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Unreal
Tournment 2004 has 10game modes. They are Capture The Flag, Bombing Run,
Mutant, Last Man Standing, Invasion, Deathmatch, Team Deathmatch, and Double
Domination. This has a lot of the same game modes as the first Unreal Tournment,
expcept it has Bombing Run, Mutant, and Double Domination. This game has
ok game modes, but is better then Unreal Tournament 99. It is still fun
to play espically with multiplayer online. |
Game
Modes (Continued)
Double Domination:
Each level has 2 Domination Points. In order to score, you must
'capture' each Control Point (by running over it) and keep them in your
team's possession for 10 seconds. After scoring, the Control Points reset
to neutral and will become available to Dominate again after another 10
seconds.
Bombing
Run:
Each level has one ball in the middle of the play field. The objective
is to pick up the ball, deliver it to the enemy base and fire it through
their goal. You must also defend your own goal to prevent the enemy from
scoring. The ball is dropped when a player is killed and can then be picked
up by anyone on either team.
Mutant:
The player who makes the first frag becomes the mutant and is immediately
equipped with all weapons, extra ammo, invisibility, agility and berserk.
However, the mutant's health slowly decreases and can only be replenished
by fragging other players. Once there is a "mutant," all other
players are charged with hunting him down. Points are scored only by the
mutant when they frag other players. As an optional twist, the player
with the lowest score becomes the BottomFeeder -- he can frag other players
who are not the mutant and receive points. As soon as his score isn't
the lowest, a new player becomes the BottomFeeder.
Last Man
Standing:
This is similar to the Last Man Standing mode in the original Unreal Tournament.
Players regenerate health when they frag an opponent. If a player stands
in one place for too long, they will be revealed to other players as a
camper and their location will appear on all opponent's displays.
Invasion:
In this game type, players band together to defend against waves of incoming
monsters -- including many of the monsters from the original Unreal. Players
cannot respawn if they die during a wave, but as long as one player makes
it to the end of a wave alive, everyone respawns for the next wave. |
Game Modes.
Assault (New in
UT2004):
Assault mode returns! Redesigned for UT2004, this fan-favorite mode
sees teams face-off to defend and attack fortified bases, from fast-moving
trains, barreling across an arid alien desert to a Skaarj mother ship,
poised to attack the human home world.
Onslaught (New
in UT2004):
Onslaught mode takes team combat to the next level! Opposing teams are
pitted against each other to capture and hold strategic points in order
to attack and destroy the enemy power core. Taking place in massive
outdoor environments, here is where vehicular combat comes into its
own. Flying and driving machines take combatants to the frontline and
gigantic mobile battle stations serve as a platform from which to launch
devastating attacks.
Deathmatch:
Players are pitted against each other in a balls-to-the-wall
free-for-all. Anything goes. The one with the most kills wins.
Team
Deathmatch:
Join your teammates in the quest for battlefield supremacy. The team
that kills the most enemy players is judged the winner.
Capture
The Flag:
Each level has two team flags. In order to score, one team must penetrate
the opposing team's defenses, 'Capture the Flag' and return it to their
home team's flag. If the flag carrier is killed, the flag drops to the
ground for anyone to pick up. If your team's flag is taken, it must
be returned before your team can take the opposing team's flag.
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