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Arborea - Chaotic Good
If the gods are not good, then
they are not gods.
-- Euripides
The Outer Planes of Chaotic Good
are variously called Olympus, or Arborea, or perhaps Woodstock. They constitute universes
of wild delights, rowdy and boisterous living, and holy dreams. Sometimes indescribable,
always badly administered, but utterly splendid and mostly harmless. The best food in the
multiverse grows in abundance here, and even visitors from the city can live indefinitely
off the land with little difficulty. The terrain is extremely rugged, and distances
between points of interest are immense. The weather is usually pleasant, but can be
violent, and lightning and hailstorms can be lethal.
These universes are the spiritual home of all those who were solely dedicated to promoting
the freedom and happiness of all decent creatures. Emotions of every sort run strong, and
players need to ham it up while their characters are visiting these planes. If the players
don't role-play, make a wisdom check or exhibit the expected emotion; good acting earns
bonus experience points. The planes are full of retirement centers for creatures from
world folklore, and clergy, especially those based on this plane, may continue to revere
them as ideals. A favorite motto on the planes of Arborea is, "Thou shalt not
hassle." Another is "Do random acts of kindness." Visitors will discover
that their deeds, good and bad, are widely known. The good creatures living on these
planes never make war on one another. The spiritual powers are generally good company and
have a sense of humor. The locals are very rowdy and love to party and bicker. But most of
them will go out of their way to help you. Some of the locals, including some of the
spirits of the dead, choose to become bacchae, wine mystics who can be destructive. Nature
spirits are very common, and they will assume visible form and confront anyone tampering
seriously with nature. If ignored, they will try to kill the offender. The "Society
of Sensation" philosophic sect, which seeks varied experiences ("I'll try
it!"), has its headquarters here, in a marble palace where the richest of wholesome
pleasures abound. Most Sensates strive to produce and experience the best. The Children of
the Vine sub-sect believes in indulging every whim, and treating all impulses with equal
seriousness. Primitives will find friendly creatures from their mythologies. Public
portals between the layers and to remote planes may take any beautiful form. |
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