Some spellcasters who discover the existence of the Shadow Weave are cautious,
altering their magic slowly. Others are more reckless, and hurl themselves
into the abyss of the Shadow Weave, immediately acquiring all the gifts
available to the casual student and discovering secrets unavailable to
all but the most dedicated. These spellcasters are the shadow adepts,
who make great sacrifices in some aspects of the Art in order to reap greater
benefits elsewhere.
Requirements
Alignment: Any
nongood.
Spell casting: Ability
to cast 3rd level arcane or divine spells.
Skills: Knowledge
(arcana) 8 ranks, Spellcraft 8 ranks.
Feats: Shadow Weave
magic and any metamagic feat.
Class Skills
Bluff (Cha), Concentration
(Con), Craft (Int), Disguise (Cha), Hide (Dex), Knowledge (all skills taken
individually) (Int), Profession (Wis), Scry (Int), and Spellcraft (Int).
Skill
Points at Each Level: 2 + Int modifier
Class Features
Weapon & Armor
Proficiencies: Shadow adepts gain no proficiency in any weapon or armor.
Spells per Day:
A shadow adept's training focuses on magic. Thus, when a new shadow
adept level is gained, the character gains new spells as if she also gained
a level in whatever spell casting class she belonged to before he added
the prestige class. If the character has more than one spell casting
class, they must decide to which class she adds the level of shadow adept
for purposes of determining spells per day.
Shadow Feats: A
shadow adept gains the Insidious Magic, Pernicious Magic, and Tenacious
Magic feats.
Low-Light Vision:
A shadow adept gains low-light vision if she doesn't already have it.
Shadow Defense:
Add
this value to the shadow adept's saving throws against spells from the
schools of Enchantment, Illusion, and Necromancy, and spells with the darkness
descriptor.
Darkvision (Su):
A shadow adept can see in the dark as though she were permanently affected
by a darkvision spell.
Metamagic Feat: The
shadow adept can choose any one metamagic feat.
Spell Power: Add
this value to the DC for saving throws and to caster level checks to overcome
spell resistance for spells the shadow adept casts from the schools of
Enchantment, Illusion, or Necromancy, and spells with the darkness descriptor.
This stacks with other effects that affect the specified spells.
Shield of Shadows (Su):
A shadow
adept can create a mobile disk of purple-black force as a standard action.
The disk has the effect of a shield spell and provides three-quarters concealment
(30% miss chance) against attacks from the other side of the shield.
The shield of shadows lasts for 1 round per caster level per day and need
not be used all at once. Creating or dismissing the shield of shadows
is a standard action. At 8th level, the shield also grants spell
resistance of 12 + the characater's shadow adept level on attacks against
the shadow adept that originate from the other side of the shield, as if
the shadow adept were under the influence of a spell resistance
spell.
Shadow Walk
(Sp): A shadow adept can cast the shadow walk spell once per day.
Shadow Double:
Once per day, a shadow adept can use a standard action to create a double
of herself woven from shadowstuff. The double has the ability scores
, base AC, hit points, saves, and attack bonuses of its creator, but no
equipment. (Any apparent clothing or equipment is nonfunctional.)
The double can attack the creator's enemies if given a weapon or items
(since it can use anything its creator can) or function as a target of
a project image spell, duplicating the creator's actions and acting
as the origin of the creator's spells when it is within direct line of
sight. Mentally commanding the double is a free action. Using
it as the originator of a spell counts as an action for the creator and
the double. Causing the creator or double to leave the plane they
share dismisses the double. The double lasts 1 round per caster level.
The death of the double does not affect the shadow adept or vice versa.
The double still lasts to the end of its duration if its creator dies.
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Level |
Attack Bonus |
Save |
Save |
Save |
Special | Spells per Day |
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Shadow feats | +1 level of existing class |
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Shadow defense +1, low-light vision | +1 level of existing class |
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Spell power +1 | +1 level of existing class |
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Shield of shadows | +1 level of existing class |
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Metamagic feat, shadow defense +2 | +1 level of existing class |
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Spell power +2 | +1 level of existing class |
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Shadow walk, darkvision | +1 level of existing class |
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Shadow defense +3, greater shield of shadows | +1 level of existing class |
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Spell power +3 | +1 level of existing class |
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Shadow double | +1 level of existing class |