Rangers
now have the following statistics.
Alignment: any
Hit Dice: d8
Class Skills:
The ranger's class
skills are as follows; Animal Empathy (Cha, exclusive), Climb (Str), Concentration
(Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intuit
Direction (Wis), Jump (str), Knowledge (nature) (Int), Listen (Wis), Move
Silently (Dex), Profession (Wis), Ride (Dex), Use Rope (Dex), Search (Int),
Spot (Wis), Swim (Str), and Wilderness Lore (Wis). See chapter 6
in the Player's Handbook for skill descriptions.
Skill Points at 1st Level: (6 + Int modifier) x 4
Skill Points at Each Additional Level: 6 + Int modifer
Class Features
Weapon &
Armor: A ranger is proficient with all simple and martial weapons as
well as light abd medium armor and shields.
Spells:
Beginning at 4th level, a ranger gains the ability to cast a certain amount
of diveine, nature or wilderness related spells. The prime ability
for these spells is Wisdom. The DC for the spells is 10 plus spell
level plus Wisdom modifier.
Track:
A ranger gains the Track feat as a bonus feat at 1st level.
Bonus Feats:
A
ranger gets bonus feats at certain times thrughout their careers.
These are in addition to feats regular characters get and the initial human
bonus feat. Bonus feats must be taken from this list: Ambidextarity,
Blind-Fight, Combat Reflexes, Dodge, (Mobiliy, Spring Attack), Exotic Weapon
Proficiency, Expertise, (Improved Disarm, Improved Trip, Whirlwind Attack),
Favored
Enemy Critical Strike, Favored Enemy Strike, Mounted Combat,
(Mounted Archery, Trample, Ride-By Attack, Spirited Charge), Point Blank
Shot, (Far Shot, Precise Shot, Rapid Shot, Shot on the Run), Quick Draw,
Two-Weapon Fighting, (Improved Two-Weapon Fighting), Weapon Finesse, Weapon
Focus.
Favored Enemies:
Rangers
gain bonuses equal to their ranger level / 5 to a specific emeny.
This is to Bluff checks, Listen checks, Sense Motive checks, Spot checks
and Wilderness Lore checks. It also gives them a bonus to damage
inflicted onto these enemies.
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