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Skills and Abilities

The skills on this page are simply a taste of what the world has to offer for those ambitious enough to look. Found here the skills and abilities are listed by type and broken down further, in some cases. Note the special remarks about certain skills and skill groups as they are important in keeping game play fluid.


Alchemy
Alchemy
Herb Lore

Agility
Agility (i)
Contortionist (i)
Aerobatics
Flight

Body
Iron Will (1-5)
Mental Block (1-5)
Toughness (ii)
Tenacious Build (1-5) (ii)
Damage Reduction (1-5) (ii)
Tolerance to Sun
Kindness Aura
Fear (1-5)
Intimidation (1-5)

Common
Bartending
Calligraphy
Cartography
Construction
Cooking
Decipher Script
Drinking
Fishing
Fletching
Foraging
Gambling
Hunting
Knowledge
Reading
Rock Climbing
Running
Swimming
Writing

Commune
Commune with Nature
Commune with Dead
Commune with Animals
Commune with Undead
Commune with Spirits
Commune with Plant life

Creation
Holy Symbol
Unholy Symbol
Smithing Weapons
Smithing Armor

Divining
Slight Telepathy
True Seeing
Visions
Aura Sense
Danger Sense

Economical
Bartering (1-5)

Fighting
Aerobatic Combat
Archaic Weapon Usage (Specialization of class)
Armor Proficiency
Battle Craze
Berserking
Blind Fighting
Defense
Disarm
Fighting
Mounted Combat
Rage
Submission Fighting (1-2)
Unarmed Combat
Vorpaul Strike
Weapon Proficiency

Jumping
Jump
Leap
Double Jump
Lateral Jump
Distance Jump
Standing Leap
Levitation

Language
Angelic
Arch Mage Language
Demonic
Divine Language
Dwarven
Elven
Orkish
Vamperic Language

Lycanthropy
Animal Lycanthropy
Gasseus Form

Magic
Burning Hands
Chilling Touch
Elemental Breath
Force Blast
Force Shield
Healing
Demonic Aura
Holy Aura
Magic
Magic Endurance
Magic ESP
Petrification Glare

Mind
Logical Reasoning
Multiple Frequency Minds (1-5)
Quick Learning
Read Lips
Manipulation

Necromancy
Bone Craft
Decaying Weapon
Flesh Golem
Life Transfer
Poision Touch
Raise Skeleton

Resistance
Elemental Resistance
Holy Resistance
Poision Resistance
Unholy Resistance
Magical Resistance

Senses
Direction Sense
Enhanced Sense(any sense)
Feather Touch
Keen Sight
Dark Vision (iii)
Night Vision (iii)
Pin Drop Hearing
Poison Taste
Scent

Speed*
Speed
Break Neck Speed
Sound Speed
Mach 3 Speed
Light Speed
Dream Speed

Spell Casting
Absorb Spell (Specific)
Counter Casting
Infuse Spell (Specific Level)
Instantaneous Cast (Specific Spell)
Interrupt Casting
Redirect Spell
Silent Casting
Speed Casting
Still Casting
Stop Spell

Stealth*
Stealth
Shadow
Hidden
Unseen

Strength*
Strength
Bone Crushing
Stone Crushing
Metal Breaking
Giant
Titan
Super Natural

Talent
Bardic Talent (Musical/ Poetic)
Musical Practice (instrument)
Preaching
Quick Shot
Dexterous Trick

Thieving
Slight of hand (i)
Pick Pocket (i)
Thievery (i)

Wilderness
Favored Enemy (any specific class)
Tracking

Notes on Lists

*All categories that are marked with "*" are categories that must be taken in succession starting from the top of the list and working down.
(i) Agility, Acrobatics, and Contortionist must be taken in that order.
(ii) Toughness is needed before Tenacious Build or Damage Reduction. However, Tenacious build is not necessairy for having Damage Reduction.
(iii) Dark Vision is needed for Night Vision