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ETHEREAL

 

Gehenna - Evil, Lawful Tendencies

Successful and fortunate crime is called virtue.

    -- Seneca

The term "Gehenna" is a Hebrew word, supposedly adapted from "Hinnom", a valley outside Jerusalem which was variously a garbage dump and a place where unwanted babies were sacrificed by burning. (Jeremiah 7:31 -- the Bible's wonderful "Temple Sermon" against the worst aspects of organized religion). The words appears in the New Testament in connection with punishment after death. What it meant to the first Christians, and how its meaning may differ from the other New Testament Greek words for hell (Hades, Tartarus), remains controversial. If the derivation of the word is correct, the ugly face of organized "religion" in the Hinnom infanticides reminds us of our own world's "Evil with Lawful Tendencies." Bad cults, gangs, crime-syndicates, petty dictators, and robber-barons are examples of the loosely-organized evil that is symbolized here. In our era as in Seneca's time, most pretend to virtue -- "promoting excellence and discipline", "building character", "promoting security", and "striving for what is best." They are enormously vain, though not so well-organized as their neighbors in Baator. Expect to find much ostentation and display of wealth and status. Gehenna is worlds of slippery mountains, some glowing with lurid flames. All gravity is at 45 degree angles to the surface. (Bring your mountain-climbing equipment.) These planes are the spiritual homes of organized robbers and tyrants, gangs of criminals, heartless warlords, and all who were corrupted by power. Regardless of the kind of evil they have chosen, they never show charity of any kind. Because evil is so powerful here, the locals lack even the ordinary loves of our world -- family, friendship, romance. These instead become ways in which a stronger being preys on a weaker being. The people of Gehenna are disgusted by the idea of unselfish love. Open-faced evil is poor politics. Instead, the locals will present themselves to outsiders as an "honored society", syndicates led by people of oustanding ability to provide stability under difficult conditions. The locals will talk about cruelty only as a way of "building character" or "promoting peace and development". There are many models for this in the non-ideological dictatorships of our own world. The spiritual powers here seek to corrupt souls through the quest for personal power and authority. Here power-grabbing is addictive, and those who sample it will find no simple joy in anything else. Other dark addictions are surely available as well. There is probably sexual slavery, but there is no real love here. All laughter and music are forbidden except in the service of the rulers. Primitives will find ongoing human sacrifices. Mottos are the slogans of gangs. Public portals between the layers and to remote planes are heavily-guarded fortresses. The locals may know a great deal about visitors' un-repented crimes, and misbehavior may transform perpetrators. The barghests make their lairs here, orc and goblin heavens are here. In some liturgies, worshippers renounce, or reaffirm their renunciation of, "the glamour of evil." On Gehenna, the glamour of evil takes the forms of crime-syndicate elegance ("Nothing personal, just business"), and the pleasures of belonging to an effective gang. In our own world, some people think this is what they really want.

Khalas, "the gentle land", is a temperate universe inhabited by exiles from next door, and innumerable goblin caves. A city features people tattooed with their life stories, who will wish to buy bits of your own most precious experiences, which become tattoos on their skin as you forget them. Waterfalls along the river Styx dominate the landscape. Maroon pools to the astral appear among the cave waters, and can be moved only within this water. Portals to the Outlands, Baator or the Gray Waste are often chasms with over-arching natural bridges.

Chamada (Greek chamadis, on-the-ground), "the molten", is a universe of lava flows, where the atmosphere is a permanent stinking cloud. The air in the caves is more breathable, but the caves are prone to melt unexpectedly. Somewhere there is an entire city floating above the landscape. It is a mimic, which controls the locals. "The General of the Furnaces", an ultroloth, is the most powerful creature here, and service in his army is sought by many. The tower of the arcanaloths is full of records of evil deeds, recorded in the blood of the dead who suffer here.

Mungoth, "the burning ice", is a universe of icy ash fields and corrosive snow. Avalanches and mudslides are constant perils, and the mountains still quake with volcanic activity. There is an ice-bound realm of carnivorous caribou, where torturers are trained. In the town of Portent, those who resort to violence unwittingly do the damage to themselves, dying when they reach zero hit points.

Krangath, "the dead furnace", is a burned out universe, with no heat or light. The most cold-hearted suffer here. In "The Night Below", the realm of the orcish undead, no light goes beyond five feet, and only those in charge can see in the dark.

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