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Updated 2003/05/09


Get to know your crew

Select one of your crew and the correponding ship station to know more:

SCIENCE: Commander Julia Molinari

TACTICAL: Lieutenent Keith Langley

ENGINEERING: Lieutenent Jeff Bradley

HELM: Lieutenent Abe Takahashi

COMMUNICATIONS: Ensign Yun Baek

TRANSPORT: Middleman Nicola Thölke

More questions? Click here to send us an e-mail or report bugs.


Mr. Takahashi's Piloting Station Primer

Autopilot

To select a destination on the "ASTROGATION" screen, simply click on a target that is visible on the radar screens and that object shall be loaded into the autopilot buffer. On the "ASTROCHARTS" screen, click on the object and press the "SET COURSE" button to upload the destination coordinates into the buffer.

There are five unique flight patterns at the pilot's disposal:

Intercept:
Use the intercept pattern to fly straight into the destination coordinates. If the destination is an object, the autopilot computer will make small adjustments to the trajectory and to the speed of your starship relatively to the target. A safe distance is maintained to prevent a head-on collision with the target object.

If the target is located directly behind your ship, the autopilot will turn the ship around slowly to aim properly and then speed up towards the target.

If the target is too far away, the computer will automatically engage the hyperjump drive. It will resume normal warp flight when a position 63 Astronomical Units before the intended destination is reached.

Pursue:
Use the pursue pattern to fly strafe runs into the target and to maneuver in dogfight-like mode. The computer will try to tail the target and avoid to align your ship directly with the path of the enemy fire (forward and rearward) at the same time. The ship speed is contantly adjusted to create a tactical advantage.

Orbit:
Establishes a standard orbit around the target. If the target object is a planet, the maximum orbit speed is limited. In any case, orbiting is not possible at faster-than-light speeds.

This flight pattern is also very useful when engaged in combat against a more maveuverable vessel. Nonetheless, the same side of the ship will most likely face the target. As a result, the shield capacitor that protects that side will be continuously exposed to the incoming fire.

Dock:
Use the dock pattern to approach a starbase for docking. If the starbase is located farther than 20,000 km, the dock pattern will automatically switch to the "intercept" mode. The docking procedure may be somewhat slow. In that case, the speed can be manually increased, as long as it is keep below sub-impulse speed.

 

(more to come soon)

 

 

 


Stats/Bio

Name: Takahashi, Abe

Height: 177 cm

Weight: 66 kg

Rank: Lieutenent

Assignment: Navigation Officer


This is the captain's interface with Lt. Abe Takahashi at the helm.

ALL STOP: issue an all stop order.

MAXIMUM WARP: ask Mr. Takahashi to engage engines at maximum safe warp factor.

INTERCEPT: direct Mr. Takahashi to plot a course to the destination and engage.

PURSUE: Mr. Takahashi will engage the target in an offensive flight pattern.

ORBIT: ask Mr. Takahashi to establish a standard orbit around the target.

EVASIVE ACTION: Mr. Takahashi will try to distance your ship from the target (or current location) by engaging on a series of evasive maneuvers.


HEADING NEEDLE:
Indicates each way the ship is moving towards on the horizontal plane parallel to the galaxy's plane. It works similarly to a compass, and the heading angle goes from 0 to 360 degrees.

CLIMB NEEDLE:
Indicates the angle formed between the ship heading vector and the horizontal plane.The climb angle goes from 90 (up) to 0 (level) to -90 (down) degrees. The yellow pointer (right) represents the nose of the ship, and the green pointer (left) represents the tail.

Note: the needles represent the velocity vector, and not the actual attitude (yaw and pitch), of the ship.

 

ATTITUDE INDICATORS:
The three green numerical displays show the attitude (roll, pitch, and yaw) of you ship in degrees:

Roll range: -180 to 180
Yaw range: 0 to 360
Pitch range: -90 to 90

SPEED INDICATOR:
Displays your vessel's current absolute speed.

ARTIFICIAL HORIZON:
The artificial horizon indicator offers a graphical representation of the roll and pitch of your vessel in relation to the galaxy's horizontal plane.

 

RANGE INDICATOR:
Displays the distance from your ship to the edge of the radar screen.

LR / SY / SW BUTTONS:
Set the radar zoom to the pre-set long-range, system-wide, or tactical magnification factors.

RADAR MAGNIFICATION FACTOR DISPLAY:
Shows the current magnification factor for the radar screen. The 1:1 factor means that 1 pixel corresponds to 1 AU. The ring is 126 pixels wide.

RADAR MAGNIFICATION ADJUSTER:
Click on to increase or decrease the radar magnification factor (zoom in or out of the view). Disables the "chase target" auto-adjusting magnification.

AUTOPILOT MESSAGE WINDOW:
Shows current information from the autopilot computer such as the destination coordinates and ETA (estimated time of arrival).

AUXILIARY HEADING INDICATORS:
Indicates each way the ship is moving towards on the horizontal plane parallel to the galaxy's plane. It works similarly to a compass, and the heading angle goes from 0 to 360 degrees.

NAVIGATIONAL TARGET INFO:
Displays the current target's relative distance to your ship, relative position in spherical coordinates (azimuth: yaw, elevation: pitch), absolute heading in spherical coordinates, and speed. When the target is loaded into the autopilot buffer, its relative distance and closing rate (relative speed) are shown in green on the radar screens.

Note: the upper screen is the forward view from your vessel's bow (nose), and the lower screen is the top view of the galactical horizontal plane.

 

MAX IMPULSE SPEED SELECTOR:
Selects the max attainable impulse speed. It is analog to the gears of an automobile.

AUTOPILOT TOGGLE BUTTON:
Turns the autopilot on and off.

AUTOPILOT PATTERN DISPLAY:
Shows the current autopilot flight pattern.

AUTOPILOT PATTERN SELECTOR:
Rotates through the available autopilot flight patterns (Intercept, Pursue, Evade, Orbit, Dock).

 

POSITION INDICATOR:
Shows your ship's current location in sector coordinates.

WARP FACTOR INDICATOR:
Shows the warp factor.

IMPULSE SPEED THROTTLE:
Adjusts the impulse speed in tenths of the maximum set impulse speed.

WARP FACTOR THROTTLE:
Adjusts the warp factor for faster-than-light-speed travel.

ALL STOP BUTTON:
Brings the ship to a halt.

WARP DRIVE ENGAGE TOGGLE BUTTON:
Engage the warp drive for faster-than-light-speed travel.

VIRTUAL JOYSTICK:
Click on and drag with your mouse to change the vessel's attitude (roll, pitch, and yaw). The upper joystick brings the nose of the ship up and down (climb / dive) and tilts the ship "wings". The lower joystick works as rudder pedals and turns the ship about its vertical axis.

Note: the turning rate reduces with the speed of the vessel. The ship will turn more slowly in higher speeds, and will not turn at all when cruising at faster-than-light speeds.

 

 

 

 

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