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Eventually, you are going to need to go places. Though public transport is good it does start to get costly after a while. This section deals with the prices and availability of a few vehicles that you may wish to look into at some point. Because though of the size of our ship and most of the time we are on the move, a car would be a bit impractical to be kept onboard the ship or kept in any specific location. There fore, the only vehicles that are currently going to be mentioned in this guide are bikes.


Ground Bikes

These bikes have two wheels and an inability to go anywhere that does not possess gravity or a solid floor.

Small Ground Bike
Cost: 1000 credits
Availability: Common
Top Speed: 140 km/h
Fuel Cost per Hour: 0.5 credits
Description: Small cheap going bike. Not really suited for carrying two people, though it can at a push.

Medium Ground Bike
Cost: 2000 credits
Availability: Common
Top Speed: 180 km/h
Fuel Cost per Hour: 0.75 credits
Description: A fairly standard bike that most ground bikers use. Can carry a second person if neccessary and can fit a side car.

Large Ground Bike
Cost: 4000 credits
Availability: Common
Top Speed: 200 km/h
Fuel Cost per Hour: 1 credit
Description: Large bike (think harley's and goldwings) for the real motor bike enthusiast. Can seat a second person comfortably and can have a side car fitted.

High Performance Ground Bike
Cost: 7500 credits
Availability: Rare
Top Speed: 300 km/h
Fuel Cost per Hour: 1 credit
Description: Fast moving racing bike, sleek in design and designed to handle well for the racer types out there. Can seat a second person if required, but one person is best on these machines.

Ground Quad
Cost: 3000 credits
Availability: Rare
Top Speed: 150 km/h
Fuel Cost per Hour: 0.5
Description: Cross country four wheeled bike capable of handling rough terrain. Can seat a second person if required.

Ground Trike
Cost: 6000 credits
Availability: Rare
Top Speed: 180 km/h
Fuel Cost per Hour: 1.5
Description: Big three wheeled bike built in the same style as Large Ground Bikes. Can take a second person as a passenger if required. A version can be purchased for an additional 500 credits which features two seats behind the rider, one to each side, allowing the bike to carry upto three people including the rider.

Ground Bike Side Car
Cost: 750 credits
Availability: Common
Top Speed: Decreases top speed by 20 km/h
Fuel Cost per Hour: +0.25 credit
Description: Not a bike but an addition that can be fitted that allows another person to sit in a small sidecar beside the main vehicle. Only suitable for Medium and Large Ground Bikes. The Side Car does however hamper the bikes performance somewhat.


Aerial Bikes

These are bikes that are capable of flying. Fast and efficient, there is no better way to get across town than riding one of these. They feature a single vertial lift engine underneath them and a few inconspicious and sleek aerofoils.

Small Aerial Bike
Cost: 1750 credits
Availability: Common
Top Speed: 280 km/h
Fuel Cost per Hour: 1 credit
Description: Small airbourne vehicle suited for only one person.

Medium Aerial Bike
Cost: 3000 credits
Availability: Common
Top Speed: 320 km/h
Fuel Cost per Hour: 1.5 credits
Description: Larger aerial bike with a bit more speed. Can seat a second person if required. Most aerial bikers own these type.

Large Aerial Bike
Cost: 5500 credits
Availability: Common
Top Speed: 350 km/h
Fuel Cost per Hour: 2 credits
Description: Large aerial bike (think of a flying harley) that can comfortably carry a passenger.

High Performance Aerial Bike
Cost: 10'000 credits
Availability: Rare
Top Speed: 500 km/h
Fuel Cost per Hour: 2 credits
Description: High speed and very good handling racing style aerial bike. Suited only for one person.

Aerial Trike
Cost: 8500 credits
Availability: Rare
Top Speed: 320 km/h
Fuel Cost per Hour: 3 credits
Description: Aerial version of the Ground Trike, using two large engines as opposed to a single underslung one. Can carry a passenger easily. The same adaption can be made to this trike as the ground trike for the same cost.


Space Bikes

These bikes are only good for travelling in zero gravity. Though not much when compared to a full blown star ship, they are more versatile than the normal EVA pack one gets with most space suits. You still need to wear a space suit however while riding one of these.

Small Space Bike
Cost: 2000 credits
Availability: Common
Top Acceleration: 2.5g
Fuel Cost per Hour: 2 credits
Description: Small space bourne bike that can seat only one person and is generally used for zipping outside space stations to conduct repairs and such ilk.

Medium Space Bike
Cost: 4000 credits
Availability: Common
Top Acceleration: 3g
Fuel Cost per Hour: 3 credits
Description: Most space bike enthusiasts have this version of the Space Bike. Can seat a second person if required.

Large Space Bike
Cost: 8000 credits
Availability: Common
Top Acceleration: 3.5g
Fuel Cost per Hour: 4 credits
Description: Large chunky space bound bike that can comfortably seat three people. Note, this thing would only just squeeze into Black Zero's airlock.



Bio-Bikes

Lafe, well known for their Bio-Organic technology have built whole ranges of vehicles that are more grown than constructed. Though these look simalar to the bikes off other nations on the surface, they still have that slight organic feel to them. When they are damaged, they will also heal back. Bio-Bikes cost about 1.25 as much as an ordinary bike and fall into the same classifications as the ones above if purchased inside Lafe. Outside of Lafe, consider them to be Super Rare.

