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Moves



These are the attacks and abilities your character can learn. Str stands for the strength of the attack, the higher this is the more damage you do when using it. Sp+ stands for the speed plus of the attack, this makes your character that much faster for that turn. Int+ stands for the intelligence plus of the attack, this makes your character that much smarter for that turn. If there is a - instead of a +, then it's a decrease instead of an increase. Anything with a * by it's name means you start off with that move. All the others have to be trained for.
These attacks can be learned by anyone, and yes I'm aware some of them are only available to certain people. Tough, it makes the game better.


Energy Attacks

*Eye Beam - Type A energy attack.
S=2 Sp+=40 Int+=0

*Galack-Ho - Type A energy attack.
S=3 Sp+=30 Int+=0

*Kikoho - Type A energy attack.
S=3 Sp+=25 Int+=5

*Mouth Blast - Type A energy attack.
S=2 Sp+=35 Int+=5

*Chou Kamehameha - Type B energy attack.
S=6 Sp-=10 Int+=10

*Kamehameha - Type B energy attack.
S=4 Sp+=10 Int+=10

*Large Ki Blast - Type B energy attack.
S=4 Sp+=15 Int+=0

*Small Ki Blast - Type B energy attack.
S=3 Sp+=20 Int+=10

*Big Bang Attack - Type C energy attack.
S=6 Sp-=5 Int+=5

*Dodonpa - Type C energy attack.
S=4 Sp+=15 Int+=5

*Shine Shine Missile - Type C energy attack.
S=5 Sp+=10 Int+=5

*Special Beam Cannon - Type C energy attack.
S=6 Sp-=25 Int+=15

Crasher Ball - Type D energy attack.
S=7 Sp-=10 Int+=0

Energy Dan - Type D energy attack.
S=6 Sp-=5 Int+=5

Masenkou - Type D energy attack. Uses 3 endurance.
S=8 Sp+=20 Int-=10

Purple Spiral Flash Attack - Type D energy attack.
S=7 Sp-=15 Int+=5

Bakuhatsuha - Type E energy attack.
S=5 Sp+=15 Int+=20

Burning Attack - Type E energy attack.
S=8 Sp-=10 Int+=10

Haikyuken - Type E energy attack.
S=6 Sp-=40 Int+=40

Tsuihidan - Type E energy attack.
S=7 Sp+=50 Int-=20

Demon Bomb - Type F energy attack.
S=9 Sp+=0 Int+=0

Dragon Fist - Type F energy attack. Uses 10 endurance.
S=10 Sp+=30 Int+=10

Final Blast - Type F energy attack. Uses 15 endurance.
S=12 Sp-=25 Int+=15

Spirit Bomb - Type F energy attack. Uses 30 endurance.
S=15 Sp-=50 Int+=30


Energy Defends

Small Kamehameha - Reduces type A energy attacks by 45%, type B by 50%, type C by 30%, type D by 40%, type E by 25%, and type F by 50%.

Ki Shield - Reduces type A energy attacks by 50%, type B by 45%, type C by 25%, type D by 40%, type E by 35%, and type F by 40%.

Arm-Block - Reduces type A energy attacks by 35%, type B by 40%, type C by 30%, type D by 50%, type E by 25%, and type F by 45%.

Double-Handed Stop - Reduces type A energy attacks by 30%, type B by 45%, type C by 50%, type D by 40%, type E by 35%, and type F by 45%.

Flexed-Chest - Reduces type A energy attacks by 30%, type B by 40%, type C by 45%, type D by 35%, type E by 50%, and type F by 35%.

*Crossed-Arms Block - Reduces type A energy attacks by 30%, type B by 35%, type C by 25%, type D by 30%, type E by 25%, and type F by 25%.


Physical Attacks


*Backhand - Type A physical attack.
S=1 Sp+=40 Int+=0

*High-Elbow - Type A physical attack.
S=2 Sp+=30 Int+=0

*Mid-Knee - Type A physical attack.
S=2 Sp+=25 Int+=5

*Gut-Punch - Type B physical attack.
S=3 Sp+=20 Int+=0

*Roundhouse - Type B physical attack.
S=4 Sp+=5 Int+=0

*Uppercut - Type B physical attack.
S=3 Sp+=10 Int+=10

High-Kick - Type C physical attack.
S=3 Sp+=35 Int+=5

Leg-Sweep - Type C physical attack.
S=2 Sp+=50 Int+=30

Mid-Kick - Type C physical attack.
S=4 Sp+=15 Int+=15

Forearm - Type D physical attack.
S=6 Sp+=5 Int+=5

Headbutt - Type D physical attack.
S=7 Sp-=5 Int+=5

Two Fisted Back-Slam - Type D physical attack.
S=8 Sp-=10 Int+=5


Physical Defends


*Body Flex - Reduces type A physical attacks by 40%, type B by 25%, type C by 30%, and type D by 50%.

Fall-Away - Reduces type A physical attacks by 25%, type B by 50%, type C by 30%, and type D by 40%.

Forearm/leg-Block - Reduces type A physical attacks by 50%, type B by 30%, type C by 40%, and type D by 25%.

*Push-Aside - Reduces type A physical attacks by 40%, type B by 30%, type C by 50%, and type D by 25%.


Specials

Multi Form Technique - Quadruples the number of attacks remaining in a phase but reduces everything but int by 1/2 for that phase. Can be used once per battle. Uses 20 endurance. Using this counts as an attack.

Solar Flare - Stops any attack and allows user to rest instead that turn (used as a defend). Can be used once per battle. Uses no endurance.

Strength Boost - Doubles user's power level for a phase but reduces speed to 1/2. Can be used once per battle. Uses 15 endurance. Used as an attack.

Telekenisis - Enemy cannot do anything for two turns after this is used. Can be used once per battle. Used as an attack. Uses 20 endurance.


Transformations


Transformations happen in battle and last the whole battle. It takes 50% of your max endurance to transform into any state. The increases are from your normal not from the previous level. You have to have the set amount of pl to transform. To transform to the first level requires the death of a teammate.

Level 1 - 1000 PL needed. PL increases by 25%. HP increases by 10%. Speed increases by 25%. Intelligence increases by 50%.

Level 2 - 3000 PL needed. PL increases by 40%. HP increases by 25%. Speed increases by 40%. Intelligence increases by 10%.

Level 3 - 6000 PL needed. PL increases by 50%. HP increases by 15%. Speed increases by 50%. Intelligence increases by 5%.

Level 4 - 10000 PL needed. PL increases by 100%. HP increases by 50%. Speed increases by 75%. Intelligence decreases by 50%.


If you don't know how to calculate the changes, here's how. Multiply your current amount by the decimal equivalent of the percent plus one if an increase. If a decrease just multiply your current by the decimal equivalent of the percent. So, if the Pl increase is 25%, and your current pl is 600; 600 x 1.25 = 750. And, if the intelligence decrease is 50%, and your current intelligence is 120; 120 x .50 = 60.