Skills and Abilities
The skills on this page are simply a taste of what the world has to offer for those ambitious enough to look. Found here the skills and abilities
are listed by type and broken down further, in some cases. Note the special remarks about certain skills and skill groups as they are important in
keeping game play fluid.
- Alchemy
- Alchemy
- Herb Lore
- Agility
- Agility (i)
- Contortionist (i)
- Aerobatics
- Flight
- Body
- Iron Will (1-5)
- Mental Block (1-5)
- Toughness (ii)
- Tenacious Build (1-5) (ii)
- Damage Reduction (1-5) (ii)
- Tolerance to Sun
- Kindness Aura
- Fear (1-5)
- Intimidation (1-5)
- Common
- Bartending
- Calligraphy
- Cartography
- Construction
- Cooking
- Decipher Script
- Drinking
- Fishing
- Fletching
- Foraging
- Gambling
- Hunting
- Knowledge
- Reading
- Rock Climbing
- Running
- Swimming
- Writing
- Commune
- Commune with Nature
- Commune with Dead
- Commune with Animals
- Commune with Undead
- Commune with Spirits
- Commune with Plant life
- Creation
- Holy Symbol
- Unholy Symbol
- Smithing Weapons
- Smithing Armor
- Divining
- Slight Telepathy
- True Seeing
- Visions
- Aura Sense
- Danger Sense
- Economical
- Bartering (1-5)
- Fighting
- Aerobatic Combat
- Archaic Weapon Usage (Specialization of class)
- Armor Proficiency
- Battle Craze
- Berserking
- Blind Fighting
- Defense
- Disarm
- Fighting
- Mounted Combat
- Rage
- Submission Fighting (1-2)
- Unarmed Combat
- Vorpaul Strike
- Weapon Proficiency
- Jumping
- Jump
- Leap
- Double Jump
- Lateral Jump
- Distance Jump
- Standing Leap
- Levitation
- Language
- Angelic
- Arch Mage Language
- Demonic
- Divine Language
- Dwarven
- Elven
- Orkish
- Vamperic Language
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- Lycanthropy
- Animal Lycanthropy
- Gasseus Form
- Magic
- Burning Hands
- Chilling Touch
- Elemental Breath
- Force Blast
- Force Shield
- Healing
- Demonic Aura
- Holy Aura
- Magic
- Magic Endurance
- Magic ESP
- Petrification Glare
- Mind
- Logical Reasoning
- Multiple Frequency Minds (1-5)
- Quick Learning
- Read Lips
- Manipulation
- Necromancy
- Bone Craft
- Decaying Weapon
- Flesh Golem
- Life Transfer
- Poision Touch
- Raise Skeleton
- Resistance
- Elemental Resistance
- Holy Resistance
- Poision Resistance
- Unholy Resistance
- Magical Resistance
- Senses
- Direction Sense
- Enhanced Sense(any sense)
- Feather Touch
- Keen Sight
- Dark Vision (iii)
- Night Vision (iii)
- Pin Drop Hearing
- Poison Taste
- Scent
- Speed*
- Speed
- Break Neck Speed
- Sound Speed
- Mach 3 Speed
- Light Speed
- Dream Speed
- Spell Casting
- Absorb Spell (Specific)
- Counter Casting
- Infuse Spell (Specific Level)
- Instantaneous Cast (Specific Spell)
- Interrupt Casting
- Redirect Spell
- Silent Casting
- Speed Casting
- Still Casting
- Stop Spell
- Stealth*
- Stealth
- Shadow
- Hidden
- Unseen
- Strength*
- Strength
- Bone Crushing
- Stone Crushing
- Metal Breaking
- Giant
- Titan
- Super Natural
- Talent
- Bardic Talent (Musical/ Poetic)
- Musical Practice (instrument)
- Preaching
- Quick Shot
- Dexterous Trick
- Thieving
- Slight of hand (i)
- Pick Pocket (i)
- Thievery (i)
- Wilderness
- Favored Enemy (any specific class)
- Tracking
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Notes on Lists
*All categories that are marked with "*" are categories that must be taken in succession starting from the top of the list and working down.
(i) Agility, Acrobatics, and Contortionist must be taken in that order.
(ii) Toughness is needed before Tenacious Build or Damage Reduction. However, Tenacious build is not necessairy for having Damage Reduction.
(iii) Dark Vision is needed for Night Vision