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or two years I was a Senior Editor at CheckOut.com, a website combining online content with e-commerce. Unsurprisingly, it went under at the end of 2000. As head of their games section, most of my writing there was concerned with PC and console video games, more by accident than design. Here are a variety of examples, from interviews to event coverage, humor, investigative pieces, opinion and straight reporting. Click on an image for the full article.

 

Censors, Seditionists, and Smut Peddlers: William H. Hays The first in a series of columns for Gauntlet, a print magazine devoted to freedom of speech. The column focuses on the people on both sides of the free speech debate, and for the debut I wrote about Will Hays, known for the Hays Production Code that censored Hollywood for three decades.
Neverwinter Nights Resurrected

Web visionaries have been trying -- and failing -- to build online communities since the birth of the Internet. But as early as 1991, AOL's Neverwinter Nights had a dedicated audience of gamers thousands strong, which the company summarily abandoned. Now a group of fans intends to recreate that old community.

The Bad Boys of ION Storm Finally Release Daikatana, Sort of John Romero's Daikatana was scheduled to release late in '99, so his ION Storm held a tournament to celebrate. Thing is, the game still wasn't ready, two years late and millions of dollars over budget. I was in Dallas to cover the "release" party, and saw the royal family of game gossip up close and personal.
Life with Pikachu: Laughter, Tears and Pokémon Sometimes a young man's heart turns to romance … or he's assigned to write an article about Pokémon. Here's the epic saga of my life with a glorified tamagotchi. Ups, downs, addiction, recovery, the whole ugly roller coaster of life wrapped up in a little plastic toy.
PS2 Launches in US Sony's PlayStation2 was the most anticipated console in history. Did its American debut succeed or disappoint? Well, that depends on who you ask.
Tom Clancy on Games, Rogue Spear and Terrorism When Tom Clancy's Red Storm Entertaiment was releasing the sequel to the hugely popular Rainbow Six, I was able to get a quick interview with the man himself.
Bill Gates Crashes Interactive Achievement Awards! The video game industry is predicted to bring in more dough than the movies in 2001. Isn't it high time they had their own Oscars? Yes, by god! Unfortunately, they already do. And they suck really, really bad. I was "lucky" enough to cover the 2000 Academy of Interactive Arts and Sciences Awards. Feel my pain.
Exclusive Myst III: Exile Interview Myst still stands as the most popular videogame of all time, but its unprecedented success led to sales bins full of awful imitations, leaving adventure gaming in critical condition. Can Myst III: Exile resuscitate a dying genre? This in-depth interview looks at Exile and examines the state of adventure games.
What Comes After Ultima Online and Everquest?

"Massively multiplayer" roleplaying games like EverQuest have drawn in tens of thousands of players happy to pay for the chance to live a fantasy life online. But what's next? I look at the next wave of developments in MMRPGs, from their move to consoles to movie tie-ins.

ShootOut: No One Lives Forever vs. Half-Life Half-Life revolutionized first-person shooters with an engaging storyline and intense action. It took two years of bland, repetitive shooters before a worthy successor finally appeared on the scene: Monolith's '60s spy caper No One Lives Forever. I put them head to head and let them duke it out mano a mano. Err, mano a womano.

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