Bio-Organic bikes do not consume fuel like other bikes, rather they need a special nutrient rich solution feed into their fuelling ports on a regular basis. Times the fuel cost per hour by 5 for the equivilant bike you wish to purchase as a bio-bike to get it's daily feeding cost. This must be done daily otherwise you end up starving the poor bio-bike (everyone say ahhhh). This fuel/food substance is common inside Lafe, but rare everywhere else.



Funok Bikes

Even Funok can have bikes, but these are a lot more smaller in size naturally (about 4"-5" long). These cost about one fifth of the prices mentioned above and the fuel cost is about one tenth of the cost shown. These bikes are considered to be of the same availability as their counterparts in the nations of Resbinarge and Planica / Plantia, one availability catogry higher in the nations of Delta Feareo and the Independant Alliance (i.e. Common becomes Rare, Rare becomes Super Rare) and Super Rare anywhere else. Bio-Bike versions of the Funok Bike's though are avaliable in Lafe for the Faerion should they so choose, but these count as one availability catogry higher as well.



Motor Bike Licences

Hate to say it, but you are going to need a licence to ride a bike without getting hassled by the local enforcement authorities. The prices for various licences are listed below. A licence is only good for the nation that it is listed to (except where exceptions are listed below). A licence is considered a common thing if you are in the same nation it is for, otherwise it is a rare thing. Though do remember that lessons need to be taken before you can get a licence and that is only after you have passed both your theory and practical tests. Lessons cost around 10 credits each and most nations expect you to take at least 10 before going for a test, though they will only expect you to take three if you already have a licence from elsewhere in the galaxy.

NationGround BikeAerial BikeSpace Bike
Cyran Dor253550
Delta Feareo/ Resbinarge*5075125
Kyraken306090
Lafe4080100
Planica/ Plantia60120200
Requis305070
Resque4075120
Independant Alliance*3560110
League of Independance*256080
Neutrality Alliance*50100150
Independants*VariesVariesVaries
Intergalactic*300500750

*Delta Feareo / Resbinarge: These two nations now use the same licence in both nations. A nation purchased in one will allow you to use it in the other nation as well. This licence will also cover one in the Independant Alliance without needing the Independant Alliance Licence as well..

*Independant Alliance: The Independant Alliance licences are recognised by around 75% of independant Star Systems. An Independant Alliance licence is also recognised within Delta Feareo (though not Resbinarge at present).

*League of Independance: The Leagues licence is recognised by around 35% of Independant star systems as well.

*Neutrality Alliance: The Neutrality Alliance Licence is recognised by around 60% of Independant star systems.

*Independants: Prices and conditions vary from star system to star system, though most will recognise one of the three independant nations licences. Some also recognise licences from the nations themselves as well.

*Intergalactic: These are considered Rare items. One needs to possess a licence first for one of the nations before you can apply to take the Intergalactic licence, at which point a further ten lessons are expected and another written and theory test is required. Possession of an Intergalactic licence entitles you to use it any nation, independant nation of independant star system in the galaxy... in theory.


Other Vehicle Licences

If you want licences for other vehicles not listed here, the price modifyers to the bike licence are shown below. Even though you probably won't own a vehicle other than a bike because of the limitations of the Black Zero, there is still a chance you may need one at some point.

Cars: To work out the cost for a car licence, times the value for the equivilant bike licence by 1.5

HGV / Bus: For either the HGV or Bus drivers licence, times the value of the equivilant bike licence by 3. One must have a car licence before you can possess an HGV or Bus Licence.


Pilots Licence

It doesn't matter where you are, if you are going to pilot a starship, you are going to need a pilots licence. Pilots licences come in four classifications, Classes I-IV. What these cover is explain below:

Pilots LicenceWhat it Covers
Class ICovers the piloting of sub-light vessels of less than 150 metres length and below 500 ton mass. Maximum thrust allowed is 10g. Will allow pilots to use the tunnels.
Class IICovers basically the same as Class I, but allows the pilot to also pilot vessels with FTL travel capabilities.
Class IIIAllows the pilot to control craft ships 750 metres in length and off upto 10'000 tonnes mass. There is no maximum thrust limit on a class III licence.
Class IVIf it's a starship, you can pilot it.

Like any other vehicle licence, a licence is only good for the nation it is bought within. The costs for the various licences are shown below. The same notes regarding the different nations and where their licences apply can be applied equally as well to pilots licences as it does to vehicle licences. You must have the preceeding classes of licence before you can buy the next stage (e.g. if you want a class III licence, you must first purchase the Class I and Class II licences).

NationClass IClass IIClass IIIClass IV
Cyran Dor100100200500
Delta Feareo/ Resbinarge150150150300
Kyraken120150180210
Lafe200210300350
Planica/ Plantia5005007501000
Requis100100200300
Resque150200400800
Independant Alliance150150150300
League of Independance100100100100
Neutrality Alliance200200250500
IndependantsVariesVariesVariesVaries
Intergalactic*5050100150

*Intergalactic: The Intergalatic pilots licence counts as a common thing and the difficulty over the normal nations tests is fairly low. A pilots licence must still be own for one of the nations though for the class that the licence is being applied for.




































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