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Baator - Lawful Evil

He who lives must fight. He who does not wish to fight in this world where permanent struggle is the law of life has not the right to exist.
-- Hitler

Imagine Baator as a reflection of all of our world's most effective organizations, but where love is considered a weakness and a sham. The cities are clean and orderly, the architecture is magnificent, and the goods and services are of extraordinary quality. In fact, the finest luxury goods in the multiverse are produced here -- and the most effective advertising campaigns. The locals are perfectly polite, and proud of their honor. They possess a dark integrity. Probably they keep their word -- both letter and spirit. (This is much more interesting for game purposes. Cheating by twisting language isn't law, but the stuff of chaos.) The locals are enormously vain, and status symbols are of overwhelming importance to them. Another vision of Baator is presented by the heartless corporation. Whatever big business is like in real life, fiction is filled with corporations that actively and cynically work against the public interest for their own aggrandizement, and where the backbiting and politics is vicious but completely internal. Although right-living and the question of the afterlife are of far greater importance than any game, it seems to me that a good "Planescape" campaign, with its college-bull-session focus on the mysteries of life, is not irreverent or trivial. The denizens of Baator will tempt visiting adventurers with the chance of taking part in an effective organization dedicated to universal conquest and the satisfaction of personal and group superiority. They are very articulate. They will state clearly that all apparent kindness is really stupid or fake, and that superior folk will band together to create wealth and opportunity and to get what they're entitled to. Because evil is so powerful here, the locals lack even the ordinary loves of our world -- family, friendship, romance. These instead become ways in which a stronger being preys on a weaker being. The locals will talk a lot about cruelty as a way of "building character." The idea of altruism and unselfish love disgusts the people of Baator. Open-faced evil is poor politics. Instead, the locals will present themselves to outsiders as a cohesive, efficient, hard-working, highly disciplined group dedicated to promoting and providing excellence. Perhaps evil deeds, or any use of death magic or necromancer's spells will tend to transform the character progressively. In some liturgies, worshippers renounce, or reaffirm their renunciation of, "the glamour of evil." On Baator, the glamour of evil is the focus on quality and efficiency, and giving up your individuality to be part of a group that deserves to have the best. In our own world, some people think this is what they really want. Public portals into the layers of Baator are heavily guarded, and don't expect to be allowed to leave by way of them. Again, I believe that when the issues are presented clearly, most people (those who believe in an afterlife, and those who simply want to live well in this world) will make the right choices, and resist both the temptations of Baator and the other dark visions of cruel people.

Anti Matter

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Psionics