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ASTRAL

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FORCES

ETHEREAL

 

Abyss - Chaotic Evil

In the Abyss, any un-repented crimes which visitors may have committed are public knowledge. Misbehavior will probably result in transformation of the perpetrator. All pure things, unless they are specially sanctified, become corrupted. Primitives will find the most degenerate of their kind. Mottos are unprintable. Public portals between the layers and to remote planes may take any form. Portals to "Pandemonium" are typically activated by jumping off a cliff into the wind (be sure you have good information before trying this). Portals to "Carceri" are caves. Other gateways exist between and within planes, some of them activated by killing the guardian. Dirty yellow pools to the astral appear at random here, and can be moved freely. There are innumerable, unending slum, slave, and prison riots. Because evil is so powerful here, the locals lack even the ordinary loves of our world -- family, friendship, romance. These instead become ways in which a stronger being preys on a weaker being. The locals will talk a lot about cruelty as a way of "building character." The residents of the Abyss find the whole idea of unselfish love to be utterly disgusting. The uppermost layer is a wasteland, from which the evil creatures project to other worlds. Cities in the wasteland are copies of the worst parts of all the universe's towns. Prices are preposterously high.  The plane between contains holes, mostly filled with unpleasant liquids of various kinds, which lead to deeper layers. The town of Broken Reach, governed by a succubus, contains the portal to the Outlands. Combat is forbidden inside the city walls. There is also a massive forge. The planes below are tremendously varied. There are deserts of weird colored sand. There are the "Iron Waste" glaciers of weird colored ice in perpetual night, the spiritual homes of a few evil frost giants. There are worlds of nothing but air, without gravity. There are maelstroms, like other chaotic universes, but which do not respond to normal sentience. There are rocky universes of volcanic lava. There are universes of solid rock, with caves and tunnels. There are ocean-bottom worlds. There are vacuum universes where ordinary visitors explode. There are universes of delusion which appear wholesome, but in which all features will try to kill visitors. There are private homes where visitors are not welcome. There are realms full of undead, including icy "Thanatos, the Belly of Death", formerly the realm of Orcus, where the central palace has walls of flesh and carpets of hair. Any creature dying in Thanatos becomes undead. Somewhere in Thanatos is the Book of Lies, where all the lies ever uttered by any being are listed, but not in context. ("No, I don't think you're too fat.") There are universes of extreme evil -- good creatures cannot enter, neutrals are imprisoned, and evils become bodaks (there are warnings). There are lost planes, from which no captive can escape, and where a "gate" merely open to another point on the same plane.

Woeful Escarand is a place of judgment for dead sinners.   Gnoll heaven ("Yeenoghu's realm" of saw-grass savannah and bones) and dark elf heaven ("The Demonweb Pits") are both here. Troglodyte heaven ("Rotting Plain") is a festering swamp ruled by a gigantic, hungry lizard. The motherland of the evil beholders is the "Realm of a Million Eyes". The "Phantom Plane" is a realm of evil lizard folk indifferent to the politics of the rest of the abyss.  "Twelve-trees" is a realm in which twelve of the holy angels were supposedly caught and crucified, and where weapons against other unholy creatures are forged.

The "Slime Pits" are a morass of sludge, home to the Juiblex and Zuggtmoy cults. "Sulfanorum" is a realm of low-burning fires and massive amounts of smoke. The "Worm Realm" of twisting tunnels is home to the evil gnome "Urdlen" cult, and visitors get malignancies or fungal infections.

The "Caverns of the Skull" is home to the Kali cult, where the evil dead kill one another and are reincarnated immediately after.

"Azzagrat" is the three planes of an evil tyrant-illusionist, which keeps the appearance of an orderly, cosmopolitan, decorous police state. In one of these, fire is cold and ice is hot. "The Plains of Gallenshu" is a realm of centaur fiends, gangs on eternal forced march. The ground here is made entirely of rotten body parts, and the air is a "stinking cloud". Everything except metal and material of Abyssal origin rots within a month. The town of Blackmane is neutral territory for the centaur fiends. The town of Oxblood produces cavalry fiends.

"Torremor" is a realm of pillars and perches, with gravity (which changes from time to time) but no ground, where flying creatures and perpetual freefall are the norm. Falling water produces beautiful rainbows, and falling guano and corpses are nuisances, while a cult strings razor wire. It is breeding territory for fly fiends. Portals to the Outlands, Pandemonium or Tarterus in the uppermost layer are holes in the ground.

Anti Matter

Dark Matter

Mana

Ki

Chrono

Necro

Psionics