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Middle-Earth Role Playing
I. Mental and Physical Statistics
Normally people would roll some dice (any sorts of combinations and types) which would give them the max possibilities of 100 in the sum of all the rolls. They would do this 6 times, one for each of the 6 statistics, and be able to organized these numbers as best would fit the character, or by just going down the line filling in the next one which what they rolled.
However, since this is an online game, the best possibly way to go about this is to take 475 points and divide the number down to the six Statistics. By doing this, a person will not get all 100s across the stats, but it is more reasonable a person may be well in a few areas and a little normal or below in others.
All stats are based on a scale of 1 to 100, the lower the number the weaker, the higher the number the stronger.
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Strength (ST)
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– Not brute muscular, but the ability to use your muscles to your greatest advantage. This stat affects a character’s capabilities in melee combat, carrying loads, and other activities requiring strength. This is the prime stat for a Warrior.
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Agility (AG)
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– Manual dexterity, litheness, quickness, reaction time, and speed are all reflected by this stat. This stat affects a character’s capabilities in defense, missile combat, movement and other maneuvers. This is a prime stat for a Scout.
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Constitution (CO)
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– The General health and well-being of the character. This stat affects a character’s capabilities to resist disease, poison, and other hardships, as well as his ability to resist the effects of pain, shock, and bleeding (concussion hits). This is a prime stat for a Ranger.
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Intelligence (IG)
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– The reasoning, memory, and common sense of the character. This stat effects the character’s capabilities in activities that that require: thought or insight; for example, learning spell lists (see section 4.51), learning languages, reading runes, ect. This is the prime stat for a Mage.
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Intuition (IT)
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– The relationship of the character to the all-pervading force of nature (the Ainulindale, the Song which created and shaped Arda) and things supernatural, including such phenomenon as wisdom, luck, genius, and the favor of the Valar. This stat effects a character’s capacity to cast spells, use magic items, perceive things (e.g., traps), and to perform a variety of other activities. This is a prime stat for an Animist.
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Presence (PR)
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- A character’s self-discipline, courage, bearing, self esteem, charisma, and self-discipline. This stat affects the character’s appearance, his ability to control in critical situations, and his ability to draw upon his inner reserves. This is the prime stat for a Bard.
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The above information was taken from the Middle-Earth Role Playing . All of this information here has been copyrighted Iron Crown Enterprises.
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