For this variant players will share 6 different decks. The first five
decks each contain a separate color of magic, while the sixth deck
contains land and artifacts (and possibly some gold cards). Once you
have constructed the 6 different deck place them in the center of your
playing surface. It helps to put a color marker beside each deck so
players don’t have to guess what color they are. If you want to copy
our setup exactly, we put the land deck in the middle of the table and
placed each of the five colored decks in a star pattern around it. If
you look at the back of any magic card, you can see the order or
position each color should be in.
After you place the decks on the table choose a player to go first. That player picks one card from any pile and then the player to his left picks a card, from any pile. Continue doing this until all players have 7 cards in their hands. Players do not have to pick from the same pile each time they draw a card. They may pick from any pile.
From there play just like a normal game. When it is your draw phase, or when a spell or effect requires a player to draw a card, he may draw from any pile.
When constructing the five color decks you should try to include equal
power cards for each color. If you build one or two colors better then
any of the other then no one will draw from them. You should build them
where players want to draw from any of the piles.
When building the land and artifact deck make sure to put in some artifact
mana fixers, some lands that produce more than one color mana, and an
equal share of each basic land. You may also include gold cards in this
pile but do not put to many of them so players have a better chance of
is no sideboard for this variant.
& Restricted List
When playing this variant it is usually
decided what type you will be playing. So if playing Type 1, Type 1.5,
Type 2, or Extended Arena Magic then, follow that format’s Banned and
“Paris” Mulligan is used for this variant.
Before each game begins, a player may, for
any reason, reshuffle and redraw his hand, drawing one less card. This
may be repeated as often as the player wishes, until he has no cards
left in his hand. After the participant, who plays first, mulligans as
often as he likes, the decision of whether to mulligan passes to the
other player. Once a player passes the opportunity to mulligan, that
player may not change his mind.