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Unreal
Tournment 2003 has 8 game modes. They are Capture The Flag, Bombing Run,
Mutant, Last Man Standing, Invasion, Deathmatch, Team Deathmatch, and Double
Domination. This has a lot of the same game modes as the first Unreal Tournment,
expcept it has Bombing Run, Mutant, and Double Domination. This game has
ok game modes, but is no better then Unreal Tournament 99. It is still fun
to play espically with multiplayer online. |
Game
Modes (Continued)
Capture
The Flag:
Each level has two team flags. In order to score, one team must penetrate
the opposing team's defenses, 'Capture the Flag' and return it to their
home team's flag. If the flag carrier is killed, the flag drops to the
ground for anyone to pick up. If your team's flag is taken, it must be
returned before your team can take the opposing team's flag.
Bombing
Run:
Each level has one ball in the middle of the play field. The objective
is to pick up the ball, deliver it to the enemy base and fire it through
their goal. You must also defend your own goal to prevent the enemy from
scoring. The ball is dropped when a player is killed and can then be picked
up by anyone on either
Mutant:
The player who makes the first frag becomes the mutant and is immediately
equipped with all weapons, extra ammo, invisibility, agility and berserk.
However, the mutant's health slowly decreases and can only be replenished
by fragging other players. Once there is a "mutant," all other
players are charged with hunting him down. Points are scored only by the
mutant when they frag other players. As an optional twist, the player
with the lowest score becomes the BottomFeeder -- he can frag other players
who are not the mutant and receive points. As soon as his score isn't
the lowest, a new player becomes the BottomFeeder.
Last
Man Standing:
This is similar to the Last Man Standing mode in the original Unreal Tournament.
Players regenerate health when they frag an opponent. If a player stands
in one place for too long, they will be revealed to other players as a
camper and their location will appear on all opponent's displays.
Invasion:
In this game type, players band together to defend against waves of incoming
monsters including many of the monsters from the original Unreal. Players
cannot respawn if they die during a wave, but as long as one player makes
it to the end of a wave alive, everyone respawns for the next wave. |