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SUPER MARIO BROS. 2 REVIVAL
Super Mario Bros. 2 has a lot of background to it, and has been remade a ton of times. Let's begin the history lesson of how SMB2 came to be and what it is today.
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||Mario Bros. fight in the sewers!|
Mario Bros. was released on Atari, I believe. You played as Mario or Luigi (two players) and had to clean out sewers, which were infested with enemies such as turtles and crabs. It was rather fun. It was a kind of strategy/action game. It was re-released for the NES when the NES was made, but I think it was a little less popular then. Later, SMB was made, which probably started Mario's stardom, if Donkey Kong didn't.
||The Original Super Mario Bros. 2|
The original?! I thought the vegetable-flinging one was the original!! That's what I said when I first found out about this, too. The original SMB2 was a Japan-only title. It was very identical to the original SMB. Graphics and everything. It was an all-new game, though. When I say all-new, I mean new levels, enemies, etc. Plus, you had the option to use either Mario or Luigi. I believe Luigi jumped higher but slid a lot (like in the vegetable-flinging SMB2). I think 2-Player Mode was also gone, but I'm not sure. Why is this title Japan-only, you ask? Well, it was incredibly hard. VERY hard. At the time, I suppose Nintendo figured it was too difficult for NA gamers (hey!) and it was never ported to North America. They thought the same about Mega Man II, so they gave it an easier difficulty setting when translated. Hey, us NA gamers aren't weak! Well, not all of us! Anyway, that was the original SMB2. (And is it just me or is that 2 very hard to read?)
||Where Doki Doki Panic fits in ...|
After a while, another game called Doki Doki Panic was released in Japan only (figures). This game featured four Arabian-style characters who go around, pull up vegetables out of the ground, and throw them at enemies to defeat them. They had to work through the world of Subcon to defeat Wart and save the Subcons! Sound familiar? Very, huh? This title was very popular in Japan, so Nintendo had an idea. There has to be an SMB2 in North America to fill the gap between SMB and SMB3, so they had a brilliant idea! Special, special thanks go to SMB2 Worship, also found in the Other Sites section. Thank you!
||So Super Mario Bros. 2 came to be!|
Nintendo modified Doki Doki Panic to a Mario game and called it Super Mario Bros. 2 in North America! The characters were changed from Arabian characters to Mario, Luigi, Toad, and Toadstool (known as Peach nowadays), they changed some other sprites, a few music tunes, (see Doki Doki Panic Story for more information), and TA DA! A new game! Super Mario Bros. 2 in North America was instantly a hit (well, in my opinion). It was so great that it was even re-released in Japan as "Super Mario USA." Now do you understand why the site is called USA Advance? "OH! Now I get it!" SMUSA was the exact same as our SMB2, just a different title screen. Japan can never get enough, huh? So, there was finally an SMB2 in North America. But don't think we've seen the last of the SMB2 in Japan, or the SMB2 here ...
||But before we see those two again ...|
With the release of the incredibly popular Super Mario Bros. 3, Nintendo also packed it with the original Mario Bros. as a mini-game. You can see there are some slight new features, such as that flower block in the screenshot. The game was also two-player, and was incredibly fun to play! It was great to see Mario Bros. again, which will definitely make a few reappearances soon. How? Check out how ...
||The All-Stars are made!|
Nintendo releases the original SMB, the North American SMB2, SMB3, and the Japanese SMB2 on one cartridge with remade graphics on the SNES as "Super Mario All-Stars!" This was one of the coolest games I've ever played, which was eventually re-released featuring Super Mario World, but anyway ... SMB2 in North America was remade with updated graphics. Out of all of the games that were featured in SMAS, it had the biggest make-over (COOL!). Not only that, but the game featured the original SMB2 in Japan for the first time to American gamers as "Super Mario Bros. Lost-Levels." It used the same graphics as the updated SMB, naturally. The game also featured a remade "Mario Bros." as a multiplayer option in the updated SMB3. It was great, too! In the updated version with SMW, Birdo was replaced by Yoshi on the title screen. But we still haven't seen the last of these games ...
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||SMUSA in Japan only again ...|
Sattleview (sp?) was a Japan-only system. I don't quite know how to explain it, but it was like a Super NES that you could play in hotels in Japan. It featured some interesting titles, and another remade SMB2 was one of them. In case you are wondering, ROMs of these games exist. They work with normal Super NES Emulators. Anyway, the game is called BBS Super Mario USA. It was a short game. There was no music and very little sound. You could only play as Mario. You played the first three stages, with hidden treasures in each (for replay value). Instead of fighting Mouser at the end of the third stage, you battled Wart. I didn't spend much time with the game (it was hard on an Emulator), but that's basically all it was.
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||Lost Levels reappears on the Game Boy Color!|
SMB was remade on the Game Boy Color, featuring the same graphics as the NES version. The Lost Levels was hidden in the game, renamed "Super Mario Bros. for Super Players." Finally, NA gamers got to play the original SMB2 with the original NES graphics. So, eventually, NA gamers got to experience the original SMB2.
||Mario Bros. and SMUSA come together at last!|
With the arrival of the new Game Boy Advance, Nintendo combined another remade Mario Bros., named "Mario Bros. Classic," with another remade Super Mario Bros. 2, North American style. The remade SMB2 used the SMAS graphics. Both games had a ton of new features, however. Hey, this site is about the two! What a coincidence! Anyway, that's basically the timeline of SMB2-JAP, SMB-NA, and MB. I hope you enjoyed it!
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