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Divine Champion
Divine champions are mighty warriors who dedicate themselves to their deity's cause, defending holy ground, destroying enemies of the church, and slaying mythical beasts and clerics of opposed faiths.  For deities that do not count paladins among their followers, divine champions fill the role of church sponsered warrior.
Hit Die: d10

Requirements
Base Attack Bonus: +7
Skills: Knowledge (religion) 3 ranks
Feats: Weapon Focus int he deity's favored weapon
Patron: A divine champion must have a patron deity, and it must be the deity of which she is a champion

Class Skills
Climb (Str), Craft (Int), Handle Animal (Cha), Jump (Str), Knowledge (religion) (Int), Ride (Dex), Spot (Wis), and Swim (Str).
Skill Points at Each Level: 2 + Int modifier

Class Features
Weapon & Armor Proficiencies: A divine champion is proficient with all simple and martial weapons, light armor, medium armor, and shields.
Lay on Hands (Sp): This abilit works the same as a paladins, except the divine champion may heal 1 point of damage per divine champion level plus her Charisma bonus.  If the divine champion is a paladin, she may combine these effects.
Fighter Feat: At 2nd level and again at 4th level, the divine champion ay choose one fighter feat except Weapon Specialization.
Sacred Defence: Add this value to the divine champion's saving throws against divine spells.
Smite Infidel (Su): Once per day, a divine champion may attempt to smite a creature with a different patron deity (or no patron deity at all) with one melee attack.  SHe adds her Charisma bonus to the attack roll and deals 1 extra point of damage per divine champion level.  If the divine champion is also a paladin, she may smite eveil and this ability separately or combine them into a single strike if the target is evil and of a different faith.
Divine Wrath (Su): The divine champion channels a portion of her patron's power into wrath, giving her a +3 bonus on attack rolls, damage, and saving throws for a number of rounds equal to her Charisma bonus.  During this time, the divine champion has damage reduction 5/-.  This ability can be used once per day and is a free action.
 

Class
Level
Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st
+1
+2
+2
+0
Lay on hands
2nd
+2
+3
+3
+0
Fighter feat, sacred defence +1
3rd
+3
+3
+3
+1
Smite infidel
4th
+4
+4
+4
+1
Figther feat, sacred defence +2
5th
+5
+4
+4
+1
Divine wrath
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