Hathrans comprise an elite sisterhood of spellcasters who lead Rashemen.
They are also known as the Witches of Rashemen. Within the borders
of Rashemen, their powers are greater than other spellcasters of their
level. In Rashemi society, hathrans occupy the place reserved for
powerful clerics in most Faerunian cultures. They heal the sick and
wounded, care for the souls of their followers, recruit champions from
other planes, and raise the dead.
Requirements
Alignment: Lawful
good, lawful neutral, or neutral good.
Race: Human female
of Rashemen or Rashemi descent.
Spellcasting: Able
to cast 2nd level arcane spells and 2nd level divine spells.
Feats: Ethran.
Patron: Chauntea,
Mielikki, or Mystra.
Special: Member
in good standing of the Witches of Rashemen.
Class Skills
Alchemy
(Int) Animal Empathy (Cha), Concentration (Con), Craft (Int), Intuit Direction
(Wis), Knowledge (all skills, taken individually) (Int), Perform (Cha),
Profession (Wis), Scry (Int), Swim (Str), Speak Language, Spellcraft (Int),
and Wilderness Lore (Wis).
Skill
Points at Each Level: 2+ Int modifier
Class Features
Weapon & Armor
Proficiencies: Hathrans gain the Exotic Weapon Proficiency (whip).
They gain proficiency with no new armor.
Spells per Day:
A hathran's training focuses on arcane or divine spells. Thus, when
a new hathran level is gained, the character gains new spells per day as
if she had also gained a level in a spellcasting class (her choice) she
belonged to before becoming a hathran. The hathrans also have a short
custom spell list. These spells are arcane spells and must
be acquired like any other arcane spell. They use up the spell slot
of the appropriate level in the hathran's arcane spellcasting class.
Hathran Spell List
1st level - scatterspray.
2nd level - moonbeam.
3rd level - flameburst,
moon blade.
4th level - moon
path.
Cohort: The hathran
gains a cohort as if she had the Leadership feat. This cohort is
either a Rashemi female with the Ethran feat or a Rashemi male with at
least one level of barbarian.
Place Magic: The
hathran's ties to the land of Rashemen are so strong that when in her homeland,
she can draw upon the power of the land and its spirits to allow her to
cast spells without preparing them. When using place magic, she may
cast any arcane spell she knows or divine spell on her spell list.
The spell uses spell slots as normal. Casting with place magic is
a full round action.
Fear (Su): A hathran
can cast fear as a sorcerer of her highest spellcasting level.
This ability is usable once per day at 3rd level, twice per day at 6th
level, and three times per day at 8th level.
Circle Leader: The
hathran gains the ability to become a circle leader, who is the focus person
for hathran circle magic.
Greater Command (Su):
The hathran can cast a quickened greater command once per day a
s a sorcerer of her highest spellcasting level.
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Level |
Attack Bonus |
Save |
Save |
Save |
Special |
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Cohort, place magic | +1 level of existing spellcasting class |
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+1 level of existing spellcasting class | |
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Fear (1/day) | +1 level of existing spellcasting class |
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Circle leader | +1 level of existing spellcasting class |
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+1 level of existing spellcasting class | |
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Fear (2/day) | +1 level of existing spellcasting class |
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+1 level of existing spellcasting class | |
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Fear (3/day) | +1 level of existing spellcasting class |
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+1 level of existing spellcasting class | |
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Greater command | +1 level of existing spellcasting class |