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Alundra is gifted with the ability to walk between the worlds of the conscious and unconscious. Not knowing if this is a curse or a blessing, Alundra has tried to help people tame their monstorous nightmares, but he is crippled by a lack of knowledge of how to use his skill effectively.
However, this time the dream is more personal. Every time Alundra awakens in his dream, he sees the same images over and over again. In his dreams, he sees a man shrouded in a cloak. This guardian, Lars, implores him to journey to the village of Inoa. lars has repeatedly told Alundra of the evil Id that once ravaged this world so many years ago. lars urges Alundra to go to Inoa for the hopes and dreams of all rest in his hands alone. Lars has forseen the very place in which this evil will awaken. It is a lake located north of the village of Inoa.
Plagued by these visions, and haunted by the words of Lars, Alundra boldly decides to board a ship that will soon set sail for the village of Inoa.
Thus begins Alundra's greatest adventure...
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