Halfling, Shaaran Dwarven, Gnoll, Golblin, Halruuaan, Shaaran, Untheric Discipline, Militia, Smooth Talk (A) Short sword*
(B) Darkwood shield
(C) Potions of hiding & sneakng
Moonsea Damaran Chondathan, Chessantan, Draconic, Giant, Goblin, Midani, Orc Foe Hunter, Silver Palm, Strret Smart, Thug (A) Short sword* or two-bladed sword*
(B) Light crossbow*
(C) Hand crossbow and 2 doses greenblood oil
Moonshae Isles Illuskan Aquan, Chondathan, Elven, Giant, Orc, Sylvan Bullheaded, Strong Soul, Survivor (A) Studded leather armor* and 20 arrows*
(B) Longbow*
(C) Handaxe*, battleaxe*, or greataxe*
Mulhorand Mulhorandi Aglarondan, Chessentan, Draconic, Duprpari, Goblin, Tuigan, Untheric Arcane Schooling, Education (A) Sickle *, scythe*, or falshion*
(B) 2 2nd level divine scrolls
(C) Potion of lesser restoration
Narfell Damaran Goblin, Orc, Rashemi, Tuigan, Uluik Bullheaded, Saddleback, Survivor (A) Light warhorse, bit & bridle, military saddle, and studded leather barding
(B)Light lance*, longspear*, or kukri*
Nelanther Isles Chondathan Alzhedo, Goblin, Illuskan, Lantanese, Orc, Shaaran Blooded, Bullheaded, Thug (A) Scimitar* or dagger*
(B) Pistol, powderhorn, and 10 bullets*
(C) 3 potions of cure light wounds and 150 gp
The North Chondathan, Illuskan Dwarven, Elven, Giant, Goblin, Midani, Orc Foe Hunter, Saddleback, Survivor (A) Studded leather armor and potion of hiding
(B) Battleaxe*, heavy mace*, or longsword
Orc Orc Damaran, Giant, Gnoll, Goblin, Illuskan, Undercommon Daylight Adaptation, Resist Poison (A) Potions of bull's strength and cure moderate wounds
(B) Banded mail with armor spikes
(C) Dire flail*, great axe*, or orc double axe*
Rashemen Rashemi Aglarondan, Damaran, Goblin, Mulhorandi, Tuigan Bullheaded, Ethran, Survivor (A) Potions of jump, cure light wounds & vision (2 each)
(B) Wand of light or wand of detect magic
(C) Spiked chain*, nunchaku*, or siangham*
Sembia Chondathan Chessentan, Damaran, Gnome, Halfling, Mulhorandi, Shaaran, Turmic Blooded, Education, Mercantile Background, Silver Palm, Twin Sword Style (A) 300 gp
The Shaar Shaaran Alzhedo, Dambrathan, Durpari, Dwarven, Gnoll, Halruaan, Mulhorandi, Tashalan, Untheric Horse Nomad, Silver Palm, Survivor (A) Studded leather armor* and potion of vision
(B) Light warhorse, bit & bridle, military saddle, and studded leather barding
Silverymoon Condathan, Illuskan Dwarven, Elven, Giant, Illuskan, Midani, Orc, Sylvan Blooded, Education, Smooth talk, Survivor (A) Longsword*, rapier*, or longbow*
(B) Chain shirt*
(C) Studded leather armor* and 2nd level scroll
Tashalar Tashalan Alzhedo, Chultan, Draconic, Illuskan, Orc, Shaaran, Sylvan Foe Hunter, Mercantile Background, Snake Blood (A) Hand crossbow and 2 doses greenblood oil
(B) Light crossbow*
(C) hide armor* and darkwood shield
Tethyr Chondathan Elven, Goblin, Illuskan, Lantanese, Shaaran, Sylvan Blooded, Foe Hunter, Luck of Heroes, Mercantile Background (A) Potion of cure moderate wounds
(B) Scrolls of protection from arrows and blur
(C) Scrolls of aid and lesser restoration
Thay Mulhorandi Chessentan, Damaran, Infernal, Rashemi, Tuigan, Untheric Discipline, Mind Over Body, Tattoo Focus (A) Two 2nd level scrolls
(B) One 2nd level and six 1st level scrolls
(C) Longsword*
Thesk Damaran Aglarondan, Chondathan, Giant, Gnoll, Mulhorandi, Rashemi, Tuigan, Turmic, Shou Mercantile Background, Silver Palm, Smooth talk (A) Studded leather armor* and thieves 
tools*
(B) Studded leather armor* and healer's kit*
(C) Studded leather armor* and instrument*
Unther Untheric Chessentan, Draconic, Mulhorandi, Orc, Shaaran Arcane Schooling, Street Smart, Thug (A) Breastplate*
(B) Scale mail* and 20 arrows
(C) Scrolls of detect thoughts and misdirection
Vaasa Damaran Abyssal, Giant, Goblin, Orc, Uluik Blooded, Bullheaded, Foe Hunter, Horse nomad (the Ride only), Survivor (A) Splint mail*
(B) Heavy mace* or light mace*
(C) Potion of shadow mask
The Vast Damaran Aglarondan, Chondathan, Dwarven, Giant, Goblin, Morhorandi,Orc, Rashemi, Tuigan, Turmic, Shou Luck of Heroes, Mercantile Background, Thug (A) Three potions of cure light wounds and 20 arrows*
(B) Banded mail with armor spikes
Vilhon Reach Chondathan, Shaaran, Turmic Chessentan, Damaran, Draconic, Elven, Goblin, Shaaran, Turmic Silver Palm, Snake Blood (Hlondeth only), Survivor, Thug (A) Rapier* or dagger*
(B) Studded leather armor* and 20 bolts*
Waterdeep Chondathan Dwarven, Elven, Giant, Goblin, Illuskan, Orc Artist, Cosmopolitan, Education, Smooth Talk, Thug, Twin Sword Style (A) Longsword*, rapier*, or short sword*
(B) Any two 2nd level scrolls
(C) 300 gp
Western Heartlands Chondathan Elven, Giant, Goblin, Illuskan, Midani, Orc Bullheaded, Saddleback, Surivor (A) Bastard sword* or greatsword*
(B) Breastplate
(C) Potion of lesser restoration
Automatic languages - the languages automatically known by all in a given region, regardless of intelligence.  Common, though not listed, is known by all regions except those where Undercommon is listed.

Bonus languages - characters with exceptional intelligence (12+) gain a number of these languages equal to their modifier.  Languages can also be learned by spending skill points on the Speak Language skill.

Regional Feats - if you choose a home region favored by your class, you may select regional feats appropriate to that region.  Be sure to check the Feats List to ensure the feat is available.

Equipment - this is the starting equipment that characters from that particular region begin play with.  The character is able to choose ONE set of equipment listed.  You may choose to sell your bonus equipment at 50% listed value.  This is in addition to the starting money rolled for your character.

Note on Equipment - those marked with an * are all masterworked, including weapons, armor, and ammunition.


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