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STR: | 13 | +1 | AC: | 29 |
| DEX: | 18 | +4 | HP: | 219 | |
| CON: | 24 | +7 | Init: | +10 | |
| INT: | 24 | +7 | FOR: | +17 | |
| WIS: | 18 | +4 | REF: | +13 | |
| CHA: | 17 | +3 | WIL: | +17 | |
| BASE ATTACK: | +17/+12/+7 | ||||
| HOME REGION: The Dalelands | DEITY: Mystra | ||||
Special
Attacks - Sneak attack +1d6, turn undead
6/day, enhanced Constitution, enhanced Intelligence, epic level benefits,
evasion, silver fire
Archmage
High Arcana - Arcane reach, mastery of
counterspelling, mastery of elements, spell power +4 (total)
Chosen
Immunities - Elminster is completely unaffected by attacks that
duplicate these effects: detect thoughts, disintigrate, Evard's black
tentacles, feeblemind, finger of death, fireball, magic missile, sunburst,
time stop. Chosen Spell-like abilities (all 1/day): dispel magic,
lesser ironguard, see invisibility, shapechange, Simbul's synostodweomer
(converts prepared spells into 2 points of healing per spell level), spider
climb, teleport without error, thunderlance, true seeing.
Special
Qualities - Detect Magic (SU): line of sight. Enhanced
Constitution: The Chosen of Mystra adds +10 to Constitution. Enhanced
Intelligence: Elminster used wish spells to enhance his Intelligence.
His Intelligence has a +4 inherent bonus included in its value. Epic-Level
benefits: Bonus spell level x4 (included in the listing below), six effective
levels of wizard and five of archmage (included in above total). Silver
Fire (Su): See Chapter 2 for details.
Spell
Resistance - 21
Skills
& Feats - Alchemy +27, Balance +6, Climb +5, Concentration
+34, Decipher Script +9, Diplomacy +6, Handle Animal +7, Heal +8, Hide
+8, Intimidate +11, Intuit Direction +6, Jump +5, Knowledge (arcana) +27,
Knowledge (geography) +22, Knowledge (history) +17, Knowledge (local) +17,
Knowledge (Nature) +17, Knowledge (nobility) +17, Knowledge (the planes)
+22, Knowledge (religion) +12, Listen +13, Move Silently +8, Open Lock
+6, Perform (dance) +6, Ride +8, Scry +27, Search +9, Sense Motive +11,
Spellcraft +29, Spot +14, Swim +5, Tumble +5; Blooded, Craft Staff, Craft
Wonderous Item, Expertise, Forge Ring, Heighten Spell, Improved Initiative,
Luck of Heroes, Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (Enchantment),
Spell Focus (Evocation), Spell Penetration, Twin Spell.
Cleric
Spells per Day: (4/4/3) +Base DC=14 + spell level, 16 + spell
level for enchantment and evocation spells. Domains: Magic (use spell
trigger or spell completion devices asa a 26th-level wizard), Spell (+2
bonus on Concentration and Spellcraft checks). Caster level 3rd.
Wizards
Spells per Day:(4/6/6/6/5/4/5/3/3/3/1/1/1/1) Base DC=21 + spell
level, 23 + spell level fo renchantment and evocation spells. Caster
level 25th.
Signature
Possessions: Ring of protection +3, amulet of natural armor
+5, bracers of armor +7, ring of regeneration, mantle of spell resistance,
+5
thundering longsword, Elminster's eversmoking pipe. As a very
powerful wizard, Elminster has access to incredible resources and can acquire
or make almost any nonartifact item he might need, given time.