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The
first in a series of columns for Gauntlet, a print magazine devoted
to freedom of speech. The column focuses on the people on both sides of
the free speech debate, and for the debut I wrote about Will Hays, known
for the Hays Production Code that censored Hollywood for three decades. |
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Web visionaries have
been trying -- and failing -- to build online communities since the birth
of the Internet. But as early as 1991, AOL's Neverwinter Nights
had a dedicated audience of gamers thousands strong, which the company
summarily abandoned. Now a group of fans intends to recreate that old
community.
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John
Romero's Daikatana was scheduled to release late in '99, so his ION
Storm held a tournament to celebrate. Thing is, the game still wasn't ready,
two years late and millions of dollars over budget. I was in Dallas to cover
the "release" party, and saw the royal family of game gossip up close and
personal. |
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Sometimes
a young man's heart turns to romance … or he's assigned to write an article
about Pokémon. Here's the epic saga of my life with a glorified tamagotchi.
Ups, downs, addiction, recovery, the whole ugly roller coaster of life wrapped
up in a little plastic toy. |
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Sony's
PlayStation2 was the most anticipated console in history. Did its American
debut succeed or disappoint? Well, that depends on who you ask. |
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When
Tom Clancy's Red Storm Entertaiment was releasing the sequel to the hugely
popular Rainbow Six, I was able to get a quick interview with the
man himself. |
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The
video game industry is predicted to bring in more dough than the movies
in 2001. Isn't it high time they had their own Oscars? Yes, by god! Unfortunately,
they already do. And they suck really, really bad. I was "lucky" enough
to cover the 2000 Academy of Interactive Arts and Sciences Awards. Feel
my pain. |
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Myst
still stands as the most popular videogame of all time, but its unprecedented
success led to sales bins full of awful imitations, leaving adventure gaming
in critical condition. Can Myst III: Exile resuscitate a dying genre?
This in-depth interview looks at Exile and examines the state of
adventure games. |
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"Massively multiplayer"
roleplaying games like EverQuest have drawn in tens of thousands
of players happy to pay for the chance to live a fantasy life online.
But what's next? I look at the next wave of developments in MMRPGs, from
their move to consoles to movie tie-ins.
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Half-Life
revolutionized first-person shooters with an engaging storyline and intense
action. It took two years of bland, repetitive shooters before a worthy
successor finally appeared on the scene: Monolith's '60s spy caper No
One Lives Forever. I put them head to head and let them duke it out
mano a mano. Err, mano a womano. |