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Skill-Improving Tools

Item
Name
Used On
Weight
Price
Bonus
Skill
Lock Pick
normal locks
1 p
$150
+ 25
Lockpick Skill
Extended Lock Pick
normal locks
1 p
$400
?
Lockpick Skill
Electronical Lock Pick
electronic locks
2 p
$375
+ 25
Lockpick Skill
Electronical Lock Pick Mk. II
electronic locks
2 p
$700
?
Lockpick Skill
First Aid Kit
People
2 p
$200
+ 25
First Aid Skill
Fieldmedic
First Aid Kit
People
2 p
$400
?
First Aid Skill
Doctor's Bag
People
5 p
$300
+ 25
Doctor Skill
Paramedic's Bag
People
6 p
$600
?
Doctor Skill
Tools
Broken Force Fields
1 p
$200
+ 25
Repair Skill
Wrench
?
4 p
$65
?
?
Super Tool Kit
Given to NPC (quest)
10 p
$1000
+ 50
Repair Skill

Other Useful Tools

Pic
Name
Effect
Needed at ...
Weight
Price
Rope
Used to descend when stairs or elevator are broken/missing (only one ever needed at a time)
Modoc
10 p
$25
Rubber Boots
Protection against radioactive goo
Toxic Caves
2 p
$0
Shovel
Used to open graves/ dig holes. (Digging graves gives the Grave-Digger Karma-Title)
The Den
The cemetary near New Reno
10 p
$15
Flare
Minimizes effects of darkness
night
1 p
$35
Crowbar
Used to open locked doors when the keys are missing (just use as weapon and attack door)
locked doors
5 p
$65
Dynamite
Can open doors with jammed lock, blow up blocked paths (or people)
Military Base
Modoc Well
5 p
$500
Plastic Explosives
Works like Dynamite only stronger
same as dynamite
4 p
$850