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Exclusive Myst III: Exile Interview
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Sacha A. Howells
CheckOut.com
Los Angeles, CA
 
“The reaction we have had so far from the established fan base has been very encouraging”
   

Exclusive Myst III: Exile Interview
Presto’s Francis Tsai talks Myst III and gives us a peek at the art of Exile

When Cyan's Myst came on the scene in 1993 it was an instant hit, becoming a cultural icon in a culture that wasn't quite sure what a computer game was. Myst and Riven: The Sequel to Myst have since sold almost 10 million copies. While Cyan is hard at work on a 3D adaptation of the original game, they tapped well-known adventure designers Presto Studios to build on their legacy with Myst III: Exile. Myst III continues the saga of Atrus and Catherine with a new engine, a new villain and five new Ages. We spoke with Myst III designer Francis Tsai about what it's like to work on the most famous computer game in the world.

Myst is the biggest series to ever hit computer games and has a huge, dedicated fan base. Is it daunting to step into Cyan's shoes to build on the worlds they created?
It is a bit daunting, but only in the sense that we have a good idea of the responsibility we have in giving the story and characters the treatment that they deserve. The reaction we have had so far from the established fan base has been very encouraging. In particular, feedback from the Rivenguild site has been positive and helpful as well. The hardcore fans have analyzed the screenshots and concept art and come up with countless theories regarding storyline, puzzles and characters -- it's been very insightful.

Next page: Are adventure games ... and the Mac ... dead?

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related websites
Myst
Presto Studios
Myst III: Exile Homepage
RivenGuild
Cyan.com

 

 
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