Site hosted by Angelfire.com: Build your free website today!
ELMINSTER
Chaotic Good Male human (Chosen of Mystra) Ftr1/Rog2/Clr3/Wiz20/Acm5/Epic4)
STR: 13 +1 AC: 29
DEX: 18 +4 HP: 219
CON: 24 +7 Init: +10
INT: 24 +7 FOR: +17
WIS: 18 +4 REF: +13
CHA: 17 +3 WIL: +17
BASE ATTACK: +17/+12/+7
HOME REGION: The Dalelands DEITY: Mystra

Special Attacks - Sneak attack +1d6, turn undead 6/day, enhanced Constitution, enhanced Intelligence, epic level benefits, evasion, silver fire
Archmage High Arcana - Arcane reach, mastery of counterspelling, mastery of elements, spell power +4 (total)
Chosen Immunities - Elminster is completely unaffected by attacks that duplicate these effects: detect thoughts, disintigrate, Evard's black       tentacles, feeblemind, finger of death, fireball, magic missile, sunburst, time stop.  Chosen Spell-like abilities (all 1/day): dispel magic, lesser ironguard, see invisibility, shapechange, Simbul's synostodweomer (converts prepared spells into 2 points of healing per spell level), spider climb, teleport without error, thunderlance, true seeing.
Special Qualities - Detect Magic (SU): line of sight.  Enhanced Constitution: The Chosen of Mystra adds +10 to Constitution.  Enhanced Intelligence: Elminster used wish spells to enhance his Intelligence.  His Intelligence has a +4 inherent bonus included in its value.  Epic-Level benefits: Bonus spell level x4 (included in the listing below), six effective levels of wizard and five of archmage (included in above total). Silver Fire (Su): See Chapter 2 for details.
Spell Resistance - 21
Skills & Feats - Alchemy +27, Balance +6, Climb +5, Concentration +34, Decipher Script +9, Diplomacy +6, Handle Animal +7, Heal +8, Hide +8, Intimidate +11, Intuit Direction +6, Jump +5, Knowledge (arcana) +27, Knowledge (geography) +22, Knowledge (history) +17, Knowledge (local) +17, Knowledge (Nature) +17, Knowledge (nobility) +17, Knowledge (the planes) +22, Knowledge (religion) +12, Listen +13, Move Silently +8, Open Lock +6, Perform (dance) +6, Ride +8, Scry +27, Search +9, Sense Motive +11, Spellcraft +29, Spot +14, Swim +5, Tumble +5; Blooded, Craft Staff, Craft Wonderous Item, Expertise, Forge Ring, Heighten Spell, Improved Initiative, Luck of Heroes, Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (Enchantment), Spell Focus (Evocation), Spell Penetration, Twin Spell.
Cleric Spells per Day: (4/4/3) +Base DC=14 + spell level, 16 + spell level for enchantment and evocation spells.  Domains: Magic (use spell trigger or spell completion devices asa a 26th-level wizard), Spell (+2 bonus on Concentration and Spellcraft checks).  Caster level 3rd.
Wizards Spells per Day:(4/6/6/6/5/4/5/3/3/3/1/1/1/1) Base DC=21 + spell level, 23 + spell level fo renchantment and evocation spells.  Caster level 25th.
Signature Possessions: Ring of protection +3, amulet of natural armor +5, bracers of armor +7, ring of regeneration, mantle of spell resistance, +5 thundering longsword, Elminster's eversmoking pipe.  As a very powerful wizard, Elminster has access to incredible resources and can acquire or make almost any nonartifact item he might need, given time.


Return to the Dalelands