ShootOut: No One Lives Forever vs. Half-Life
Can Monolith’s groovy ‘60s shooter take down the king of the
world?
Wow. Half-Life has been sitting pretty at the top of the
gaming heap for a good two years, and it's taken this long for a
worthy successor to appear on the scene. There have been some great
games in those two years -- Deus Ex comes to mind -- but at
root Half-Life was very simple: no RPG elements, no branching
paths, just a linear tear through the Black Mesa Research Facility.
What made it such a compelling experience was that for the first
time, the game felt like it was really happening. Scripted events
broke up the action with unexpected and terrifying results, and
great level design finally escaped the endless repetition of "kill,
kill, find key, kill, find door."
Monolith's No One Lives Forever is very much the same kind
of game. At heart it too is a straight-up shooter with some puzzle-solving
and exploration thrown in, and innovative design and scripted events
bring the game world to life. Two years later, there's finally a
game worthy of being compared to Half-Life; both take basic
shooter action and transform it into actual drama. But can
the student defeat the master? Read on, grasshopper.
Next page: Story telling and level design
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