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DOKI DOKI PANIC STORY Before Super Mario Bros. 2 came to be, there was Doki Doki Panic. For more information, check out my SMB2-Revival section for a "timeline." This section explains some of the changes made when DDP was hacked to SMB2 in America. Special, special, special, SPECIAL thanks go to SMB2 Worship for allowing me to use every image featured here. Thank you! Please visit their site. It rocks.
First, look at the title screens above. The DDP ones is very bland and boring, don't you think? It was a little more interesting when turned into SMB2. But when Japan released SMB2 as SMUSA in Japan, it's title screen simply underwent a color change. At least they didn't get anything special. Ha!
The story line in DDP was a bit different as well. Two young children are reading a storybook and suddenly get sucked in. Their pet monkey sees the whole thing and alerts the family of four to hop in and rescue them from the clutches of the evil Wart. So, in DDP, you are inside of a storybook, but in SMB2, you are inside of a dream. In multiple shots of DDP, like the pause screen, it shows your information (stage no.) on the pages of a book. Another example is the character selection screen. In SMB2, they change the spine of the page to make it look like a stack of cards. Personally, Nintendo did a pretty good job of covering up the book atmosphere. When selecting the character, instead of having a stage-like thing, you had to select one of their heads in a book-like thing. DDP also had a save feature, unlike SMB2. You select a character and are forced to play the entire game with them, unlike SMB2 where you could switch in between stages. Another difficult feature was that you couldn't get the ending until you've beaten the game with all four characters. DDP also didn't have the run option like SMB2 making longer jumps a challenge. DDP was obviously a lot harder than our SMB2. Nintendo once again figured we couldn't handle it and modified it to an easier title. Figures ... A lot of the game in DDP was book-like. Why? Well, two children get sucked into a book by a monster and the family jumps in to save them. That's the plotline, and that's why. Instead of worlds, they were chapters. In SMB2, when you paused, you got a card stack-like screen. But in DDP, you got a page. So, not only did Nintendo make some reasonable changes, but they also made some changes that made absolutely no sense at all. The following image will show you what I'm talking about.
That concludes my section on DDP. Personally, I find it interesting how all of these characters featured in DDP, such as Shy Guy and Bob-omb, ended up being common Mario characters and even playable in some games! Peach, in Super Smash Bros. Melee, can float and use vegetables to fight with! Also, all of the DDP characters that appeared as trophies were credited as first appearing in SMB2, but doesn't Nintendo think gamers should know the truth? Still, if you think about it, it's kind of a rip-off for the people who made DDP, but quite interesting if you know the history behind SMB2 and DDP. A much more expansive DDP section can be found at SMB2 Worship. Please go there. Mario, Luigi, and all related characters are trademarks of Nintendo of America. All rights reserved. I am in no way related to Nintendo. |