For when you need that little extra firepower to deal with those most trouble some opponants, than opt for the firepower solution within a can. You can't go wrong with a good old grenade... well... you can, but never mind.
Below you will find a list of the different types of grenades that can be purchased in Dark Thaum. Each grenade is one shot weapon, once it has used it is gone for good. These grenades are about the size of a normal tenis ball.
Explosive Grenades
Costs: 10 credits
Availability: Common
Description: Built with a number of common explosives, the Explosive Grenade has a blast radius of a couple of a metres, causing mass destruction.
Smoke Grenade
Costs: 8 credits
Availability: Common
Description: Smoke grenades don't cause any damage. Instead, they create a thick cloud of smoke that obscures vision. This smoke spreads out over a large area and disappates within a few minutes.
Stun Grenade
Costs: 12 credits
Availability: Common
Description: Stun grenades tend to go with a very loud bang and flash of light. The effect of a stun grenade is simply to stun people in the area without actually injurying them or causing any sort of damage.
Flash Grenade
Costs: 11 credits
Availability: Common
Description: Flash Grenades go off with a bright flash of light, temporarily or even permanantly blinding anyone who happens to be in the area at the time unless they have some form of blindness protection.
Energy Grenade
Costs: 15 credits
Availability: Common
Description: Gives off a large energy blast simalar to that produce by energy weapons only on a bigger scale. Effects several metres in one go.
Foam Grenade
Costs: 7 credits
Availability: Common
Description: Used by some fire fighting services, the foam grenade covers a large area with compact foam, help to douse fires. These are also great for parties.
Slick Grenade
Costs: 10 credits
Availability: Common
Description: Explodes to cause a large area to become covered with a slippery substance, making it hard to keep a grip where this grenade has exploded or even stand up straight.
Bio-Acidic Grenade
Costs: 20 credits
Availability: Common in Lafe, Rare elsewhere
Description: Uses bio-anaemic acids to melt and eat away at any biological flesh. When this grenade explodes it causes flesh to become stripped away until the substance is washed off, while leaving anything not organic intact.
EM Grenades
Costs: 25 credits
Availability: Rare
Description: This grenade causes a large arc of electricity to blitz around a couple of metres around the where the grenade lands, electricuting people who are in it's way but more importantly overloading cybernetics and technology.
High Explosive Grenade
Costs: 30 credits
Availability: Rare
Description: A much more powerful version of the explosive grenade, the High Explosive Grenade covers a much bigger radius with a much more destructive force.
Poison Grenade
Costs: 25 credits
Availability: Rare
Description: A poison grenade doesn't explode. Instead, it fills the area with toxic gases, poisoning anyone who is within a few metres of where the Grenade lands.
Immobiliser Grenade
Costs: 20 credits
Availability: Rare
Description: Use an incredibly strong sticky glue like substance, the immobiliser grenade causes anyone who walks on the surface where the grenade explodes to become stuck and can even immobilise weak wheeled vehicles.
Super Napalm Grenade
Costs: 15 Credits
Availability: Rare
Description: Filled with Super Napalm, this explodes to cover any one near to it with an incredible sticky substance that is in on fire. This substance is not only hard to remove but also incredible difficult to put out.
Spent Uranium Grenade
Costs: 35 credits
Availability: Rare
Description: Fill with spent Uranium, a Spent Uranium not only explodes and causes lethal if not fatal damage, it also gives radiation burns to those unfortunate enough to be caught in it's blast radius.
Plasma Grenade
Costs: 50 credits
Availability: Rare
Description: Explodes with Super hot Plasma energy. A lot more destructive than the High Explosive Grenade.
Ion Grenade
Costs: 100 credits
Availability: Rare
Description: Even more powerful than a Plasma Grenade, an Ion Grenade will virtually disintegrate anything caught in it's blast radius.
Dimensional Grenade
Costs: 500 credits
Availability: Super Rare
Description: Causes a major disruption in the area as the Dimensional Grenade rips open gateways to other dimensions, totally obliturating the area around it.
Other Grenade type devices
In addition to the grenades mentioned above, there are three other types of devices simalar to to grenades that can be purchased. These are:
Mines
Costs: Same as Grenade Type + 10 credits
Availability: As Grenade type
Description: Instead of being thrown, grenades are either placed or planted on the ground. When stepped upon, the mine then explodes. Any off the grenade types mentioned above are available as Mines.
Incendaries
Costs: Same as Grenade Type + 20 credits
Availability: As Grenade Type
Description: Incendaries are explosive devices that are planted in specific locations with a trigger device. These trigger devices come in a number of shapes and forms and could be anything from a time trigger, to change in enviroment to a remote trigger. Any off the above grenade types are available as incendaries though why anyone would want a Foam incendary is anyone's guess.
Mini-Grenades
Costs: Same as Grenade Type
Availability: All are rare
Description: Mini-Grenades are tiny versions of the larger grenades, no bigger than the size of a coin. Though made to be more compact than a Grenade using advanced technology, they still suffer with only being amount half as powerful as a full size grenade, though considering their size, this still makes them powerful. The following Grenade types are available as Mini-Grenades:
Explosive, Stun, Flash, Energy, Bio-Acidic, High-Explosive and Spent Uranium.
Grenade Launchers
Off course, you could spend your time throwing every single grenade, but imagine how much further the grenade could go and how more accurate it would be if it was fired from a weapon. Below is a list of grenade launchers that allow you to do just that:
Auxillary Grenade Launcher
Costs: 40 credits
Availability: Common
Size: Auxillary
Description: The auxillary grenade launcher holds a single grenade at a time and is capable of launching at a target upto 50 metres away.
Grenade Pistol
Costs: 100 credits
Availability: Rare
Size: Pistol
Description: Capable of holding a single Grenade at a time, the grenade pistol can launch a full size grenade towards a target some 150 metres away.
Grenade Launcher
Costs: 250 credits
Availability: Rare
Size: Rifle
Description: Has a large magazine built on the side that automatically reloads after each shot. This magazine can hold upto 15 grenades at a time and is capable of launching that to a distance of 200 metres.
Grenade Cannon
Costs: 2500 credits
Availability: Super Rare
Size: Heavy
Description: Built with a very large magazine hopper able to hold upto 40 grenades at a time, the Grenade Cannon can launch grenades at a target upto 250 metres away at a rate of fire of around 3 grenades a second.
Auxillary Mini-Grenade Launcher
Costs: 100 credits
Availability: Rare
Size: Auxillary
Description: Has a small magazine which can hold upto 10 mini-grenades at one time. Launches mini-grenades one at a time upto a range of around 100 metres.
Mini-Grenade Pistol
Costs: 250 credits
Availability: Rare
Size: Pistol
Description: The Mini-Grenade Pistol can hold upto 30 mini-grenades at any one time and can launch them at a rate of fire of around three mini-grenades per second to a range of around 200 metres.
Mini-Grenade Launcher
Costs: 750 credits
Availability: Super Rare
Size: Rifle
Description: Has a very large magazine capable of holding upto 200 mini-grenades. It can launch these at around 10-15 mini-grenades per second upto a range of around 300 metres.