Keys
| Weight | Price | |||
| Trapper Town Key (Klamath) |
You can get the key from Slim Picket (or the hungry dog in Klamath.) It opens the door to the rat-infested northern part of Trapper Town. Lockpicking works just as well. | |||
| Yellow Reactor KeyCard (Gecko) |
Found in Klamath - Vertibird Crashsite or at the Gecko Reactor grants access to the Yellow Reactor doors | |||
| Red Pass Key (Gecko) |
A red key is required to get in the control room at the Gecko reactor. Can be found in the shelves after going through the first two yellow-card doors. | |||
| Blue Pass Key (Navarro) |
Needed to free the Deathclaw at Navarro Base, or to access the base from the air filter. Found at Gecko Reactor. | |||
| Vault City Day Pass (Vault City) |
One way to enter vault city (the legal way). Is obtained at the customs office if you tell the man that you must speak with the president on a private matter. | |||
| Vault 15 Shack Key (The Squat) |
Can be gotten from the guard out front of V15. It is needed to open the back door to free Chrissy. | |||
| Vault 15 keycard (The Squat) |
Given to you by leader in the Squat, opens the Vault so you may kill Dorion | |||
| Presidential Pass (NCR) |
Stolen from Tandi's aide, it is used to obtain entre to the Earlson complex on the Southwest side of town. It gives you "A-prime security clearance" in NCR. | |||
| Presidential Access Key (Poseiden) |
Taken from the President of the United States, it allows top level access to the Poseiden Network. This level of access is required to initiate Counter Insurgency. |


