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Hathran
Hathrans comprise an elite sisterhood of spellcasters who lead Rashemen.  They are also known as the Witches of Rashemen.  Within the borders of Rashemen, their powers are greater than other spellcasters of their level.  In Rashemi society, hathrans occupy the place reserved for powerful clerics in most Faerunian cultures.  They heal the sick and wounded, care for the souls of their followers, recruit champions from other planes, and raise the dead.
Hit Die: d4

Requirements
Alignment: Lawful good, lawful neutral, or neutral good.
Race: Human female of Rashemen or Rashemi descent.
Spellcasting: Able to cast 2nd level arcane spells and 2nd level divine spells.
Feats: Ethran.
Patron: Chauntea, Mielikki, or Mystra.
Special: Member in good standing of the Witches of Rashemen.

Class Skills
Alchemy (Int) Animal Empathy (Cha), Concentration (Con), Craft (Int), Intuit Direction (Wis), Knowledge (all skills, taken individually) (Int), Perform (Cha), Profession (Wis), Scry (Int), Swim (Str), Speak Language, Spellcraft (Int), and Wilderness Lore (Wis).
Skill Points at Each Level: 2+ Int modifier

Class Features
Weapon & Armor Proficiencies: Hathrans gain the Exotic Weapon Proficiency (whip).  They gain proficiency with no new armor.
Spells per Day: A hathran's training focuses on arcane or divine spells.  Thus, when a new hathran level is gained, the character gains new spells per day as if she had also gained a level in a spellcasting class (her choice) she belonged to before becoming a hathran.  The hathrans also have a short custom spell list.  These spells are arcane spells  and must be acquired like any other arcane spell.  They use up the spell slot of the appropriate level in the hathran's arcane spellcasting class.
Hathran Spell List
1st level - scatterspray.
2nd level - moonbeam.
3rd level - flameburst, moon blade.
4th level - moon path.
Cohort: The hathran gains a cohort as if she had the Leadership feat.  This cohort is either a Rashemi female with the Ethran feat or a Rashemi male with at least one level of barbarian.
Place Magic: The hathran's ties to the land of Rashemen are so strong that when in her homeland, she can draw upon the power of the land and its spirits to allow her to cast spells without preparing them.  When using place magic, she may cast any arcane spell she knows or divine spell on her spell list.  The spell uses spell slots as normal.  Casting with place magic is a full round action.
Fear (Su): A hathran can cast fear as a sorcerer of her highest spellcasting level.  This ability is usable once per day at 3rd level, twice per day at 6th level, and three times per day at 8th level.
Circle Leader: The hathran gains the ability to become a circle leader, who is the focus person for hathran circle magic.
Greater Command (Su): The hathran can cast a quickened greater command once per day a s a sorcerer of her highest spellcasting level.
 

Class
Level
Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
Spells per Day
1st
+0
+2
+0
+2
Cohort, place magic +1 level of existing spellcasting class
2nd
+1
+3
+0
+3
+1 level of existing spellcasting class
3rd
+1
+3
+1
+3
Fear (1/day) +1 level of existing spellcasting class
4th
+2
+4
+1
+4
Circle leader +1 level of existing spellcasting class
5th
+2
+4
+1
+4
+1 level of existing spellcasting class
6th
+3
+5
+2
+5
Fear (2/day) +1 level of existing spellcasting class
7th
+3
+5
+2
+5
+1 level of existing spellcasting class
8th
+4
+6
+2
+6
Fear (3/day) +1 level of existing spellcasting class
9th
+4
+6
+3
+6
+1 level of existing spellcasting class
10th
+5
+7
+3
+7
Greater command +1 level of existing spellcasting class
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