Basic Spell Research
Being a treatise and discourse on the research of magic in Thardferr, with
specifics provided for our Guild, based on work done by Nyrhtlyk, with
modifications and addenda from Jhandar and the Helpful Mage.
The subtle art of spell research is a reclusive one that often draws the
novice and master alike to try their hand at it. In this matter unlike most
others, all practitioners of the art are equal in their ability to imagine new
abilities and to define their abilities to an edge that would jade even the most
practiced warrior. The accompanying pages are a discourse on the basic
requirements of spell research. Whilst a
Laboratory is mandatory for any true researcher, other factors emerge as well
including time, ability, and additional resources. Please use the links above.
One of the most fundamental abilities of mages is the ability to research new
spells that where previously unknown to the mage. This ability is used in two
capacities according to the DMG. The first is to create new and unique spells
or variants for the wizard’s spell repertoire. The second capacity is to
facilitate a wizard learning a new spell and integrating it into his
repertoire. This second capacity is most commonly used when a mage encounters a
scroll containing a spell he has had no prior knowledge of.