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Story
Unreal Tournament 2003 thrusts
gamers back into bloodthirsty, action-packed arenas as the ultimate techno-gladiator
of the future. Using the latest in Epic’s Unreal technology, the
game redefines multiplayer action with up to 32 players in a server with
lightning fast net code. The technology is augmented by the advanced and
renowned Karma math engine for in-game physics that simulates true-to-life
character movement and environmental interaction. Key features of the
game include:
Maps:
The game features more than 35 indoor and outdoor environments, rendered
in exquisite detail and crammed with volumetrically lit particle systems
and more than 100 times more polygons per frame than the original game.
Some original levels such as Curse have been recreated and redesigned
and are joined by all new arenas like the sinister Inferno and the massive
and snowy Kalendra.
Weapons:
Keeping with the franchise history, Unreal Tournament 2003 stocks players’
combat arsenals with a smorgasbord of ferocious, flesh-chewing weaponry.
The armory includes fan favorites from Unreal Tournament like the Flak
Cannon, Shock Rifle and a retuned Rocket Launcher as well as all new and
twisted innovations like the Link Gun, Ion Cannon and totally redesigned
Sniper Rifle.
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Story
(Continued)
Game
Play Modes:
Classic play modes that made the original Unreal Tournament great, like
Deathmatch, Capture The Flag and Team Deathmatch revive old frag-hungry
appetites while completely original and exciting styles of play, like
Double Domination and Bombing Run, create a new thirst for blood and stress
teamwork over individual excellence.
Characters:
Players can select from up to 48 individualized characters, each with
unique abilities and origins, to play as or against. Each character model
is created with unprecedented detail utilizing high polygon counts and
high resolution textures.
Special
Moves:
Player abilities are enhanced with special game moves, such as double
jump and the dodge move. Collecting "Adrenaline" from around
the arenas will enable further power-ups like health regeneration, invisibility,
increased damage and increased speed.
Unreal
Editor:
As with all Unreal products, the fan community is well supported with
development tools bundled into the game software. Amateur mappers and
development teams will find the redesigned Unreal Editor to help them
build custom maps and modify the game to create their own gameplay modes.
Unreal Tournament 2003 tools also include pre-fabricated sections of architecture
to make level design and construction easier. |