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The Imperial Academy of Magi
The classes and curriculum offered in the main Academy Hall in Coopersville
Forge.
Registered spellbinders, and full Guild members may attend courses in the
capitol. Each class at the Academy has a standard duration of 2 months, and
the required fee must be paid in advance. Basic Courses typically cost 25 gold
per month (this cost is multiplied by the character experience level). The
standard curriculum includes the following skills.
Using the optional training rules presented in the DMG the time taken to learn
a new proficiency requires a minimum period of time equal to 19 minus the
character's Wisdom in weeks, per Non-Weapon Proficiency slot required by the
skill. This basically means that anyone with wisdom of 9 or more will be able
to have the opportunity to learn what a one NWP class offers in the course time
allowed. Even if the student possessed a higher wisdom he must still attend the
entire class before making his first roll. At the end of the class, the
character makes a check of Intelligence or Wisdom, whichever is higher. If the
check is successful, the lessons have been learned and the character gains the
proficiency. If the check is failed, the character must spend another week
studying with a tutor, the tutors fee is 10gp per week. At the end of this
time, another check is made, with a cumulative +1 bonus per extra week spent.
Multiple courses may be taken but a cumulative -1 penalty is applied for each
roll. Individual tutors can be arranged to teach a student on request. The full
course fee must be paid up front as well as paying the tutor fee of 10gp/week.
The tutor will allow the student to progress at his own rate and most students
often learn a lot quicker this way.
The following courses are available:
Magic and Magic Related Courses:
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Astrology
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Herbalism
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Reading/Writing (Human)
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Religion
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Spellcraft
Research and Craft Related Courses:
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Artistic Ability
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Bookbinding
[New NWP]
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Gem Cutting
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Herbalism
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Papermaking
[New NWP]
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Research
[New NWP]
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Diplomacy
[New NWP]
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Etiquette
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Heraldry
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Languages (
Common Elven, Dwarven, Orchish, Goblin, Gnomish, Halfling, and Trade Common
)
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Local History
Advanced Studies
Advanced courses are also provided, which typically cost 40 gold per month (per
level). The advanced curriculum includes the above, as well as the following.
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Administration
[New NWP]
This NWP is only taught to the IMC branch.
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Ancient History
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Concentration
[New NWP]
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Engineering
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Investigation
[New NWP]
This NWP is only taught to the IMI branch.
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Languages, Ancient (Human)
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Navigation
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Tactics of Magic
[New NWP]
This NWP is only taught to the IMI branch.
Curriculum
Class Schedules are as follows:
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Date
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Courses Offered
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Provos & Tramic
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Astrology (1)ResearchEngineering
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Tramic & Virtool
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HerbalismDiplomacyInvestigation
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Virtool & Sampous
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Astrology (2)EtiquetteLanguage, Ancient [Human]
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Sampous & Tetranian
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ReligionHeraldryNavigation
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Tetranian & Seroum
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Spellcraft Languages, Modern
(roll 1d10 twice for what is available this term)
[1-2 Common Elven, 3 Dwarven, 4 Orcish, 5 Goblin, 6-7 Gnome, 8 Halfling, 9-10
Trade Common]
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Seroum & Sitraal
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Artistic AbilityLocal HistoryTactics of Magic
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Sitraal & Raocark
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Reading/Writing [human]BookbindingAdministration
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Raocark & Waloon
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Gem CuttingLanguages, Modern
(roll 1d10 twice for what is available this term)
[1-2 Common Elven, 3 Dwarven, 4 Orcish, 5 Goblin, 6-7 Gnome, 8 Halfling, 9-10
Trade Common]
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Waloon & Quark
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HerbalismAncient History
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Quark & Provos
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PapermakingConcentration
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