Tag Team Magic is played with four players with two teams of two players. Each player starts with 20 life and should have their own deck. This variant starts with one player on a team going first and then play continues going clockwise around the table. The person who goes first must be seated on the left of the team. Each team decides who will be “in” first. The player that goes “in” first on either team are the only players that may deal damage to each other, but that player's partner may draw, play lands, counter spells, cast creatures/sorceries/enchantments as usual, as long as none of these actions deal damage to any player or creature. At the beginning of any phase, a current active player may "tag" his partner and that partner becomes the active player. Then he is the one that the current opposing active player deals damage to.
The "out" player may cast any instant, enchantment, sorcery, or creature card as long as it doesn't deal damage to a player or any creatures. This means that the "out" player may not attack. Some examples: It would be all right for a counter-phoenix deck to use its counters and even to cast its Shard Phoenix, but NOT all right for it to use Shock or activate its Shard Phoenix. And yes, land destruction is allowed since it isn't technically dealing damage. But, the "out" player may NOT cast Manabarbs, since it deals damage indirectly. However, if an active player casts Manabarbs and then tags out, Manabarbs remains in play. Another example on dealing damage, a Flametongue Kavu is illegal to be cast by the "out" players, since it has a come into play ability that deals damage.
deck construction rules apply when playing this variant.
can have a 15-card sideboard in Constructed and in Limited the cards you
don’t use are your sideboard.
& Restricted List
playing this variant it is usually decided what Type you will be
playing. So, if you are playing Type 1, Type 1.5, Type 2, or Extended
Tag Team Magic then, follow that format’s Banned and Restricted List.
“Paris” Mulligan is used for this variant.
Before each game begins, a player may, for any reason, reshuffle and
redraw his hand, drawing one less card. This may be repeated as often as
the player wishes, until he has no cards left in his hand. After the
participant, who plays first, mulligans as often as he likes, the
decision of whether to mulligan passes to the other player. Once a
player passes the opportunity to mulligan, that player may not change
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