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The Hidden World of the Fae
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Character Creation
I. Mental and Physical Statistics
II. Race and Culture.
III. Primary Skills
IV. Professions
V. Background

Other
Role Playing Systems


Middle-Earth Role Playing
IV. Professions

        All characters must have a profession (Character Class) that reflects the fact that his early training and apprenticeship have molded his thought patterns, thereby affecting his ability to develop certain skills and capabilities. A profession does not prohibit the development of skills, it merely makes some skills harder than others easier to develop. Any character can develop any skill under this system.

       
Experience Point (XP) Table
Level XP’s Required Level XP’s Required
1 1,000 6 7,000
2 2,000 79,000
3 3,000 8 11,000
4 4,000 9 13,000
5 5,000 10 15,000

       

        Warrior (Fighter)

        Prime Stat - Strength

        Profession Bonuses

  • +3 per a level on weapon skill
  • +1 per level on general skills
  • +2 per level on body development

            Spell Restrictions - May learn open spell lists from one realm (his choice). He may only cast 1st, 2nd, and 3rd level spells.

            A Warrior is a character trained in the arts of combat and fighting. His primary areas of development are weapon skills, maneuvering in armor, and body development, It is difficult for a Warrior to learn to use subterfuge, spells, magic items, and languages; he has little interest in or aptitude for such pursuits.

  •         Scout
    (Thief)

            Prime Stat - Agility

            Profession Bonuses

  • +1 per level on all weapon skills
  • +1 per a level on all general skills
  • +2 per a level on subterfuge skills
  • +3 per a level on perception

            Spell Restrictions - May learn open spell lists from one realm (his choice). He may only cast 1st, 2nd, 3rd, 4th, and 5th level spells.

            A Scout is a character trained in maneuvering, observation, ambush, and to a limited extent, combat. His primary areas of development are subterfuge and general skills, and he can also develop skills with weapons and armor. However, it is very difficult for him to learn to use spells or magic items. In certain societies and circumstances a Scout makes an excellent thief or assassin.

  •         Animist (Cleric)

            Prime Stat - Intuition

            Profession Bonuses

  • +1 per level on reading runes
  • +1 per level on using items
  • + 1 per level on general skills
  • +2 per level on directed spell attacks
  • +1 per level on perception

            Spell Restrictions - May learn open Channeling spell lists and Animist spell lists.

            An Animist is a character trained in the casting of spells which draw their power from the Valar through Channeling. His primary areas of development are learning spells but he is capable of development in any of the categories of skills. He may not wear any metal armor, metal helm, or metal grieves while casting spells. This applies to all characters casting spells of Channeling.

  •         Mage (Magician)

            Prime Stat - Intelligence

            Profession Bonuses

  • +2 per level on reading runes
  • +2 per level on using items
  • +3 per level on directed spell attacks
  • +2 per level on base spell attacks

            Spell Restrictions May learn open Essence spell lists and mage spell lists.

            A Mage is a character trained in the casting of spells which draw their power from the Essence, the power that exists in everyone and everything. His primary areas of development are magical skills and learning spell lists. It is very difficult for a Mage to learn to use weapons or armor; the mage relies on his spells rather than arms or normal maneuvers. A Mage may not wear armor, help, or greaves when casting spells. This applies to all characters casting spells of the Essence.

  •         Ranger (Tracker)

            Prime Stat - Constitution

            Profession Bonuses

  • +2 per level on weapon skills
  • +3 per level on all general skills
  • +2 per level on perception
  • +2 per level on stalking/hiding

            Spell Restrictions - May learn open Channeling spell lists and Ranger spell lists, however, he may only cast 1st, 2nd, 3rd, 4th, and 5th level spells from open Channeling lists (no restrictions on his Ranger lists).

            A Ranger is a character trained in outdoor skills and combat. His primary area of development is general skills, bit he can develop respectable fighting skills and can learn his own Ranger spells and open Channeling spells.

  •         Bard (Jack-of-all-trades)

            Prime Stat- Presence

            Profession Bonuses

  • +1 per level on weapon skills
  • +1 per level on general skills
  • +1 per level on subterfuge skills
  • +1 per level on magical skills
  • +1 per level on base spell attacks
  • +1 per level on perception

            Spell Restrictions - May learn open Essence spell lists and Bard spell lists, however, he may only cast 1st, 2nd, 3rd, 4th, and 5th level spells from the open Essence lists (no Restrictions on his Bard lists).

            A Bard is a character with some training in almost all of the categories of skills. His only primary area of development is languages, but he can learn his own Bard spells and open Essence spells lists and he can develop a limited degree, weapon skills and maneuvering skills.

  •         The above information was taken from the Middle-Earth Role Playing . All of this information here has been copyrighted Iron Crown Enterprises.